clyde

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Everything posted by clyde

  1. I Had A Random Thought...

    I should really consider that.I guess I shouldn't ever tell anyone to fuck off. I should listen to their opinion, Ask them what fundamental desires compel them to request action/inaction from me. I should do this simply because I cannot tell the difference between these two types of situations
  2. Crusader K+ngs II

    I haven't played any of the other games, do they have similar personality systems? I'm trying to figure out what would be transferred between games, besides names and possibly a portrait.
  3. I Had A Random Thought...

    How do you know when to do what you are told, and when to say "fuck off, do it yourself." If a bunch of christmas-carolers came to my house and demanded that I must eat seafood, I would be like "fuck off, eat it yourself." But if every stranger informed me that smoking cigarettes is not actually that pleasurable, and that I'm just addicted, I should be like "I'll look into it." I have difficulty determining the fundamental differences between the two types of situations.
  4. Spelunky!

    I browsed the community hub for a moment and had no idea that I was missing so much content. I've put a lot of time into the XBLA version, but when I couldn't figure out what something was for, I just ignored it. People in the forums are talking about certain reactions between game items that I had no clue about. I kinda want to discover it all myself, but the fact that I've played as much as I have without seeing this stuff makes me think that I never will (unless I read the forums).
  5. Let's Draw Video Games

    Here's the weird thing about being an adult and having not thought about something since you were 10: My world was so small when I was a child that I assumed that these 70's orange cartoons of teeth flossing themselves (and Precious Moments knock-offs assisting them) was on the walls in everybody's dentist-office. It never occurred to me that other dentist-offices didn't have large stuffed trophy-fish mounted on the walls in the lobby. Until last night when I used google to not find any of the posters that I had assumed were omnipresent. Y'all are missing out. Well I guess not. Just imagine Tegan drawing a giant tooth flossing itself with precious moments characters helping it (in the style of Advanced Wars).
  6. Once Idle Thumbs is playing the games we've already played and watching the movies we've watched, how are we going to make sure they have the same opinions as we do? Maybe we can split them up into district representatives. Chris Remo's opinion can be determined by the vote of kickstarter backers, Jake's can be determined by people who are regularly on the forum, Sean's can be determined by Pew Research and Nick can offer easily defeated scarecrow counter-points [i'm being sarcastic]
  7. Dreams!

    Sounds stressful. You need a vacation. Seems to be a lot of injustice in your dream. So you wrote "fuck you dad" on a piece of paper. I have to ask, no love for Dad?
  8. Crusader K+ngs II

    I haven't been keeping up with this thread so I don't know if it has been mentioned, but have y'all heard about this? Charlie Hall Features Writer There’s a lot of interesting UI and systems changes in EU4, from what I’ve been told. Even more interesting, you can take a dynasty from CK2 and plug it into EU4, to play a strategic game based of your more narrative game. Very fascinating. Edit: I just saw Chris mention it in the second part of the Crusader Kings II stream. This is such an interesting feature to me.
  9. I Had A Random Thought...

    I was reading the wikipedia entry on Determinism and the drummer in the song on the college radio station really called my attention. I phoned the station to find out who was on drums. The DJ didn't know, but told me the song was called "freedom's illusion". I informed them that I was just reading about Determinism and that the coincidence was awesome.
  10. I'm impressed with Jake's ability to triangulate the actual source of his enthusiasm (Pikmin 2) rather than making the assumption that new is better. I think that a lot of people try fulfilling themselves by chasing symbols of what gives them joy rather than the actual sources of that joy. It is no small achievement to discipline yourself enough to not spend cash you don't have on a new&shiny-addiction. I especially liked that he mentioned the idea of channeling enthusiasm (which is far more active than managing expectations). Sometimes, I read a bunch of promises from a game preview and instead of buying the game, I'll make fan-art and draw play-throughs of the game as I imagine it. The excercise is really enjoyable for me. By the time the game comes out, I often don't buy it because It doesn't look nearly as much fun as my fan-art was. Of course, other times it looks like it is way more fun in its finished form. I don't just do this for games with prohibitive costs, I might do this with Mew-Genics for example. It's a matter of having the enthusiasm from anticipating the concept; and viewing that enthusiasm as a resource which may dissipate once the concept's manifestation into a reality necessitates compromise. I enjoyed the entire show, but this brief mention of Jake's consumer decision really shined for me because it implied the benifits of self-awareness in a consumer-culture. I think that this is fertile area for roguelikes to explore. I think someone in another thread mentioned the idea of finding captain's logs from past FTL attempts. I get so much enjoyment out of that little bit of text when I die in Spelunky, not because it acknowledges what I did, but because it fails to do so to a humorous extent. It reads that I fell on some spikes, but that its not what happened. I set off a bomb which launched a rock at me which sent me down a level where I had a bat coming from one direction and a bat coming from another and when I finally came to, I only had enough time to jump down... onto some spikes. That epitaph is insulting and reductive.
  11. Spelunky!

    If you manage to get to the end of that demo (finish world 1-4) and you aren't enamored with the game mechanics by then, I can't imagine that it would be worth your money.I'm not sure how to explain what I love about the game. It has something to do with its tendency to have a long chain-reaction after a small mistake. But it's not just that. There is a great sense of risk and reward; "Should I use this bomb to get into the snake-hibernaculum where the damsel is? I don't have any rope left and if there is no exit, I'll be stuck. But I only have one heart." I make these kinds of decisions frequently. I like that. Yesterday, there was a cape and a glove in the first store. I bought the glove and ran through the level gathering as much money as I can, I even delivered the idol to the exit. Then I used the glove and my ropes to get back to the store, bought the cape and floated down to reach the exit before I felt a shiver down my spine. I felt accomplished. Of course, in the next level a monkey knocked me out and I landed next to a spike-totem. But you know: personal bests.
  12. The Dancing Thumb (aka: music recommendations)

    If you are in range of WUOG, they used to do a pretty good job of putting a lot of that stuff on the air.
  13. Let's Draw Video Games

    I love how it has that 80's children's book poster art style.
  14. Plug your shit

    Here is a conversation I just had with a friend after eesaldrom watched the video. I thought it was worth sharing: EESALDROM: Calculus – visualizing smooth curves and surfaces in 3D based on numbers and letters Bike-Rides – the breeze in my face as I glide downhill is magical Perception –electrical signals turning into sensory experience is so weird. My eye looks down—at the bike, and out—at the trees as I ride downhill. The light waves enter my eye and turn to electrical signals. Electrical signals are sent from my brain to move my legs to pedal up the hill. But gravity takes me down the hill, and requires no effort, just as my creation of a visual model—based on the electrical/sensory inputs—takes no effort. Both happen easily. Let Q be a function of speed, exertion, and aesthetics of view such that Q(s,e,v)=s-e+2v10-s , where Q describes the quality of my ride. How does the image of Q in R4 correspond to the domain S=(x,y,z) across which I ride? Find the maximums and minimums. The light reflected from a calculus text gets transduced into electrical signals which my brain interprets as a visual scene. The visual scene is a function V(x,y), but what happens when the same signal is interpreted by my ears, in the function E(x,y)? Let the hill down which I ride is a smooth, continuous surface in 3-space, expressed as a function S(x,y,z) of some spatial inputs x,y,z. Now let the height z of hill surface s S be a function of the quality of my ride Q. What surface do ride across if the terrain is described by the quality of my ride? As speed increases and exertion approaches zero, and view increases, the quality of my ride increases, which increases the height of the hill. ...next time I should draw more of an interactive scene, instead of just 3 sort of simple symbols sitting next to each other. It got me flexing my brain into some neat shapes though, definitely, while feeling a bikey breeze on my face. Good stuff. Thanks for sharing. ME: Seeing what you (specifically you) make with the method is especially rewarding. Seems like you are already in the habit of relating various aspects through calculus equations. Your mentioning of graphing on a 3 dimensional plane allowed me to visualize it in that way for the remainder of the poem. I like that. I make landscapes, you make 3d graphs. I should try it your way sometime. I especially liked how you had to subtract speed from the quality of your ride (I assumed it was because you would pass the views of high aesthetics more quickly. EESALDROM: haha yeah you got it, the faster i go the less i can look at the views (but the formatting change from msWord dropped that it was view to the power of ten minus speed...not that I expect you to be checking my work or anything) Me: Actually I was surprised that speed was being subtracted without having a more direct association to the quality of the view. I would have imagined it would be something more like "Q = ev/s". When I read your stuff I usually stare at it until I think I get what you are saying. I love the idea that the different equations for this type of thing can reflect very subtle differences in priority and perception EESALDROM: Once speed gets higher than 10, the exponent to which view is raised goes negative, which makes it 1/v ...and so the faster I go the smaller it gets, without actually subtracting from the net quality. ME: ok, I am starting to understand how the formatting was a problem.
  15. Plug your shit

    I made a video about one of my creative writing techniques. It's a bit long and I end up with very little because I'm explaining it urgently rather than concentrating, but... I at least I published it!
  16. Feminism

    It seems to me that a lot of this thread has been defending points, but I have no clue what the original arguments are that are being defended. It has turned into rambling.
  17. I Had A Random Thought...

    Feminism can seem hypocritical if you take the arguments out of cultural context. So if they don't believe the cultural context that you are using for your premise, they see the entire thing as hypocritical and use the converse of the argument. IMO.
  18. The Dancing Thumb (aka: music recommendations)

    http://www.youtube.com/watch?feature=player_detailpage&v=_H8OKZ0VQpM&t=1277
  19. I Had A Random Thought...

    Reddit is like Ripley's Believe It Or NOt, but way more satisfying. I love it.
  20. Feminism

    I just watched the third Anita Sarkeesian video. I would have never funded this series, but I sure am getting a lot out of it. She's doing an awesome job of explaining these super confusing issues.
  21. Feminism

    I have learned so much about gender-politics by being interested in the culture that surrounds video-games. Check out the comments under this review. Here is my favorite. It is in response to someone mentioning that the review was written by a woman: Krypt or was it just narrated by a women? which i guarantee is the case to make it look justified. This is a great game and def worth $50! if it was multiplat it would of got a 8.5 all day, like i stated above im a xbox guy so i could careless but u have to give credit where credit is due this site is becoming a joke as well as gaming journalism as a whole … Awesome. I like how one comment will claim that women and men are represented equally and then another will demonstrate otherwise. I'm not being sarcastic. I really do enjoy this. I mean, I would prefer that everyone be treated fairly and stuff, but until then, I really enjoy hyperbolic examples of how fucked up everything is. The hope is that the more extreme the demonstration of inequality, the more likely people will see it for what it is.
  22. I Had A Random Thought...

    I'm convinced that literature is going to start looking more like computer-code than the other way around.
  23. Movie/TV recommendations

    At first, I was going to put this in the Dancing thumbs thread, but then I decided that the video is better than the song.
  24. The Dancing Thumb (aka: music recommendations)

    I just figured out how to embed Youtube videos on this forum. This is how I feel: [/media] [media]http://www.youtube.com/watch?feature=player_detailpage&v=j7_lSP8Vc3o
  25. New people: Read this, say hi.

    I'll bite. What is it about the Ouya that you are loving the living crap out of? I know very little about it.