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Everything posted by clyde
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I'd like make the Unity project-file an optional download on Musical stacks's itch.io page. I plan to continue updating it, but I like the idea of allowing people to use the project-file to branch off in their own direction if they want. I'm thinking that I would just zip the project-file up and place it on the page as a "mod-distribution" or something. I'll go out of my way to make sure it doesn't look like a game-download and I'll be extraordinarily clear that they can use the file for anything they want. Is there anything else I should consider when doing this?
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The value that gambling has is an interesting subject. People typically think of it in the extremes. "I can win it back!" Is certainly disastorous, but buying a $1 lottery-ticket for someone's birthday can be a worthwhile expenditure. I guess the difference is whether or not the investment is expected to pay back in cash or in brief, heightened anticipation itself, or maybe just in providing slightly more motivation to keep playing and the value of that play/grind in between.
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Which is more crucial to the game's thesis: 1) the element of choice or 2) the player's sense of perspective is an interesting question. First let us consider what each of these aspects look like in Which Way. I can't think of it. The element of choice is the first we will consider. Rooms tend to have either one or two clickable objects. Asd the game progresses you get a sense that these clickable objects (the ones you should be looking for) are symbolic portals to other rooms where you may have to make another decision. This creates a sense of a labryinth or more of a maze actually. I can't think of it. At one point you are presented with what may be interpreted as secret-knowledges that give the player the sense that the choices they had been executing upon earlier were I can't think of it . The choices that were being executed upon were I can't think of it. The choices which were being executed upon were actually not all of the available choices I can't think of it. I can't think of it. The choices that the player was executing upon was actually not a set of effectual choices. the choices that the player was executing were not effective choices and all along the relevant choices were to be made with the use of the secret knowledges which are presented after many rooms have been navigated, this creates a desire or even an imagined scenario where the player then retrospectively considers all of the places where they could have used the secret tool. In my playthrough, this secret-knowledge turned out to be completely unreliable because at no point could I get anything to happen by pressing the ctrl+alt+ arrow keys. I can't think of it. This makes me consider that this particular secret knowledge is actually a red-herring which is similar to the implied role of "Prince Mogey has a magical Key" but then you start considering the relationship between the two detectives and the tropes which inform them. In old movies and pulp stories are the detectives wise? Is it the young noob or the old veteran that knows what it takes to solve the case. I think that it tends to be the old veteran who can't see past the mistakes they have made in the past and how this will always send them into a loop of missing vital clues. But in series such as the X-files, there is a tendency for the author to suggest that both parties have something to bring to each case and so they will both be required to listen to each other in order to solve the case. I don't see the two characters having oppositional views in this game though. It would be kinda interesting if they did. If the young detective said that they think it's the yellow door and the old one said that it is definately the red one, then I would get to choose who I think knows what they are talking about. Perspective is also important. I think I probably ended up talking about perspective (not necessarily graphical camera-perspective, but contextual perspective) I can't think of it. I think I talked about perspective more while I was tryiong to talk about execution of choices so that makes me think that perspective is more important.
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That fucking baby better have the same eyes as my Dragon Age: Origins character.
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If a file is over 100mb, I often skip it until I'm going to go wash dishes or something. Sometimes I forget that the game exists in that time.
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I thought this was a fun little game of dexterity with a glitchy aesthetic. http://svblm.itch.io/jet-lag
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For the week of November 17th, 2014 we will be playing: Which Way by thecatamites You can download the single game from here for free Or you can buy the entire collection of 50 games from here.
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I try to put all my input-checks in Update(). That's one of my general rules. It's been working well for me. So for something that uses the physics system (when I'm not feeling lazy) I put an input-check in Update() put the physics stuff in a method I write, and then put that method into fixedUpdate() conditional to a bool from Update(). I just made it sound more complicated than it feels. This is usually what my code ends up looking like. There may be a better way. bool doingPhysics; void PhysicsFireOff() { if(doingPhysics==true) { this.rigidbody.AddForce(5 or whatever you put in here, I forgot); } } void Update() { if(Input.GetAxis("axisName")!=0f) { doingPhysics=true; } else { doingPhysics=false; } } void FixedUpdate() { PhysicsFireOff(); }
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My CloneJamPorpi submission is up. I didn't have time to get the colors right and I'd like it to have been far more expansive, but this is a good seed with which to start a larger project... maybe. I got a lot out of this project. Word-choice and tone is so significant when you are writing for agency. http://gamejolt.com/games/adventure/mim-hunter/38302/
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So we have 5...ish right now? That's half-way...ish. I think a three on three game would be worthwhile. Any opinions on that? Edit: but man, four on four would be so much better.
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SMNC has found its way back into regular rotation again (after I got fed up and uninstalled this spring). I'm still very interested in playing with y'all if we can get enough people. The games I've been playing are mixed bags. I've gotten into a few games with new players just figuring stuff out and also a few games with people who know what the objective is and just want to have a good game; but it's still pretty common to end up on teams of three against five players that are just way beyond my skill-level. Not to mention games like last night where the chat was full of how horrible everyone else was playing spiced with accusations of homosexuality. I want to play with y'all is my main point.
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No one seems to be reviewing the xbox 360 version. I can't convince my wife that we should wait a few days to see if that version is broken. Not sure if it matters though. She won't play games on pc (even if it's hooked up to the television) and I don't see us dropping $400 on a new console so we won't be playing the broken version of a game. And we crave the new Dragon Age. It's such a weird feeling when you feel like you are about to make a bad decision, but circumstances encourage you to do it anyway.
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This is neat. I enjoy how the unfamilarity of the controls encourages me to do confused barrel-rolls. It's a neat traversal system.
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The way I was reading the part about how women are worried about their dad finding out was that the women often view their rape as a failure to enact the father's instructions on how to lower risk-factors. So like: dad always told me not to get drunk around a bunch of guys; I got drunk around a bunch of guys; dad is going to think that it was my fault because I didn't do what he said to prevent it. So in this reading, even though the advice is not from a centralized authority, it is still having the effect of victim-blaming. It's quite a problem and I'm glad the author is helping us investigate it because I haven't been able to think this deeply about it before. Where do you live that rape isn't an epidemic?
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That's the last scene. I rarely know when a Jake Clover game is over, so I was comfortable with just leaving it there.Oh by the way ihavefivehat, thanks so much for recommending Nature of Code http://natureofcode.com/book/introduction/ I'm only in the first chapter, but the introduction was amazing. It's had a huge effect on my games. I attempted to write a Gaussian distribution for the liquid-dropping sound in my CloneJamJake game and I'm really pleased with how it turned out. I'm not sure if I wrote it right, but it works as intended. I also use the Monte Carlo distribution all the time now. Custom psuedo-random distributions really help me tune my games.
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I'm playing through some Porpentine games before the CloneJamPorpi event which starts tommorow. I hadn't played this on before and enjoyed it a lot. It takes 15-20 minutes. HIGH END CUSTOMIZABLE SAUNA EXPERIENCE
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This is a great idea. It hadn't occurred to me that I could do that. Here is the project folder. https://db.tt/OSI8JYgh Tell me if it doesn't work or you need help understanding how something is organized. You have permission to do anything you want with it. That goes for anyone who reads this and wants to play around with it.
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I'm enjoying the article, but my phone is having a really hard time with it (crashing and stuff); I made it about half-way through. It's very informative for me. I thought that the rant enumerating how pervasive the potential of danger for women was enlightening; I disagree that the male-on-male metaphor was worthwhile though. I'm getting a lot out of how the author paints a larger atmosphere of attitudes and network of biased systems that a victim is expected to navigate through in order to gain justice (and by doing so, possibly proving their innocence as fucked up as that is). I get the author's main point that these instructive pieces of advice can contribute to the difficulty the victims face after the attack. That is a reasonable concern and one that I'm grateful for them pointing out. But I think that the author is missing an important point: many women need to feel that they have some amount of control over prevention. Of course if that prevention fails, it is not their own fault. I have no doubt that the trauma of rape is compounded by opinions about the logistics of the methods used to reduce risk by the victim's peers and the victim themself. But avoidance of some things by an individual is going to decrease the likelihood of them being raped. The solution to rape is going to be a systemic solution and it win't be any individual's personal responsibility. But while we make efforts to solve the problem by reforming systems, women need to have any amount of power to influence the situation as they can afford. If avoidance is one, then that's their decision to act upon and I think that pragmatic advice is of limited use, but still probably useful. The article helps point out how much care is needed when sharing said advice though. This is a great article. I hope to finish it on my desktop computer.
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You could leverage nostalgia for Derelict by calling it Derelict 2: Abandon All Hope Name the ship "All Hope". It's got a nice literary sense to it. Main character's name could be "Ye".
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I'm not sure if this would bother you, but Moby Games has a few entries for "Derelict". http://www.mobygames.com/game/derelict/screenshots
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Sorry for assuming too much ruthkeith. I look forward to seeing your contributions to the thread in the future. When you recommended NFL Gameday Heroes you said that it was family-entertainment. I'd be interested in hearing your thoughts on what makes something family-entertainment and why it's something you appreciate in games (or specifically NFL Gameday Heroes.
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Here's an article talking about how the author's personal racial context has affected the challenges they see in steam-punk and the anti-racist opportunities they see in it. http://ht.ly/EbXy3
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Jord Farrell's 15/66 http://t.co/9wQCh89DCT
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I could tell that you had suspicions and it was hard to resist making the joke. I am curious about how much shills get paid though and if it's by how many clicks their provided links receive, so I'm hoping ruthkeith stays around long enough to answer that for me. I'm going to check out your recommendation now Justin Leego.
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This is marketing though. None of us have played it.