clyde

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Everything posted by clyde

  1. Its beginning to look a lot like GOTY

    As I've been thinking of my GOTY, I tend to want to include Bernband and Hernhand as some sort of dual-release. I love both of them individually, but the reason I consider them for my GOTY is that their symbiosis is so interesting; they are bizarro versions of each other for comparison, contrasting, and they were developed along side each other. I've never seen anything like it.
  2. Playables of 2014

    Apparently there is an image limit, so I had to split the post. //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Robot Circus https://dl.dropboxusercontent.com/u/92741283/Robot%20Circus/9-12-2014.html /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Dance party (Klik of the Month Club #87 submission (practice round)) https://dl.dropboxusercontent.com/u/92741283/Klik%20And%20Play/Second%20try/DanceParty.html /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Scorpion Attack (Klik of the Month Club #87) https://dl.dropboxusercontent.com/u/92741283/Klik%20And%20Play/2014-9-20/BUilds.html ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Pipe and Drapes (Klik of the Month #88 submission) Note: I just tested the browser-version and saw that the text doesn't show up. If you want to play this (I don't know why you would, this was a disaster) and you can't use the windows version from Glorious Trainwrecks, message me and I will fix it. I can't motivate myself to do it unless someone else wants to actually see it. http://www.glorioustrainwrecks.com/node/8531 /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Musical Stacks (formerly known as "I can't do anything right") http://clyde.itch.io/musical-stacks ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Hiplick Compacts (cloneJamJake submission) http://gamejolt.com/games/adventure/hiplick-compacts/36629/ //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Keys 2: Your House (13 Days of Halloween Event submission) https://db.tt/KAcxPxit ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Mim-Hunter (cloneJamPorpi submission) https://dl.dropboxusercontent.com/u/92741283/mim-hunter/index.html ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Top-Down RPG (Test) https://dl.dropboxusercontent.com/u/92741283/talking%20game/2014-12-4.html /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Zine (made for Ragzouken during the Glorious Trainwrecks Klik & Klaus: Sekret Santa Klub 2014 event) http://www.glorioustrainwrecks.com/node/9011
  3. Playables of 2014

    Dancing Game https://dl.dropboxusercontent.com/u/92741283/Dance%20game/DanceGameMarchBuild/DanceGameBuild.html //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Pitch Is Scale https://dl.dropboxusercontent.com/u/92741283/PitchIsScale/4-7-2014%20build/4-7-14.html ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Sequencer https://dl.dropboxusercontent.com/u/92741283/sequencer/sequencer%205-26-14/Menu%20improved%20with%20numbers.html //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Accordion On Wheels https://dl.dropboxusercontent.com/u/92741283/Accordion/8-7-2014%20build/Builds.html //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Gooses (Doodle Room) https://dl.dropboxusercontent.com/u/92741283/doodles/5-27-14/Gooses.html /////////////////////////////////////////////////////////////////////////////////////////////////////// Painted Boxes (early prototype of Yarn) https://dl.dropboxusercontent.com/u/92741283/painted%20boxes/Builds.html /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Dancing Girls https://dl.dropboxusercontent.com/u/92741283/accordion%20dancers/Glorious%20Trainwrecks%20submission/Glorious%20Trainwrecks%20submission%209-8-2014.html Yarn http://clyde.itch.io/yarn /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Mohr http://clyde.itch.io/mohr
  4. Life

    I watched the first episode of My Lovely Sam-Soon last night to confirm that what I wrote about it is true. I was concerned that I had gotten excited and just went into assumptive territory when writing about it earlier. Nope, I was very accurate in my description.Anyway, with the first episode fresh in my mind, reading your post about online-dating, I'm like "This is a match made in heaven." It's not because of online dating though, it's because the male-lead over hears Kim Sam-Soon's break-up while he's meeting someone on a blind date (His mother sets those up.) I know this looks like me trying to get you to watch it, but I know it's more me than you. I guess I've watched so many korean-drama romantic comedies that any time I hear an actual anectdote about someone's love-life, I end up associating it with an episode. I'm oddly ok with that but I bet it gets annoying for everyone else.
  5. I'm watching itch.io get better and noticing how I'm spending more and more time there. GameJolt is making improvements and the submission numbers from that PewDiePie jam seem to suggest a developer culture younger than I understand seems to be growing. I'm being surrounded on Twitter by Ludum Dare entries from people I follow. I can't tell if 2015 is going to be significantly bigger and wide-spread for hobbyist games, if I'm just getting more into it, or if it's both. Making games is so cool. There's no money in it, but it is so awesome getting to know developers with similar tastes, playing their stuff, and making your own. Within a year, hobbyist games has become more significant for me than large commercial releases. It's what I think of now when someone says "games".
  6. Social Justice

    As I read these opinions, I swing hard between "Interesting point" and "hmmm, they seem to have missed the point". It's still worth reading in my opinion. Social issues are heavily influenced by perspective and I often have a dissenting opinion of articles that claim to have the answer anyway. It's nice to have multiple skilled and knowledgable authors address internet outrage in this casual form and allow the reader to digest it how they may. These summaries and analyses of a year of controversies in which I had opinions are good for reflection without having to be bullet-proof. http://www.slate.com/articles/life/culturebox/2014/12/the_year_of_outrage_2014_everything_you_were_angry_about_on_social_media.html?day=15
  7. Life

    Oh, ha. If you want to avoid depictions of unhealthy relationships then you might not enjoy them. Pretty much every one of my recommendations has multiple scenes where the male-lead will grab the female-lead's wrist and drag them somewhere against their will (it's not as bad as I'm making it sound, but it is still uncomfortable). Also most of my recommendations involve at least one scene where a woman is slapped by the male-lead. Also most of my recommendations involve the female-lead getting insulted constantly and being taken for granted for atleast 8 episodes before the male-lead realizes that they have become dependent and can't stop thinking about the female-lead. That said... I'd go with My Lovely Sam-Soon because she sticks up for herself constantly. This is a large part of what the male-lead begins to respect. Plus Kim Sun Ah's performance is really convincing. http://www.viki.com/tv/1476c-my-name-is-kim-sam-soon It's also on Hulu. My Lovely Sam-Soon has elements that you'll likely find problematic though. I never got to the point where I liked the male-lead character. I think he remains bratty, entitled, and violent. There's also massive affirmation of a cultural norm that has unfair expectations of female beauty, most predominantly weight. This is never questioned and constantly mentioned, having the effect of reaffirming a hurtful and dangerous social-expectation. You could claim that the eventual union of the the two main characters is a rhetoric that argues for that social norm to be invalid... but I think it's more of a case where the resulting self-hatred of considering oneself both "old" and "fat" is used to create a sense of urgency and desperation. I'm ok with it though because it's something that informs Kim Sam-Soon's character; that internalized misogynistic belief is part of who she is. What makes it relevant for me isn't so much the way it pushes her into finding a man, it's the duality where she has this obedient public appearance (that agrees she would be better off young and thin), but when she repeatitively becomes indignant when someone uses those expectations against her. It's complicated, especially when you also consider her family's role in that self-image. What I'm trying to say is that the difference between the show's tendency to reaffirm harmful and unfair cultural expectations, and its use of those social norms to form interesting characters is debatable. I love that show, but I actually prefer the more problematic ones that are campy and simple and fun. But I think you might not be able to forgive the male-leads for being such douchebags (the way the female leads tend to do). It's not all let-him-walk-all-over-you-and-he'll-come-around though, typically there is a period where the power dynamic between the couple shifts and the show becomes about how the male-lead has to meet her on her own terms. Still, there are often agressions that never recieve justice or regret by the male-lead characters.
  8. Life

    I really think that you would enjoy many romantic comedy korean dramas. Your post describes a lot of what I enjoy about them.
  9. It's not an annoyance at all! Your perspective is great because it typically tells me how much strategic depth there is and what aspects are strategically useless without me having to find out myself. It's rare that I play a game at full concentation in a long session and that is what I require in order to play at similar levels for most games. Even when I do, I suspect that you are much better at it than I.I often make overly ambitious, mechanically ill-informed, or just plain disastorous decisions in games on the regular. I'm not trying to do so, I think I just have a tendency to over estimate my capabilities. I've come to judge games largely based on how enjoyable the fail-states are. I'm not role-playing a clutz, I just happen to be one. I still might not have an accurate perspective on how you play though. Let me give an example of someone else and if you like, you can respond with how you differ: When I was playing a ton of Pinball FX I went to those forums and there was someone who judged tables largely based on whether or not there was an exploit. By exploit, I mean a guaranteed shot or a reasonably scoring shot that was very unlikely to lead to a drain. Assumably, this person would find one of these and just spam it for hours and hours until they got the highest score on the leaderboards. I could never do that because it would bore the shit out of me. If I manage to do something well once, I'll probably never do it again unless I can add a little more challenge to it. Eventually this practice will inflate my perceived capability far beyond what I am reliably capable of. When I build Netrunner decks, I typically have one or two optimal combos that I'm wanting to try out. If I manage to pull it off, I'll most likely end up starting over with building my deck. If I fail, then I'll spend many games making slight alterations until I manage to pull it off a few times or just get an idea that interests me more. Edit: Re-reading this: It sounds like you have similar tendencies to my own. I really think that your base-line strategic ability is more effective than my own, so you just require more challenging games.
  10. I've actually come to account for this whenever I read your reports of games. You are far better (and probably much more interested) in optimization than I, so when I read about your experiences playing games I have to remember that you are playing on that level and I am not.
  11. Post Your Game for Playtesting and Feedback!

    @A Tasty Shrimp Platter This feels really good. The buttons snap nicely. The reverb gives me a sense of the space I'm in without seeing it. I can hold down the mouse-button and rake all the switches. I was really surprised/impressed by that last one. I tried to do it assuming that I would not be able to. Very satisfying. @Lork Your game is suggestive of a finished product that is of much larger scope than I am familiar with giving feedback on. The reason I have a hard time giving feedback is that all of it would be dependent on unknown or undeveloped parts. I don't know what your priorities are and I'm not sure where you are trying to go. That said, I'll just say what I would want to do with this as if I was making it. Maybe you can get something out of that (possibly because you will realize that you don't want to do what I would do and that will allow you to compare my ideas to your unknown preferences, making them more clear). -I think the enemy movements are currently boring. It feels like I'm in some training-simulator rather than in an interesting situation. This is more because of the enemy-movements than because of the environments. Floating around and sometimes teleporting nearby is not interesting. In games like Halo 3 or Call of Duty, enemies will either be perfoming idle tasks or they will arrive and prioritize placement. Either way, a big part of the enjoyment of that type of game is when I am observing their behaviors. Taking cover or flanking implies intelligence; rushing me implies resolve, stupidity, arrogance, or a lack of interest in survival. Your enemies just seem like they are just going through a laundry washing-cycle or something. The mirror-cubes are an exception to this because they feel like they are observing and surveying me. There is a massive amount of potential behaviors that you could add to these little fellows and I'm not sure what your end result is intended to be so it's hard to suggest some. And example would be that if you want to focus on shooting from cover, then the enemies should also be aware of cover as more than something to path-find around. For instance, they might gather at the edge of a wall and then rush you together. Maybe one of them is a sapper that rushes your cover to destroy it so that the others who are waiting can advance. As a comparison, if you are planning to add any amount of verticality or variations in platform-height a frog-hopping enemy would be interesting. -If I was making this game, one thing I would not be able to resist the temptation of is making friendly-fire between the enemies likely and performative. Trying to get one enemy to hit another never gets old for me and I will go out of my way to try and do it. Imagine how cool it would be if an ellipsoid hit a mirror-cube while trying to hit you and all of the mirror-cubes then decided to attack the ellipsoid instead. This would give the enemies personality. That's what good shooters do, they give the targets personality.
  12. Turning auto-sell on and off had been one of my most frequent interactions. I'm horrible at this game so My coneptualization of how to win is probably flawed. I'm not complaining about my lack of skill or changes to the game. It was just a wake-up call that I've never played a game like this before and I still haven't wrapped my head around what an effective strategy would look like.
  13. What are the must-see TV series?

    I read a New Yorker (or maybe it was the Atlantic) article that talked about how Too Many Cooks was complete nonsense and had no potential critical meaning. It was hard to understand how the author had such a prestigious position to write affirmations of their own oblivion. For one thing, Too Many Cookd addresses the perpetual runs that a lot of american television suffers from. I'm a fan of the 16-episode format.
  14. I love Highlights. I love reading the jokes and looking at he kid-art.
  15. The best part of Punch A Monet is that the damage from the first punch looks just like the damage from the real one. So much more can be done with this, but it makes for a pretty good proof-of-concept.
  16. For the week of December 15th, 2014 we will be playing: Operative Assailant by thecatamites You can play the game in your browser here. You can download the single game from here for free Or you can buy the entire collection of 50 games from here.
  17. What are the must-see TV series?

    Alright, I'm going with Playful Kiss, but the actor who plays the male-lead is known to physically assault women and then deny it which is something I have a problem with.
  18. What are the must-see TV series?

    Just to clarify, the reason I make the comparison is because each episode depicts an upsetting imbalance in a family or relationship which Tae Gong-Shil finds herself forced into. She has to figure out what the misunderstanding is, and put right what once went wrong.
  19. Tales of Terror initially reminds me of B movies from the 1970's and 80's where young fertile people live in fear of a killer behind the wheel. I never watched any of them in full-length, but I got the impression from a few minutes of those movies that the car itself was seen as a ruthless serial killer. These movies existed on television at a time when the idea of running pedestrains over for points was a running joke. Typically, point-values were assigned to maximize disregard for socially accepted norms. Children, elderly folk, and those who were visibly handicapped were often cited as being worth "more points" because they are seen as something harmless or worthy of protection. The main thing I get out of Tales of Terror is the movement from high-intensity aesthetic and gameplay towards complete impotence. When watching the killer-car movies, one finds themselves asking two questions to make the horror absurd: "Why doesn't everyone just stay inside?" and "Where is the car going in the first place?". The arrival in Tales of Terror is a defeat in itself. On the way to the castle, the player is encouraged to feel a deranged furvor and violence in running over as many people as possible. Once the killer car arrives and goes indoors, things become a bit akward as the car must jump on platforms, suggesting that the setting is now indoors. Performing the act that came so easily before is clumsy and stilited by the walls and divisions of space. Then you are presented with an empty room that says "Thanks" at what appears to be a dead-end. Arrival is the night-of-road-slaughter's ultimate demise.
  20. What are the must-see TV series?

    Master's Sun After an assumably tragic accident, Tae Gong-Shil becomes some sort of medium who can see ghosts. They haunt her constantly asking her to communicate with the living they've left behind. She wants to help, but the attention is too much and has made basic necessities such as sleep impossible. Joo Joong-Won is a no-nonsense chaebol who has no time for superstition or compassion; could it be because he lost his first love? The two of them meet and Tae Gong-Shil discovers that the ghosts stop haunting her whenever she and Joo Joong-Won touch. He becomes her only shelter from the terror she faces daily, but she'll have to offer the businessman something of value to keep him close by. This show is pretty much a 16-episode Quantum Leap with one of the most convincing romances I've ever seen. The dynamism of both main characters and the way they end up curing each other's isolation is intoxicating. ------- Playful Kiss This is the best show I've ever seen. The first time I watched it, I was so frustrated with how Oh Ha-Ni's thoughtless obsession keeps her steadfast in taking all of the punishment Baek Seung-Jo dishes out. Baek Seung-jo doesn't deserve her, but the second time I watched it I saw how Oh Ha-Ni was changing him from even the early episodes. Baek Seung-Jo has one of the most believable and relevant personality developments I've seen in any fictional media. Oh Ha-Ni's realization that high intelligence is not the most useful tool to find purpose in your life is just as relevant though. Watching how these two characters inspire the best out of each other in the course of 16-episodes is something I never tire of. Note: The actor who plays Baek Seung-Jo is a violent misogynist. -------- Dream High This was just a fun musical that manages to present some vague but useful platitudes for creatives and a few serious issues for shitty parts of life. All of the romances are completely unsatisfying, but I cried during a few songs and rooted for success as if it was a sports movie. It was a lot of fun and I think about it all the time. The show is cast with a surprising amount of K-pop stars including larger than life himself... J.Y. (motha-fuckin) P. If you decide to watch this one know that the first episode is SO BAD. It is a horrible first episode. The first episode is boring and long.
  21. Scarcity and beauty get along so well. The World Beneath by Spotline
  22. Revenge of the Sunfish is pretty inspiring. I enjoy how the garish style makes the transitions/fail-states feel so brutal. It's a perpetual tragedy, much like life. This is why we fight:
  23. Life

    Stay alive GraysonEvans.
  24. Thunder Plays by Titouan Millet was cool.
  25. Parable of the Polygons

    I can't quite wrap my head around it yet, but it seems like an interesting demonstration of one part of the way society organizes itself. It's basically a simulation of a self-organizing group based on a rigid definition and requirement of homogenity (and later diversity) for the bordering neighbors of each autonomous unit. It's certainly an over-simplification, but the demonstration does get one thinking about how we self-organize based on our similarities and differences. I've heard that sponges do something similar, but far more extreme. Their expectations for homogeneity is much higher than most of ours. http://ncase.me/polygons/