clyde

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Everything posted by clyde

  1. It totally worked, first try. I didn't even have to do anything complicated. Thanks.
  2. I Had A Random Thought...

    I liked the comment and the drawing. I think I have unusual taste.
  3. I keep seeing that name, I'll check it out.
  4. E3 2015

    In a way* (Gamers don't have sex joke)
  5. I was recording some Battlefield3 with Open Broadcast Software and I had changed the audio to .mp3 When I went to play it in VLC, Windows Movie Maker, or Magix Movie Edit, there is no audio. Usually I use the AAC(?) setting. Does anyone know of software that can play a .mp4 recording from OBS when the audio is encoded as an .mp3? i ended up making a good video and I'm trying to rescue it from codec limbo.
  6. Now I'm imaging a robot covered in ground-people trying to talk his way into a nightclub or something. There was a Tick comic where these ninjas were standing in a line outside a house, each holding a couple of twigs with a few leaves on them and the Tick says "Who are you guys?" And one replies "We are a hedge." And he's like "Oh, ok." I used to love land-shark style comedy sketches.
  7. That's a really interesting interpretation. I like it a lot.
  8. I Had A Random Thought...

    In case it's not clear to Zeusthecat, the drawing is awesome.
  9. The Singularity

    This hour-long documentary is kinda boring, but it really nails it in that we are about to see massive job losses very soon.
  10. Stealing

    Here's a bunch of people mentioning how their artwork has been stolen. https://twitter.com/GailSimone/status/608722004120719360?lang=en
  11. I think what is happening in Robot Factory is that people are getting recycled into some sort of meat-paint that turns robots into androids that are indistinguishable from humans. The music and the dancy animations make it seem like a modern-day convenience brought to us by assembly-lines and their machine-like efficiency.
  12. Feminism

    Here's a short documentary about a matriarchal society in China.
  13. Unity Questions Thread

    I think I was at a similar understanding in recent memory, so I can identify with not quite putting object-orientated programing together. This series somehow managed to explain to me what classes are and how to allow them to get and set properties of each other. I came across it after months of watching Unity's official tutorials. For some reason, this series is what really helped it click with me. ----------------- Note: I stop writing when I get overwhelmed with the problem. Refering to the problem at hand, let me give it a go: So when one script needs to know a property value from another script, what's actually happening is that a specific instance of the script needs a property value from another specific instance of a different script. I'm going to get away from how you have organized your scripts to give you an example that makes more sense to me. Sorry, I hope it is still helpful. Think about it like this: We want many ships that can carry many pieces of cargo. There are certain properties that every ship will need to have. For example, its speed, the size of its cargo bay, its location in space.That list of properties can be the Ship class. The class is where we are storing everything that a ship contains and everything a ship can do (properties and functions). There are certain properties that every piece of cargo needs to have. For example, we want it to have a size, destination, text description, and legal status. That list is going to be our Cargo class. So let's suppose that our ship needs to know if it can fit a robotic whale into its cargo bay. This is where I personally get a bit confused on how to organize things, but I'm going to just go ahead and make an executive decision. I would make a thrid class that we will call the ShipManager class. So the ShipManager class will mostly be a list of all the things that we want to do to the ships. In this case, we want to put a robotic whale on the player's ship. -First the Ship Manager needs to know which ship is the player's ship. -Then it needs to know which piece of cargo is the robotic whale. -Then it needs to see if the robotic whale will fit on the player's ship. A simple way for the ShipManager to find the player's ship will be to have all of the instances of the Ship class in a single array. *Let me make sure that I explain what an instance is. An instance is a particular object that currently exists in the game which is has the script in question as one of its components. So for instance, if I have 200 ships flying around, that is 200 instances which are all using 1 script. So we need the ShipManager class to have a Ship array called "ships" Ship[200] ships; Assuming that the player's ship is the first instance of the Ship class in the array, the ShipManager can refer to the player's ship with ships[0] So now the ShipManager needs to know what it's trying to put on that ship. Let's suppose that the robotic whale is coming from the cargo bay of another ship. .................... gosh this is getting complex. I'll try to skip ahead.... The idea is to have each class have a function that allows other scripts to get each property it needs from this script and a function for each property that another script can set. So the Ship class would probably need something like: Cargo[100] _cargo; int cargoCount; int cargoMax; public Cargo[] GetCargoArray() { return _cargo; } that would be called from another script like this: givingShip=ships[75]; tempCargoArray= givingShip.GetCargoArray(); which would return the array of the ship's cargo. I think it would also be a good idea for each ship to have an array for it's current cargo and the ability for that array to be changed by the ShipManager or maybe other ships. Cargo[100] _cargo; int cargoCount; int cargoMax; public void SetCargo(Cargo _item) { if(cargoCount<cargoMax) { _cargo[cargoCount]=_item; } } which would be called from another ship like this: recievingShip=ships[39]; recievingShip.SetCargo(_cargo[18]); This is taking more effort than I thought it would. I'll leave this up in case it's useful in its incomplete state. If you have more questions, please ask. Sorry that I got lazy.
  14. For the week of June 8th, 2015 we will be playing: Robot Factory by thecatamites You can play the game in your browser here. You can download the single game from here for free Or you can buy the entire collection of 50 games from here.
  15. Off World Trading Company is a neat colonial capitalism simulator. Also for any lurkers who aren't interested in reading Capital, explains some of the essential concepts very quickly and I've benefited from it greatly. ----------------------------------------- True Detective Mysteries strikes me as both sharp and loose. The navigational grid provides a sense of space that feels small and purposeful, while the lack of collision on the non-triggering borders creates a lack of guidance that both makes the space feel larger and makes my role as a player feel accountable yet lacking in control. I wandered screens looking for navigational combinations that would unlock new tiles and conditions similar to a non-euclidean zelda-maze. This player-navigation circumstance provides a tropy sense of the character's fate on the scale of a shoebox diorama. I enjoyed this combination. It felt somewhere between Twin Peaks and Surviving the Game. I thought the color palette was well chosen. I saw the black and yellow as a denotation of crime-scene caution that conveniently matches the dangerous curve warnings of road-signs in rural areas. Playing throughout the week, the sparse track became more and more familiar and oddly disposed towards complementing the narrative with a sense of unpreparedness. I'm not really sure how that came to be. It might just be a blunt force association created by multiple exposures to the cabin-style murder-mystery, but if nothing else, the pace of the tune lends to the mood. The lack of a kill with the provision of the killer is one of my favorite things about this game. Assuming that I finished the game, the non-ending of mutual existence of an amateur investigator and a known perpetrator was unsatisfactory evokative. It reminds me of the familial feel of small towns where everyone knows the extent of their neighbor's sins, but nothing can be done about it and these things are accepted in some folk-knowledge form expressed in superstitious sounding gossip that informs new-comers and children about whoit's safe to be alone with and who it's best to stay away from.
  16. 360° videos

    So if you install (or update) the Youtube app on ios or android, you can watch these 360° videos. You have to watch them through the app on you mobile device. There is also the ability to watch with wasd or whatever in Chrome though (but it's not quite as novel imo). It's still kinda finnicky and there seems to be a search term problem sometimes. I figure that these will likely become more common, and I'm already a sucker for them so it would be nice to have a recommendations page. Here is one of my favorites thus far: https://www.youtube.com/watch?v=Up2fNCHMpfw
  17. Stealing

    The Gamers With Jobs podcast (episode 451 at 55minutes) had a discussion about the ethics of publishing streams of games where one player dominates another competitively. The question is whether or not permission from other players is necessary.
  18. I understand that he doesn't take himself entirely seriously as he explains between the lines I mentioned and every once in a while he does state it as just how he wants to spend his money, but the language he uses in this discussion mixed in the context of a culture of entitlement and consumer-kings really turns me off. I don't have a problem with Alex, but I do find his contribution to that particular discussion repulsive. ------- I also want to mention that Netrunner is different because you buy cards with their counters. I imagine that for people who are not sharing a pool of cards, it turns into pay-to-win, but my experience is sharing the bought cards and therefore having the game's balance to be maintained.
  19. I'm looking into game-engines that can export small file-size html5 and WebGL games. -Processing seemed really promising but I can't find much information about audio implimentation in combination to Processing.js I might just be confused about that, but audio is very important. -TyranoBuilder isn't well documented yet and I keep on running into problems when using some of the features like image buttons and the javascript stuff. I can probably figure out work arounds for what seems like inconsistent loading on the browser exports, but I don't want to right now. -Construct2 costs $130 -GameMaker costs a good amount for html export and I've also read that it isn't really optimized for it. From what I understand it's another asset loading problem thing, but I only read a little bit about it. -PlayCanvas' editor is browser based. This seems so crazy inconvenient to me that I'm not even going to try. -Unity's WebGL game downloads are enormous. I want something that can result in file sizes more similar to 10mb. So to summarize what I'm looking for: -basically it should not require a plugin and work on all browsers. -audio is really important to me. -responsiveness of controls (immediacy of feedback) is very important to me -I'd rather have the entire scene/level/whatever preload than have it partially load and start hitching or misplace audio-timing while the game is being played. -Expense is always an issue, but if the results look really promising, then I'll consider that again. I don't really know much about this stuff, so feel free to explain anything about it that might be useful. Anyone know of a game-engine I should look into?
  20. My difficulties with Alex refusing to listen to the other two hosts in order to double down on trying to assert his own financial evaluations on a piece of purely aesthetic DLC is different to me than getting some factual details wrong. I was embarassed for him because he was basically insulting people who decide they want to buy something that isn't worth $10 to him.
  21. Feminism

    This interview with Brenda Laurel talks a bit about gender, capitalism, marketing, and even how game-mechanics have intersected with those intersections during her career. I found it interesting. http://www.nodontdie.com/brenda-laurel/
  22. Moving the discussion about abuses of rating systems from a few bad apples to systemic vulnerabilities was pretty useful in episode 2 of the Beastcast. Alex asserting that he objectively knows what is worth $10 and what is not, was embarassing.
  23. I was walking down the street and someone said "Hey Clyde!" and I turned around to look. He was talking to me. I liked it. So I started introducing myself as "clyde".
  24. I enjoy reading your hypothesis, arguments, and reactions. But I enjoy reading your staccato observations as well.
  25. Plug your shit

    I read your comment and responded to it on my latest professional Battlefield 3 stream. https://www.patreon.com/creation?hid=2616960