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Everything posted by clyde
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This game helped me understand the absurdity of the trolley problem analogy more fully. Personally I feel like the situation is much more similar to Twitch Plays Pokemon
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I thought Ivanka Trump's speech was pretty good. I don't remember the GOP ever having any interest in women's issues. I'm hoping that the two platforms will ante up more and more offers to women as this goes on and an expectations are raised in both constituencies. The structure of Donald Trump's speech seemed like it was intentionally conflating violent crime and immigration which is horrible. He also seems to blame Clinton for the last 15 years of foreign policy in the Middle East which is Rush Limbaugh's History of the United States.
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I should have realized that Trump's plan was to delegate everything to other people and just be the face and ego of an administration. It makes sense. So I guess I should watch this election as one between Pence and Clinton. http://www.nytimes.com/2016/07/20/magazine/how-donald-trump-picked-his-running-mate.html?_r=1
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Overwatch - That time Blizzard made a non-Diablocraft game.
clyde replied to Henroid's topic in Video Gaming
I just read about that D.Va buff. How does it feel? It sounds really interesting. I don't think I'll be able to download the patch before I go to bed. -
This game is so much fun. I spent the morning spotting tanks with laser-targets and repairing friendly tanks.
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I'm surprised how far I can get with some of my older projects by just making the camera static and clicking on the Virtual Reality Supported box.
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Question: Alternative to Twine for a Nascent Coder
clyde replied to PileOfMeatballs's topic in Game Development
Tyranobuilder can be frustratingly wonky in some special cases, but I would totally recommend it if you want to make visual-novels and you are more comfortable with drag-and-drop visual scripting than text-based languages. -
This is not a short game, but given that it has no save-system, I find myself playing it as one. Dondgynns Auv Ye Wyrdd
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glogwillette
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I haven't played Rust in over a year, but I got served this video on my Youtube page: It's interesting to me that what are effectively states, are being formed and the more individualist players are concerned about their inability to pull themselves up by their own bootstraps.
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I imported a bunch of oculus packages or whatever a few months back when I was trying to make something for the Gear. I have no idea what I did in that time, but now all I have to do is install the Oculus utilities package, open a scene and start making a diorama. It surprises me every time I press play and my headset automatically works. The resolution settings in the build seem to only affect the desktop mirroring; that keeps it simple. It's kinda neat that I can just make and distribute a VR thing now. I'll probably wait until 5.4 is released before trying to figure out how to export for the Vive. I doubt I'll make anything I want to show before then anyway.
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VR is a small world right now I guess.
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Here's a neat read about a game called Senet that was popular for 3000 years, but only in Egypt. http://www.eurogamer.net/articles/2016-06-01-why-did-ancient-egypt-spend-3000-years-playing-a-game-nobody-else-liked
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So was it the power-supply?
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I'm kinda interested in making something for VR in Unity. I haven't actually tried to do it yet though.
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I tried Bigscreen Beta the other day and was like "Yeah, this is going to be a thing." But I was thinking of something inbetween local-multiplayer and Twitch. I'm excited to see this report if long-distance affection: https://www.reddit.com/r/oculus/comments/4rrtcd/thank_you_bigscreen/
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You can put all the components into PcPartsPicker and it will give you estimated wattage needs.
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I went into VRChat for the first time last night. It was nice to download an executable and run it in VR without it being on Steam or Home. I hadn't done that yet and it feels liberating. Here is the first room I ended up in. Remember that this is displayed more like an art-installation rather than something on a screen (the way the video is)
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An acquaintance asked me if I felt the oculus rift was worth my investment and if there were any killer apps so I wrote this. I thought someone else might find my perspective useful:
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kinda disappointed that we may never find out what the problem was.
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Do you have a link to any of your games?
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These Monsters https://strangethink.itch.io/these-monsters
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If the idea of visually exploring high-fidelity dioramas and witnessing novel creature animations appeals to you, Farlands offers those. It kinda feels like if Jim Henson did the original Star Trek planet-side missions and there was no drama.
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Do you Vive-owners have the capability/desire to play Lucky's Tale and Farlands? Both of them are games I would have no interrst in if not for the VR implimentation, but I feel like they are really nice inclusions for the Oculus Rift package. Farlands seems like it is designed to pace someone into getting comfortable with VR. I like how I'm just supposed to gather plants, fish, and feed my creatures for about 30 minutes each day. I think it's well made and I'm surprised I haven't heard much mention of it.