clyde

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Everything posted by clyde

  1. Amateur Game Making Night

    Nevermind Ok, I'm stumped. I'll submit a question to UnityAnswers tommorow. OnMouseDown() and a raycasting alternative that I scripted work in the PC build and the Unity editor, but not in the web-player version. Also odd is that OnMouseOver does work in the web-build. I'm learning stuff as I try to figure it out, but I am truly baffled. Edit: In an interesting turn, I discover that everything works fine in Internet Explorer (I've been using Chrome). Second later: Bonus surprise, it works in Chrome if I go ahead and select "Always run Unity Web-player from this site" and then reload it. I would think that probably narrows the problem down a bit. So yeah, feel free to try out the link in the spoiler because it mostly works. The menu buttons work too, though they don't show the values yet. I just click on them a bunch to change things up. Minutes later: I'm enjoying your game Dualhammers.
  2. Life

    Are you saying that you want to go back to Ohio?
  3. I appreciate the recommendation of the TIG Forums. I just browsed some of the dev-logs and it looks like a great resource.
  4. I enjoyed this episode a lot. I know very little about the Vietnam-War (or any war really). Turns out that when I hear about them in game-mechanics terms, I pick up a little bit. From the episode, I gathered that the bombings in Laos and Cambodia decreased political support in the U.S. I think I've heard about that in a documentary about Daniel Ellsberg, but I didn't understand that the bombings were related to the stopping such a influential supply-chain. The game sounds fascinating. I especially like the part where Bruce explained how the mechanics express the retreat through cities and jungles. Great episode.
  5. Amateur Game Making Night

    Progress report for Week #12 What were my goals for this week? Which of my goals did I accomplish? -I programmed much more of a musical sequencer than I expected to be able to do. Accomplished! -I did not finish the Match-three tutorial, but I did watch a few more of the videos in it. Progress! What happened? - The match-three tutorial is great, but it's long. It's like 20 videos or something. I was more interested in making the sequencer. After using the grid-making method from the match-three tutorial, I used static variables as a clock. Each instance of the cube store a value of which column it belongs to and when the clock matches the column, the cube plays its sound. I plan to add some visual flourish at some point. I spent an hour or so playing chime, harmonium, Ever Extend Extra Extreme, and Gyromancer to get an idea of what visual effects would be cool. It was interesting to see how much simple effects, such as how to highlight a menu selection, create a game's overall style. I still haven't added that though. I eventually added a menu scene where players can edit the grid dimensions before reloading the sequencer. They can also determine tempo (though it is currently lacking the ability to finesse) and how many times an octave is evenly divided to create a scale. I put this stuff in because it's what I've had the most fun experimenting with. I found some pretty good audio samples of instruments, but the volumes were low so I had to amplify them with Audacity. I did not know that when you amplify with Audacity, the default value is the maximum volume before clipping occurs; that is excellent design. I won't lie, I've spent a while just making pretty pictures and listening to the weird melodies of a 100 note scale. It's very enjoyable. Not only was I adjusting the grid dimensions, tempo, and octave divisions in Unity's inspector, but I was also depending on the ability to move the camera so that I could explore the expanded grid. So today I put in a script that scrolls the camera when the mouse approaches the edge of the screen. I was super hoping to publish a build tonight but technology is not being cooperative. The Web Player build has broken OnMouseDown again (I found out that my fix from earlier this week was only temporary. I need to find out why this happens with the web player specifically). I made a PC build that works if you use the proper aspect ratio, but now Dropbox isn't letting me upload anything. Maybe my rural internet is slow tonight. Anyway, I'm pleased with my progress. Tonight I didn't accomplish much. I was just rushing to get the menu up and running so I could include a build with my progress report. I shouldn't have done that. I missed an opportunity to watch an episode of Master's Sun with Capt. Hastings because I was making a bunch of stuff I'm planning on replacing in order to have a product by tonight that I do not have. Hopefully I have learned my lesson. Goals for Week #12 -Right now I'm kind of frustrated with the flawed web player version. I have a hard time thinking of goals beyond fixing that. Oh wait. -I want to add Keys on the top of the first eight columns that are represented with q w e r u i o p. When one of those is pressed, the clock value will change to that column so that it's audio will play. I think that will be a neat way to play with the orchestration. What challenges may I face and how can I prepare for them? -I was confused about why something would work in one type of build and not another, but it's even stranger that it doesn't work again. I guess I'll have to retrace my steps. Luckily, part of my troubleshooting for this problem earlier this week was importing all the scripts and organizing a duplicate scene in a separate project. I can go back to that one and slowly add stuff until the web player no longer allows onMouseDown to work. Maybe I shouldn't waste my time and just use the raycast thingy that people keep saying should be used instead on the UnityAnswer forums. -I'm pretty confident that I can add the keys for a manual playing of columns. That shouldn't be hard. Let's see if dropbox has managed to do it's thing while I typed this. Oh fuck, I'm too tired to figure out how zip a file tonight. Looks like you'll have to wait. Here was my excitement when I thought it was working:
  6. Hipsters

    The piece I saw was an Andy Warhol piece. The way it was displayed and the reaction I had to it when finding it at the focal point of the exhibition was not so much related to Marilyn Monroe as much as it was to the popularity of Andy Warhol. The well-knowness of a well-known piece by a well-known artist was incredibly distracting to me (if the things that would not change if it was under glass were what I was supposed to be paying attention to) compared to the other art-work on display which I was able to examine much more narrowly. For instance, there was a football-sized rubber cloud suspended from the ceiling which shaded a little rubber figure whose feet dangled from the display pedestal; both had human hair mixed in with what looked like a substance that comes out of a tube sold at Home Depot. My reaction to the Andy Warhol piece by comparison was more like "15 minutes of fame, that's what the art students who see this want. To have a warehouse in New York City full of models, selling prints of their whimsical novelties and having the media beg them for sparse words." I couldn't even tell you what colors were used. I don't understand what the difference between having taste and making value judgements. Aren't value judgements just someone talking about their own opinion as if it was more than that? I think I explained my thoughts about the tainting effect with my Andy Warhol example. I'd be interested to hear why you find it smug and condescending. The rules for your hypothetical situation are disappointing. I would live a barometer like that. But, since it must be this way: I think we are all influenced by other people's opinions. I think that all of us dislike certain things because people they don't like, like them. I am o.k. with this. I also think it's o.k. to like something because someone else does. Why not? It's fun to like things together, there is no purity lost. In fact, I think two people may be extremely surprised to find out that even when they both like or dislike the same things, it is likely for vastly different reasons (even when attempts are made to describe the reasons with words and the words are similar). Now if you are just talking about the idea of someone whose method of insulting me is to say that they don't like the things I like, then I will just take it as it is, an insult. I wouldn't be surprised to find out later that they do indeed enjoy the character of Baek Seung-jo's mom in Playful Kiss as much as I do. I don't think there is anything superior about liking something because it's soft and purple compared to liking something because they want to look cool. Like I said a second ago, if it was just an insult, I would just think of it as such. Now when I come across someone who does reject my whole aesthetic world-view, that is interesting. It happens. A lot. It makes me feel special. I have a unique view-point from which to create a more compassionate and capable circumstance for everyone. It was a fantastic demonstration of the opposing view-point. I'm enjoying it a lot too. A few of us are making really interesting points. I rarely enumerate the points that I find convincing (maybe I should?), but I appreciate the time and effort it takes to put your thoughts together and share them. I even find the disgust with this thread fascinating. Maybe I'm a troll, whatever. I don't think that subjects which highlight disagreements are worthless; I think they can be super good. Maybe it's easier for me to feel that way because they lack popularity.
  7. Unity: What I needed to know.

    I made a web-player build of the my sequencer, and OnMouseDown() was doing nothing. This was odd since it worked fine in Unity and in PC-builds. After some experimentation, I got OnMouseDown() to work fine when I checked the "is trigger" box on the collider. Not sure if I should report it as a bug or if this is just an example of me not understanding something I should understand.
  8. The Dancing Thumb (aka: music recommendations)

    I watched the video. I have no concept of what the motivations for making stuff like this must be. It's got such an intriguing disassociative quality, like when VHS tapes of company-promos from the thrift-store aren't pure enough and you have to fire off some emails for the masters.
  9. Amateur Game Making Night

    The tuning is a bit off, but come on (you can only move the goal post so far). https://v.cdn.vine.co/r/videos/0CFC2771BF1072033836482826240_140301b2b5e.4.8.2782559924971258864.mp4?versionId=WDZXFJKVDQpayw1xNfvGZgCBPY0J2HLY Moments later, I tried a four-note scale. Much more pleasing to the ear. https://v.cdn.vine.co/r/videos/0E6479C58D1072037208573227008_10a2a2a6836.4.8.3709025810555229977.mp4?versionId=ipELh01N6dv7d0lDGRHwJvimuGFL1phI
  10. Hipsters

    After negotiations with Capt. Hastings, I will from now on use the term "aesthetic analyzation" instead of "criticism" due to the difference in connotation.
  11. Amateur Game Making Night

    My sequencer is coming along. https://mtc.cdn.vine.co/r/videos/0F86C993F91071475929534136320_16e512d804e.4.8.11821297446244831725.mp4?versionId=p8CorlMpA12lY825JkOudDKyf2kWZJ1Q It's scalable too, I'd like to make a build where the player can determine the grid height and width. Pitches are determined by taking an arbitrary number (baseNote) and dividing the row number by it. float rowFloat = (float)row; float pitch = rowFloat/baseNote; this.audio.pitch = pitch; It won't be like this in the finished sequencer, but it's pretty cool so I want to make a build before it changes. It was really fun making a micro-tonal instrument by increasing the grid height to 100. It's actual grid Height will be much closer to 12 (if that).
  12. Unity: What I needed to know.

    I'm having having a hard time understanding what the remedy for this type of thing is. If I want to change the color of an object a lot, is this the optimal way to do it? Is there any disadvantage caching all the components that you will be changing for every object. Should I be doing this for rigidbody components? using UnityEngine; using System.Collections; public class SelectSquare : MonoBehaviour { public Color blankColor; public Color selectedColor; Renderer cubeRenderer; bool selected; void Start () { cubeRenderer = GetComponent<Renderer> (); } void OnMouseDown(){ SelectCube (); } void SelectCube(){ selected = !selected; if (selected) { cubeRenderer.material.color = selectedColor; } else { cubeRenderer.material.color=blankColor; } } } Also, should I cache public static variables from another script as local variables if many scripts are accessing it in the Update()? I'm using a public static variable as a clock that determines what step my musical sequencer should be on.
  13. FRACT OSC

    As stupid as it is for me to say this, I think I may wait for an Oculus Rift version. Your avatar has an influential slant to it.
  14. FRACT OSC

    I was interested because it looked like music would be visualized in interesting logics and 3d spaces, but from what I've read and seen it looks I'll spend most of my time getting lost walking between trial and error puzzles. Is this not the case?
  15. Where have all the small games gone?

    Warp Door is nice. I like this level of curation. I just played MethLab Agency which Warp Door listed. The graphical effects are something I've never seen in a game. The objectives don't really work for it though. I'd rather examine the sound samples in 3d space than collect them and have them disappear.
  16. The Dancing Thumb (aka: music recommendations)

    Emphasis on the dance.
  17. Hipsters

    So I typed in "Hipster" in Youtube for the first time tonight, expecting to find videos like this. https://www.youtube.com/watch?v=w_odcEP_uGI But I found a bunch of stuff where young-adults are wearing interesting things while narrators insult them. I'm potentially the most oblivious person you have ever met. I had heard people use "hipster" as a pejorative when I lived in Athens, Ga a decade ago. It was usually associated with the jilted feelings that come in a college town of fashionable art-snobs. Myself being an unrepentant art-snob, I was like "Oh, I must be one of the opinionated assholes that everyone is talking about." So I figured I was a hipster. I have a history of taking names that are intended as insults and making them my own. a bonus was that this label fit in well with my casual interest in hipsters, beats, beatniks, hippies, yippies and so on. I was like "Fuck yeah I'm a hipster." Then I moved to the Big Island for a while and eventually to a small town in Appalachia. The hipster-discussion was still happening on the periphery and I assumed that the Athens, Ga vernacular was also being used in Portland, Oregon and San Francisco, California or whatever. I often fantasize about being in a basement coffee-shop with jazz being played, open-mic poetry and the general mysteriousness (and somewhat safe danger) of casual drug-use occurring behind a beaded curtain. It's an aesthetic that may have never actually existed, but that I liked fantasizing about anyway. This fantasy became conflated with the art-snob/skepticism of popularity due to the current pejorative use. I rationalized definitions assuming that everyone was using the word "hipster" in at least some reference to the 1940's version that I often fantasized about. Until this thread I had no clue that there was something that looks to be as prominent as the rave-scene in the first years of the 21st century that people were consistently referring to as "hipsters". But the discussion was interesting, so why not represent? They seem like an interesting bunch of folks. More counter-culture buzzard videos:
  18. I Had A Random Thought...

    I used to shoot fiddler crabs with a bb-gun when I was a kid. I feel horrible about it now. My turning point was when I saw a bird flying way above me during my fiddler crab shooting and I took a shot at the bird. It was so high that there was no way I could actually hit it. I led the shot really far and fired. After a second the bird just plummeted into the neighbor's yard. I felt horrible once I realized that the world was not just because of people like me.
  19. Dishonesty in Storytelling

    Clint Hocking's GDC talk about mechanics, dynamics and theme has a similar hypothetical game.
  20. Hipsters

    This Frontline documentary seems relevant to the general conversation here. http://video.pbs.org/video/2365181302/ ...but I'm not sure how.
  21. Movie/TV recommendations

    The new Frontline about solitary confinement is some pretty intense shit. I don't even feel comfortable linking it.
  22. Amateur Game Making Night

    Why do you want to keep the players near their goals Blambo? Are you trying to make it feel more like an air-hockey type of game where players trade shots? Or is it that there is boring back&forth if players get close?
  23. Hipsters

    The reason I make this comparison is because in both cases, we are entering a worthwhile debate about what can be included in the experience of consuming art. As we list the instrinsic qualities of an Andy Warhol piece, I think an argument can be made that the method of production he uses is representative of the type of production that has formed the larger context of its viewing. If intrinsic qualities are purely the molecular structure of the materias, then maybe it would be debatable, but I think that the essences of which the piece consists are not necessarily material and necessarily include things outside of their physicality. I recently saw a silk-screen of Marilyn Monroe placed as a grand-finale at a small town art gallery. I saw popularity in that object. I am generally far more interested in originality than I am in popularity, but I am still claiming that popularity is a reasonable thing to base my taste on. I would think it was funny. It would be hard for me to believe that you were sincere in that claim, but supposing that you managed to convince me, I would consider you a great resource and be in close contact so that I could find the Korean romantic-comedies that I like faster by asking you which ones you hate. There are a lot of Korean romantic-comedies that I dislike and have to search through to get to masterpieces such as Playful Kiss and My Lovely Sam-Soon.
  24. Hipsters

    I see what SecretAsianMan was referring to and why he would make the assumption he did. So here is my correction: No! This is what I'm fighting for. Squares have managed to make the square-centric connotation of "hipster" the dominant meaning. Being hip is cool! The word has an actual meaning. The derogatory use is pure nonsense.
  25. Dishonesty in Storytelling

    One could easily come to the conclusion that Andraste is just some sort of control-demon that has changed its name and gained unprecedented power. It's kind of like the entire egyptian god roster being a small group of extra-terrestrial colonists or the polytheism in the Iliad and the Odyssey.