clyde

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Everything posted by clyde

  1. For the week of September 29th, 2014 we will be playing: Fashion World by thecatamites You can download the single game from here for free Or you can buy the entire collection of 50 games from here. WE MADE IT TO PAGE 2 OF THE COLLECTION !
  2. I miss so many games. I miss the elephant wars in Halo 3's multiplayer. I miss good, even matches of Super Monday Night Combat. There are so many great games.
  3. Our favourite moments of play

    I jumped off the a path that went through a pass-way for many vehicles which were zooming by in Bernband. I tried to go into the dark horizon, but hit an invisible wall. Then I saw that there was a lit doorway. I grew up near the Chesapeake Bay and there is an underwater traffic tunnel in the area. There are these access doors in the tunnel, but of course I could never see what's in them (As a kid I imagined that water would flood the place if you opened one). So I went in the lit doorway and saw a figure whose groaning I could hear now that I had moved a bit away from the noise of the traffic. They were bloodied. I'm not sure if they had been beat up or if they were diseased. I stood there for a while watching them die alone, unable to do anything about it. It was awesome.
  4. Post Your Game for Playtesting and Feedback!

    I just played It's Cold By The Sea. Does the green periscope-eyed sea-monster ever actually come onto land and eat the person? No, seriously, this is a great concept. I wonder if Mountain was an inspiration for you. At first I wasn't sure how much interactivity was in the game, so I went through hitting wasd and arrows and shifts and clicking. But then the bottle arrrived and I was like "Ok, it's an intro." But then another bottle came. Understanding that this was a game that expects patience from the player, I put it up into the corner of my desktop and left it open so I could continue browsing forums and such. Bottles come, a message pops up, and I read it at my leisure. But I think the most powerful tool you have here is the constant sounds of waves. In my teenage years, I'd raid thrift-stores for relaxation and self-improvement cassette tapes (probably the reason I'm so fantastic today) so the sounds of waves hitting a beach has a certain hype to it; it was often the essential feature of those tapes, prescribed for relaxation. What I like about your framework here is KYS actually got me. Also I like how you inform the player about what controls to use.
  5. Unity Questions Thread

    I posted a new version (unfinished probably) of the orbital painting not-game.
  6. Visual Art!

    I like the last two the most because they make me feel like I am in a particularly special position that reveals a secret. In the second to last, the mountains in the back suggest that the place is harder to find due to implied scale of the space. The shading implies similar things. In the last one, I go between two intriguing thoughts. One is that I've navigated thsi forest of hills and found the secret side of one that has a door; the other thought is that all those similarly shaped protrusions each have their own doors. That looks great. I want to ride it.
  7. Chris Priestman wrote up a nice summary of Bernband and Hernhand. http://killscreendaily.com/articles/star-wars-cantina-scene/
  8. Twitter :)

    It's a great decentralization tool for news and opinions. You'll eventually craft a semi-sphere of bias, but it doesn't have to be the typical divisions that perspectives are usually gerrymandered into by centralized media. It feels very similar to growing a garden to me. Feel like you are only listening to video game people? Follow some K-pop fans and philosopers for a week, see if their input helps you see things more broadly. And don't be aftaid to unfollow them when they don't. You'll be surprised by how different your online experience becomes once you get an idiosyncratic collection. It's not up to you whether or not other people enjoy your inanities. I just put mine out there and try not to worry to much about whether or not someone is interested. People are into all types of niche shit. You can't visualize the totality of taste.
  9. I see the presentation of the first screen being representative of both how sometimes when I wake up my eyes don't naturally focus. It simultaneously creates a disassociative effect where the elements of the room are individually identifiable, but asunder from their contexts and placement. This also happens to me sometimes when I wake up. It's a neat and pretty accurate depiction of a hypnagogic state for someone who is not currently in one. The contents of the prose are also something I have felt the importance of in a vulnerable half-awakedness. I have had experiences where the place I live, the place which should be the most familiar, the place that I should be the authority on, has suddenly lost its meaning and become just a portion of space. It can be alarming. It's incredibly rare though, the most common thing that is similar to this for me is just waking up and not being sure which bedroom in my long and various history-of-bedrooms I am in. I think the second screen is just trying to express this idea with an additional example. It is helpful for me because I usually think of these concepts in reference to how my cats experience the house, what it would be like if it was upside-down, that type of thing; the spider example informs me that there is a venomous banality residing, and that it is the focus of the discomfort. I find this context to be more interesting than the dream itself, but I think it's unfair to separate them. Dreams are often difficult to describe because what is known by the dream-avatar is difficult to communicate and we often just focus on the visual portion of the hallucination. I think that the context of the first two screens in tandem with the dream itself is an attempt to triangulate the specific feeling of waking up in this particular instance of discombobulation. Here I am, in a dark room. I know this is supposed to be where I feel secure, but I don't; the room has transformed into a dark place inhabited by creepy-crawlies. I've just woken up from a dream where I simultaneously killed someone in self-defence and was murdered. Dreams where I kill someone are so incredibly uncomfortable when I wake up. It takes me a while to stop feeling guilty even when he was trying to kill me. Sometimes, the intensity of the killing-blows are what wake me up and sometimes when that happens, it's as if my mind wasn't ready to wake up so I end up staring without being able to see anything.
  10. Game Jams

    I just saw someone on Twitter suggest that the resulting games from game-jams should be available as bundles after the game is complete. I think this is a fabulous idea. 50 Short Games has shown me how much more digestible small games are when bundled nicely.
  11. Steam Curation!

    I really think that discoverability has improved with this update. I just browsed Steam while I ate dinner and I'm finding stuff that is interesting to me in the Recommendation section. I am so overwhelmed with the amount of games I want to play (not just new games on Steam). Every once in a while it hits me that there are multitudes of games I would very much enjoy, that I will never play. As far as content goes, I don't think things have ever been better in the video-game world. I still haven't finished Blur's campaign (which is awesome). I wonder if this is what it will be like when civilization figures out cold-fusion, and full automation, post-scarcity economies.
  12. Unity Questions Thread

    I finally got around to implementing this after casually watching a few tutorials on particle-systems in the past month. It worked really well. I haven't do anything regarding combining meshes, but once I did use a particle-emitter. I put a particle-emitter on the paint-brush, turned the particles into cube meshes, and changed the shader to the mobile/vertexLit shader. I just ran the game for 5 minutes and I was still getting 64fps. I'll put a build up when I make one. I want to fix some more stuff first.
  13. I would be interested to see how you feel about Rylie James Thomas's 100 Free Assets. http://blueberrysoft.itch.io/100-free-assets
  14. Steam Curation!

    Sure. I can't remember what it said the reason was. I do remember that it was not because it was "popular" or a "top-seller" which were not useful heuristics for my hipster-taste.
  15. Apparently there is a Tumblr collecting screenshots of falling off levels. http://bottomlesspitsingames.tumblr.com/ This is part of an aesthetic I have become addicted to. Jumping off the world has become my favorite way of "finishing" games.
  16. Steam Curation!

    I've already seen a benefit of the new store. Some [medieval survival sim?] showed up that I had never heard of. It was called "Life is Feudal" or something. It looks like my type of thing and I hadn't heard of it before. I probably won't play it anytime soon, but I like knowing about it. I've got to load Rust up again sometime soon. I wonder if the new version has surpassed the old one.
  17. I usually can't make it to the end of a Twine game that takes more than 30 minutes. I love how the gnarled humor so skillfully makes the world come alive with emotional, social, and physical cost-and-benefit relations. I can't think of a game that has more to say about our society's conception of success than this one. Very much enjoyed it. Has Tom McHenry made any other games?
  18. Jake Clover and Tom van den Boogaart simultaneously released similar games. I very much enjoyed both of them. http://gamejolt.com/games/adventure/hernhand/34868/ http://gamejolt.com/games/other/bernband/34864/
  19. I Had A Random Thought...

    I know what you mean. I feel the same way about songs. I'm a big fan of a particular level of theme and variation. I want more than chorus/verse/chorus/verse, but I do want to be able to hear how the third version of the hook relates back to the main melody.
  20. Are shaders procedurally generated, animated textures? I'm curious about making a material that has cellular automata doing it's thing on a mesh during playtime. Just curious though, there is a reason I put the question in this thread.
  21. Spacebase!

    More like evidence of time-travel.
  22. Unity Questions Thread

    Referring to the event-system for the new UI-system in 4.6: Basically, you attach an object to the button in the inspector, choose one of its components from a drop-down, then select a method from that component's script with an optional value to pass into it.
  23. I Had A Random Thought...

    It would limit expression through pacing to stick to a making one tautology after another. Also, tautologies and convincing contingencies aren't always available and/or helpful for communicating an experience or perspective. More flexible pacing can be an effective rhetoric-tool, especially when used to simulate the author's own experience of slow, fermenting realization.
  24. For the week of September 22nd, 2014 we will be playing: Night Thoughts by thecatamites You can download the single game from here for free Or you can buy the entire collection of 50 games from here.
  25. Not-Game Doodles

    I love the sloppiness of putting the toppings on. My most anticipated feature is great sound-effects. This reminds me of that video of the robot that puts ketchup on the hotdog. I can't find it!