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About Lokno

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  1. [RELEASE] Real Slyboots

    You might have to left click inside the Pico8 canvas to give it focus. You use the arrow keys to move in the game and those will get you past the title screen.
  2. You are the infamous cat burglar Slyboots, and you've been forced out of retirement because copycats are making a mockery of your legacy. Show them who the real Slyboots is! Use the arrows key or gamepad to move, collect the treasure and exit. But which one are you? Better late than never. This is far afield of what I originally came up with, but at least it's playable. What's fun is that each level is defined by a single tile in Pico-8 memory, so I can easily create more rooms. https://lokno.itch.io/slyboots Here's the lexaloffle.com page so you can download the cart if you want to see the source: http://www.lexaloffle.com/bbs/?tid=28158
  3. [Dev Log] Real Slyboots

    Welp I wasn't able to make the deadline. Had a real design block on this, and then just started power through at the end. I think I'll keep plugging away on what I've got this week and post the result. Here's a current screenshot, it has become something very different then what I had proposed, heh. The objective is to figure out which one you're controlling and then beat the AIs.
  4. [Dev Log] Real Slyboots

    Welp I didn't get started on this until pretty late so hopefully I'm going to have a real productive Sunday. Here's the current attract screen:
  5. Hello! I'm working solo on my own game for the jam, based on the title of Idle Thumbs episode 267, Real Slyboots. Premise: You are the infamous cat burglar Slyboots, and you've been forced out of retirement because a copycat Slyboots is at large, making a mess of your legacy. Gameplay: Single screen stealth game where you return stolen items to their rightful places, fix knocked over furniture, turn back on security systems, etc. Working in Pico-8, I'll post me as I get further along.
  6. Idle Thumbs Wizard Meet 2016 at PAX West

    Woot! I'll be there!
  7. Update: Unfortunately, "Build The Nublar : John Hammond's Ice Cream Panic" is officially canceled. After the deadline, life happened and we were unable to find the time to adequately finish it. And to be perfectly honest I feel like we lost the plot, both literally and figuratively. We did however create a game for last year's Winter Wizard Jam, please enjoy: I'm Not Santa : https://www.idlethumbs.net/forums/topic/10952-release-im-not-santa/ Looking forward to the jam stream, and future jams! Thanks so much to the Idle Thumbs community organizers.
  8. Oops! I never made a release page for our Winter Wizard Jam 2015 entry! I'm Not Santa https://itch.io/jam/winter-wizard-jam/rate/47024 You play as a shitty wizard who just wants to drink his coffee in peace, but children keep mistaking him for Santa! Press Z to shoot an ice blast. You receive points if you can remain still long enough to take a sip. And for turning kids into snowmen, for some reason. That probably shouldn't be encouraged. Game over if a kid gets to you and goes on and on about what they want for Christmas. Created in Pico-8 Dev Team ----------------- Jonathan Decker (me!) Ben Stryker
  9. Welp, unfortunately we don't have build we can submit in time so I guess we're out unless there is an extension. We'll keep working on it tonight and post the result tho. I didn't realize the deadline was 7pm EST. ^^;
  10. Oh my gosh yes, I was so stoked to see your team's progress, it's amazing.
  11. [Dev Log] Build The Nublar

    That interface is screen perfect, hot damn. So glad you guys joined the fun. May the best nublar win.
  12. Lots more assets and UI. It's a balance game where you have to maintain a rate of consumption between not missing out on ice cream before it melts and not eating so fast you get an ice cream headache. You know just like in the movie.
  13. Progress! We've got some assets together and we're working on logic. When we first imported John Hammond into Unity (J-Hams as we're calling him internally) he appeared blue. Turns out this was a compression issue and we needed to use true color, but also helped us brainstorm a mechanic where if you eat too fast you get an ice cream headache.
  14. Hello! My friends and I are working on our own nublar. You have likely seen some other nublars in the works (here and here), but we plan to totally disrupt the growing nublar market. We are deconstructing the nublar to its very core. It's like Uber, but for Nublar. In our game you play as John Hammond, sitting alone sadly eating ice cream, daydreaming about what could have been as your best intentions crumble around you. Your greatest dream is to build the nublar, and while this attempt is looking rather grim, NEXT time you'll have control. For the time being, you're talking control of your life by sampling as much premium ice cream (spared no expense) as possible before it melts. The game is over when Ellie Sattler enters to extinguish your last dim hopes of success. Devs: Jonathan Decker, Ben Stryker, and Katie Stryker
  15. WIZARD JAM 2016 // Welcome Thread

    Hello, trying to make a last minute thing with a friend! We're working on another nublar.