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Everything posted by clyde
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I'll be there with ya.
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There's a game called OffWorld Trading Company that you may want to pay attention to when released. From what I've read, it's going for some of these things.
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This article contains a lot of resources for beginning to talk about how disabilities are presented in science-fiction. I haven't read through them yet, but coming across it reminded me of the many times I've almost made this thread. http://nickwood.frogwrite.co.nz/?p=1081 For those short on time, I thought this link was exceptionally worthwhile: http://tiahbeautement.bookslive.co.za/blog/2014/02/10/on-better/
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This is an interesting take on the single input balance genre. Dot Car -via Warpdoor
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For the week of September 15th, 2014 we will be playing: Octopus Decision by thecatamites You can download the single game from here for free Or you can buy the entire collection of 50 games from here.
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Porpentine made a interactive-webcomic I enjoyed. http://aliendovecote.com/comics/1.html
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[sarcasm] Ever heard the term "false flag"? [/sarcasm]
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I had a similar experience a couple of weeks ago and I'm still reeling from it. I think a lot of us (especially males) are discovering that a sizable quantity of men have been hurt deeply (in some circumstace that seems to be attributed to women in general) and have turned to gaming as a method of self-medicating. I keep seeing conversations like the one you shared where the real grievance that gets revealed seems to be anger towards women. It's really awkward to find out oh, I thought that you really were just confused about the value of games-criticism, but now I see that you actually are a misogynist. What the fuck am I supposed to say at that point? I feel like I'm luring the real reason for the passionate response out of these people, they show me something vulnerable (that they blame women for something that really hurt them), and then I'm like "Oh gawd, hide it again. I thought you were just stupid, now I know that you are a misogynist!" I don't know how to help these people. I don't feel good about engaging with them because I feel like I don't know what to do when I find the actual cause of anger, and I fear that I'm making it harder for someone to find it who does know how to treat it. Maybe we should make games that help them treat their own misogyny and put lots of boobs in it. That's the best I got.Also there is a lot of discussion going on about this in this thread just in case you didn't know: https://www.idlethumbs.net/forums/topic/9580-ethics-and-journalistic-integrity/page-32#entry315110
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I'm enjoying Jerry Miller's guitarings.
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Living on the central east-coast of the United States around 1997 as a young white cis-male in a wealthy enough family, I was first getting interested in politics. This conflation was the norm. Republicans and Democrats were seen as two faces of the powerful elite and D.I.Y. libertarianism was seen as the only thing that could kill the monster. At the time, I didn't consider that true equality meant that a state was necessary to help the dispossessed return to a just standard of living. The ideology/mythology in zines and early internet was that if we all just took the state down, everyone would be free and live as equals.
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The other day I saw someone on Twitter suggest that the values of the internet-revolution have largely been determined by the wealthy libertarian ideologies of the Silicon Valley. Then I was reading this cyberpunk manifesto and I was struck by the conflation of libertarianism and the Left. http://streettech.com/bcp/BCPgraf/Manifestos/CutandPaste.html There is an assumption in the manifesto (and probably in many similar ones) that freeing information will take down oppressive power-structures, but no consideration that those who oppose the normalized patriarchy of the populous will get all their personal information publicized to create a loose-cannon threat. Is this a lack of intersectionality? I want to know what an intersectional feminist cyberpunk would look like. Anyone have links? Edit: Why hello there. Don't mind if I do. http://futurefire.net They are currently running a indiegogo campaign to fund an anthology of speculative fiction that understands disability as a social construct and imagines futures that we can all participate in. Submissions if stories about science-fiction "cures" to disabilities are discouraged. This is what I'm talkin' about!
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I told my dad that he needed to own up to it and embrace his mistakes; he hugged me.
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I told my dancers where to stand using invisible gameobjects that I switched between sets of. I could have just as easily moved them around though. Here's the script, it might help you visualize how it would go down. You can use any part of it that you want. The parts you would be most interested in are the assignments of numbers to the dancers in the initialization portion, the MoveToPosition(), ChooseTarget(), and SwitchPosition() methods.
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I didn't think of this. I'm going to try that out. If I was doing this, my first thought would be to have off-screen attractors that the ships are moving towards. If those targets are moved around with some animations or whatever, you could probably get some complex patterns.
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I haven't been reading the feminism-thread so this point of view may have already been discussed: Seems like since none of us are actually autonomous (we are completely dependent on civilization), adulthood would just mean "the age suitable for labor".
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I'm glad they finally have a place to give their opinions that isn't somewhere I will ever go.
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I'm starting to experiment with making physicalish machines in Unity. It doesn't work all that great. When I have one object on a hinge-joint attached to one other object, everything is fine. But if I have any cascading of hinge-jointed objects (especially with motors), it doesn't take long for all the pieces to start drifting, clipping, and jumbling. It occurs to me that there might be a tutorial series on this type of thing. I'm going to keep experimenting, but I thought y'all might know of a tutorial that would give me some pointers on how not to break Unity's physics simulation capabilities. My goal here is basically to create objects of multiple parts (all with their own mesh-colliders) that perform somewhat realistic mechanizations. I suspect that the 2d physics does this far more reliably, but I'm not ready to give up on getting something out of the 3d physics stuff.
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The ALL NEW Monday Night Multi-Thumbs RANDOMIZER
clyde replied to Lu 's topic in Multiplayer Networking
If I join, then it isn't because my motives are pure. I would just be trying to turn your lovely get-together into a friendly Super Monday Night Combat league. -
https://mobile.twitter.com/mallelis/status/468854533041684481
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Far Cry 2 was so great when I played it. It was like a first-person Mercenaries with only 20% of the power-fantasy. And I could go anywhere like in Oblivion. It was so amazing. I've spoiled myself since.
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I really enjoyed the discussion of the advantageous edge at high levels of perfomance being sublime. It makes me consider the possibility that those spikes are scattered about low levels of performance, they just don't stick out as much. Also, how scary is Terror Aboard the Speedwell, I don't want to play it if it will give me nightmares or create some sort of disturbing association in my mind that will make it so something I have always enjoyed is now repulsive. I usually don't watch horror-movies or play horror-games because I'm more susceptible to these things than most folk. The fact that this is text-based may be giving me a false sense of mildness.
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Yeah, I played a small game by another developer yesterday that used the "Ctrl" key as the main action button. I was like "Who does that?!" When I played Some Bee Ess (last week's game) it took me a while to figure out that I was supposed to manually move the little guy into the former video-rental store.
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The CloneJam looks exciting to me because I'm a fan of some of these developers and curious who the others are. http://jams.gamejolt.io/clonejam I haven't been able to make a game in three days yet, but this might be a good way to try. Gawd, I would be so good at making computer games if I did studies of all these developer's styles for the next year. I think this may be my jam.
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I enjoyed the Voyages of Mogey in a similar way to how I enjoyed the portions of Winsor McCay's Little Nemo in Slumberland episodes where the princess of Slumberland gives him a tour. I also enjoyed how a tour of a fantasy world by a townie is conflated with meeting someone in the physical world with who you have thus far only met online.