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Everything posted by clyde
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What is the thesis of the essay you linked? It looks like you are making an argument, but I'm having difficulty figuring out what you are claiming.
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I didn't see anything that implied it was early access, so I thought this was it's final form.
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If you are waiting for something to come through before you take alternative action Tegan, I recommend deciding on a deadline. If you can't get the wheels to move fast enough by your deadline, put your alternative into action. It seems that your problem is inflammed with ambiguity. Get rid of the ambiguity. Do everything you can to get plan-A to happen before the deadline and if it doesn't happen, just put it all into plan-B.
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It is really fun to know about what is available so that you get to watch viable strategies develop and shed during a run, but the initial sense of discovery and eureka moments are worth appreciating. Don't be in a hurry, I'd love to be able to see it all again for the first time.I still choke at random points and run into spikes though. Actually I pick up pirana plants and they eat me. That happens way more than you would think it should.
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I had a really hard time with the run tonight. Patrick is still in-game and I don't want to interrupt his concentration, but I can't wait until he finishes to see what he thought about it. Man alive,
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Looking at The leaderboard, I'm guessing Shammack makes four.Oh Dibs, that was the best.
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For me, this is a really interesting aspect of the project. The goal seems to be to create an autonomous world, but if it's autonomous, what is the player's role? I think that is a fascinating question. There are infinite options for where to place player agency and the perspective of the player is formed completely by what they can influence. A game where you can shoot a gun makes a player see cover and targets. A game where the player snowboards makes the player see jumps and shortcuts. If a game allowed the player to influence the world by selectively releasing pheromones, then the player would see the world air-currents and olfactory receptors. It'll be interesting to see what they choose to have the player control.
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Someone on the Double Fine forums seemed to have the same problem. Based on their reaction to some tutorial videos posted there, the videos might be useful to you.http://www.doublefine.com/forums/viewthread/10599/
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Interactive Fiction/Text Adventures (and their engines)
clyde replied to Ben X's topic in Video Gaming
Emily Short wrote what appears to be an opinion piece on evaluating interactive fiction. I enjoyed reading it. http://emshort.wordpress.com/2013/10/22/if-comp-2013-roundup/- 61 replies
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- text adventure
- engines
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It would have to be an interesting court-case for sure. A love triangle between jurors wouldn't hurt either.
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Is there a game where you are a juror and you watch an entire court-case and then decide on your verdict (that may not be the same as the other juror's) and then you either aquicesce or convince the other jurors and then watch the sentencing?
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I appreciate that they cleaned up the dev-plan page. http://spacebasedf9.com/devplans
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This is a good point. I can see how removing the sense of danger and urgency could reduce civilian casualties. http://www.csmonitor.com/Commentary/Opinion/2013/1018/War-robots-will-lessen-killing-not-increase-it?utm_campaign=rand_socialflow_facebook&utm_source=rand_socialflow_facebook&utm_medium=socialflow
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Last night I dreamt that I discovered a way to get to a secret level in Spelunky. Inside a large cavernous area, there were three golden statues (about 20 feet high) and they were spread out along a wide set of golden stairs that when into the water. There was a statue of a large golden lady, a statue of a large golden man and then a cylindrical column about 2/3 their size that was in the middle. There was a process to activate a switch of some kind. I was to take an item (I think it may have been the ankh) and go under water and expose the item to a sparkly chamber of light (basically a god-ray with dust flying around in it). So I exposed it to either the man or the woman and then to the cylinder. On a pedestal on top of the stairs, a steam-punk looking device appeared. It was like a free-standing oval mirror about 10 inches tall, but it was just the wire frame around the mirror. Attached to the oval frame were armatures that had crecent-shaped concave mirrors on their ends. I figured out that I was supposed to angle the crescent shaped mirrors by adjusting the armature so that when you looked through the oval, the mirrors would let me see a specific spot (one for each eye) Once I did so, it became apparent that. I had to go back under water and expose the item to the statue of the other sex and then to the cylinder. Doing so revealed a second identical oval mirror armature thing. I began to adjust all the crescent concave mirrors to make it so both eyes of both viewers would see the same spot. The dream then turned into a circumstance of infinite adjustment and I eventually woke up.
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I did good. Sorry that I don't know how to properly capture video aspect ratios and sound. Daily Challenge 10-20-2013
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That was something else. It was like watching an episode of Inspector Gadget. He should have died so many times. How is this even possible?
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I'm with Nappi, try building a refinery and see if it still happens.
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When it happened to me, I suspected that it had something to do with the miner piling up rocks in the airlock. Once you have the airlock and the oxygen-recyclers built, what duties do you assign your crew?
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That happened to me once.I haven't been able to reproduce it though.
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Coincidences always make me feel like I'm doing it right.
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Gross.but really funny.
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Spookily relevant: http://www.deirdrakiai.com/2005/08/29/the-scramm-forum-and-how-i-once-knew-an-internet-celebrity-before-he-was-famous/ I suppose it's the season.
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There were a few points in the game where I kept making the wrong choices and the song began to grate on me. When you hear the same musical line over and over again, it can make a frustrating process suicidal. But you can typically just click on the mouse to skip the line that is being delivered if you run into that situation.