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Everything posted by clyde
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People aren't allowed to comment in that thread.
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Hmmm. You are right. I'm thinking of the games being really short too. Yeah, I already made a thread for browser freeware, that's why I thought I would have to make a different one. So... I don't know what to call the thread, I'm taking suggestions. -Games are short -Games do not require people to pay for them. -They are downloads that run locally on your machine (but really, if someone wants to put a browser game here, why not?) -You enjoyed it and want other people to know about it! also, how to I change a thread-title?
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So, last night Capt. Hastings pointed out to me that I have started to close the doors in all the games I play once I go through. She's right. I was playing something the other day that has doors that can't be closed once you open them and I was unhappy about it. Thanks for giving me an obsessive compulsion Invisible Inc.
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You know that the reason we are talking about the IGF right now is because the people who were in the raid-IRC that Quinn recorded campaigning against her made a video about it, right? You say that you only care about the truth as if that's a noble cause. You are being used. This is the same tactic that people use when they provide anonymous tips to the police so they will send in a SWAT team to harass their target. The officers probably say to themselves "I don't care what the motives of the anonymous tipper was, I only care about whether or not there are drugs in the house." Motives are far more important than the truth.
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That's fine and all, but the video is a hit-piece. Any discussion that implies suspicious methods or motivations of the IGF at this time are happening because of a hit-piece. The video is intended to punish people who are calling out the harrassment campaign against Quinn. This group is just trying to bring as much negative attention as they possibly can to people who are opposed to their attempts to punish Quinn. That's why I find it strange that people are discussing these issues right now. You have a semi-organized group of abusive pricks trying to create any controvesy they can about people who oppose them and then games-writers write think-pieces about the issue as if these trolls read. They don't fucking care. As soon as it becomes common knowledge that the accusations are bullshit, the hit-squad is just going to find out where Phil Fish lived in 2001 and interview the landlord to find out that he didn't get his deposit back. Then all the video game blogs will write pieces on whether or not it is ethical for game-developers to use their deposit for the last month of rent. They are just moving the public attention around to show people that opposing them will be more effort than it is worth.
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Here is a script from my dancing girls game. I thought that amateurs might appreciate looking at some script written at my level after six months or so.
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It's not possible to stop people from harassing public figures is it? I just watched a video about IGF corruption because it was linked on a Twitter comment. These people have a hit-list. When one rumor no longer directs a hateful mob at their targets, they just make something else up. Eventually the stuff that is more complex and which borrows events from vague histories lasts longer because no one wants to take the time to disprove that mess. It's interesting to see how conspiracies are actually these genetic-algorithms whose fitness-requirements are based on how much Twitter-harassment they produce. The only way I can see to shut them up is to just stop going on Twitter. Now that I've watched this monster grow up in front of me, I can't help but see the Youtube subscribed-numbers and the Twitter follower-count as human bot-nets that are being rented out to put undesirable attention on anyone that doesn't meet their demands. It's rather creepy. Has anyone seen a news story where this extortion-method was used for explicit monetary milking? You know, "Give me 50,000 bit-coins or two of the biggest Youtubers and a Hollywood actor are going to spread some nasty rumors about your time as a boy-band member!" Doesn't Twitter have some sort of private-account type that requires approvals for followers?
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For the week of September 8th, 2014 we will be playing: Voyages of Mogey by thecatamites You can download the single game from here for free Or you can buy the entire collection of 50 games from here.
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I just found out that the free version of Unity does not currently have Oculus support. Hopefully that will change, I am not excited about having to learn how to use Unreal.
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Prototype for Unity is free if you download it during September. I played around with it a bit. I think it will be useful to be because if I experiment in 3d, it'll be lazily made blocky things and I don't want to learn Blender. Another thing I like about it is that you can put a texture on a single face easily.
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Does this one count? I think an argument could be made that this game was censored by Apple due to social-justice concerns.http://www.dutchnews.nl/news/archives/2014/07/apple_bans_dutch_educational_g.php Here's another one: http://m.huffpost.com/us/entry/854899
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What's corrupt about it to me is that GameSpot is selling something that doesn't and cannot exist. Claiming that your reviews are unbiased is creating an impossible standard for a fictional reality, and it's implicitly saying "Other reviews are more impure than ours." That standard is then used to impassion consumers enough to make them feel justified in searching through people's private lives to comb for possible breaches of GameSpot's claims. GameSpot has become corrupted. I made sure to check the definition of "corrupted" and I now feel the need to emphasize that GameSpot is making these claims for profit.
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The anti-Zoe Quinn hate-game that Itch.io had to change it's policy for.Edit: nevermind, it's still on Game Jolt. Additional edit: The Apple app-store regularly censors games of offensive content. Some may not consider it censorship because they could publish it elsewhere, but c'mon; if that's not censorship, what is?
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I was in Target last night and a GameSpot commercial came on. I was informed that GameSpot is my best source for unbiased reviews while standing in the electronics isle. I would consider that corruption.
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In a crowd like the meet-up you describe, I would look for someone else who is alone or who looks uncomfortable and then approach them to strike up conversation. Rejection is going to happen, so I psych myself up by trying to look for opportunities to give people who looks uncomfortable or lonely a chance to reject someone too.
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Idle Thumbs Multiplayer Calendar/Scheduler
clyde replied to undermind9's topic in Multiplayer Networking
Can we have "PC" as a platform choice?- 6 replies
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The quick mock-up style of 50 Short Games makes for a good dream-journal. I get the impression that closely related chronology was not a priority in the selection of these dreams as much as trying to do a comparative study, keeping in mind the width and depth of the spectrum of potential dreams in a month or so*. Typically, learning about a dreamer through depictions of their sleeping-dreams involves decoding symbolic archtypes and hidden fears; here we have an opportunity to also consider the dreamer's methods of categorizing their experiences with the inflammed examples of full-blown hallucinations. Three dreams are presented and filed in a sterile, non-titled, medical enumeration on an opening screen; a vital, objective examination done professionally. The first dream reminded me of Giorgio de Chirico's work which is appropriate since the surrealism tradition deals in sleeping dreams. I often think of his paintings in terms of Marx's concept of estrangement or alienation in its most common visual form: the inhabitation of a landscape of large buildings created by humans, with which humans can't manage to compete. Giorgio de Chirico's landscapes have always provided me with a more conspicuous ancestor of Ken Kessey's the Combine; what many refer to unironically as the system; an established logical method that cares nothing for the life, interest, or health of an individual in the name of a greater good; the bypass that Arthur Dent's house is in the way of. And so my obsession with the specific archetype overpowers the visually depicted portion of the imagery of first dream for me. But the words paint a different picture. The text suggests a comfort created by the system, rather than a fear and frustration with it. Once I played through the second dream, I credited this comfort to a wide-open, unpopulated landscape in comparison to the claustrophobic private-property of dream #2. I see dream #2 being a direct contrast to dream #1. Really, in my pretentious assumptions, I imagine that dream #2 was the first one depicted and that dream #1 was included to give sense that of the range of the narrator's emotions in dreams go beyond the neurotic paranoias that dream-interpretation is known for. I really don't have much to say about dream #2 except that I can very much identify with it. Having a route to work gives me a sense that it is my territory, and I'm always reminded of how narrow that territory is. I'm just allowed to go to and from the place where I labor to produce something for exchange, and to then go to a place where I buy something with my earnings. With this as my general understanding of my official role in the dominant culture, the commercial areas that don't appear to be economically viable are the ones I find myself fascinated with. The shoe-repair store run by an old man with archaic tools of his specialization in the window, how could he possibly charge less than a new pair? The chinese-restuarant that is always empty because they serve frozen vegetables on white rice and corn-starch soup, they have to be laundering money. The pharamacy who has a shelf of school-supplies with bottles of Elmer's Glue dated twelve years ago, since dried completely into bottled, white brick, still waiting for someone to buy them for the price on the sticker that is so old it doesn't look like the ones on everything else; are they just waiting for the last of their elderly clientle to join the great majority before they close shop? I love these places, but my interest lies in the way that they break the rules. They have secret mechanizations and motives and secrets are potentially dangerous. I think that the narrator hints at this quality when they describe the sense of "ownership", the proprietors have been running the place since before I was born, their motives and methods are grandfathered in. As such, unless you are a regular, these places aren't predictable. Dream # 3 is middle-ground between the two extremes of dream #1 and dream #2 and its subject matter is more comfortable because its so Freudian. We are used to thinking of dreams as sets of archetypal symbols of sex, social pressures, and guilt. The subtility of the first two dreams makes me feel slightly uncomfortable, while the third dream gives the entire collection a more comfortable tone of generic weirdness. The dream feels no less personal or sincere than the other two, but it seems to borrow the comfort of normalcy by demonstrating the symbols, roles, and themes typically referred to in amateur dream-interpretation. *I suppose I should read the notes, but I want to just conjecture first.
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Do something you enjoy in a public place.
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I made a video where I explain some of the detailed decisions I've made and play the current version of my Dancing Girls not-game. Here is the current build.
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Teaching video game design to middle school youff
clyde replied to MrHoatzin's topic in Game Development
I would make sure to ask the students what tools they have outside of school with which they can make games. That would have a huge impact on what tools I would want to introduce to them. The thing I would be trying to avoid is having them perceive game-development as something that is only possible in this class. -
Sounds like voices are an high priority in what you find attractive.
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If I ran a game-enthusiast blog that gave scores, I would right a post about how scores are confusing and impassioning to the more immature and abusive portion of gamers, so we will no longer include them in our reviews due to the harassment of the last few weeks and in the name of ethics and integrity in journalism.
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I think Storium is supposed to be a role-playing game that combines player-writing and playing-cards that represent abilities and items. https://storium.com/how-to-play/basics I just signed up at the $20 tier because it looks like the type of thing I've wanted for a while. I haven't played a game yet, I'm just reading the instructions. Since these instruction pages are giving me a better idea of what this game actually is (compared to the kickstarter-video and the intro-video), I figured that you all might be interested in looking over it. I will report my findings once I go through a game.
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I'm still playing The Cyberpunk Story That Never Ends. Now that I'm learning a little bit about programming, I'm able to use concepts loosely. I'm playing as a deck-jockey. The post I made today is so bad that I love it. I enjoy how when I'm reading Neuromancer or Count Zero the partial understanding of scripting and hardware just becomes these strange magical items with a tiny bit of unreliable logic. Since my understanding of scripting doesn't rememer which one is the delegate and which one is the event, I end up rounding down and it mixes with loose campiness that I find myself proud of.