BenLuke

Members
  • Content count

    95
  • Joined

  • Last visited

Everything posted by BenLuke

  1. Other podcasts

    Thanks to this thread I'm listening through the Welcome To Nightvale archives, which is pretty great. Gives me the same type of Twilight Zone vibe as Earbud Theater, which is also rad and y'all should check it out.
  2. http://steamcommunity.com/id/BenLuke Since no one ever seems to be in the channel when I am guess I'll just request an invitation here.
  3. R.I.P. Ryan Davis

  4. Discworld

    The Discworld TV adaptions are both on US Netflix, which reminds me a really should get around to watching them at some point, since the first part of Colour of Magic is the only one I gotten around to so far.
  5. Permadeath

    stalkinghead: Yeah, that's exactly what I mean. The save/reload system a ton of games have isn't bad, and actually is really great for the sort of games it's been created and fine-tuned for. It's just that between two equally good games (As if quality can be judged like that at all, heh.) where one is has and is designed with permadeath or a similar constantly saving type deal and one designed with saving and reloading in mind I'll probably prefer the former to the latter, assuming we're in example land and not in reality.
  6. NPD doesn't take into account Steam or any digital sales of any sort, so everything they say is bullshit based on incomplete information that can be safely ignored. From a few months ago, but still relevant: http://www.penny-arcade.com/report/article/its-time-for-the-gaming-press-to-grow-up-and-ignore-the-npd-group
  7. Oooo, this seems neat. I'd totally be up to giving it a go if you guys get a game going.
  8. Permadeath

    I don't view "have to reload from your last quick save/chechpoint" as real failure, but "difficult to lose" would have been a better way of putting it, yeah. :\
  9. Permadeath

    A game that's impossible to lose is one where winning is meaningless, in my book. Take Dota (Crap I just lost must of the people reading this haven't I.) for instance, while matches where you completely crush the other sides are enjoyable, the best games are the close ones that could have gone either way almost to the end. Achieving victory because of my skill* at a game is so much fun then winning because it was designed intentionally for me not to fail. More directed experiences aren't necessarily bad, of course, but completing them doesn't do much for me personally unless the narrative conclusion or final level/boss is really spectacular, which is why I rarely finish that type of game, lol. Winning in a lot of case, isn't what's interesting about a game anyway, especially in roguelikes. I'll probably never beat TOME 4 or Brogue, but it's fun to see how far I can progress and learn more about the systems before I inevitably make some dumb mistake and get myself killed. Unreal Word or Dwarf Fortress don't even have a win condition, so it's they're purely exercises in forestalling failure and matching whatever interesting stuff happens in the course of playing. Permadeath also adds tension to games that otherwise would be pretty dull and give the player a sense that their decision actually have impact. FTL would be many magnitudes less interesting if you could just load a quick save whenever you jumped to a system with a difficult encounter in it, and flying ships around in Eve Online's insecure areas would just be boring if the game replaced the ship and cargo of anything you got blown up in. Mount and Blade is an interesting example because, while you can't actually die, you can lose enough battles to be knocked below even your starting position so that you might as well restart. That's my thoughtson the matter, I guess, sorry for reiterating stuff basically everyone else has already said. Direct, less rambling version: Games don't have to be about winning, and winning isn't winning without a change of the apposite outcome.
  10. Comics Extravaganza - Pow Bang Smash!

    That was pretty neat! Reminded me a lot of Kurt Busiek's Astro City, which also does the whole low-key slice-of-life stories in a wacky superhero world really well.
  11. DOTA 2

    IceFrog is employed so it's not technically third party hands is it?
  12. DOTA 2

    Dota 2 is more or less a direct port apart from some missing characters. I think.
  13. I'd say that Dota 2's random fantasy mishmash is generally more stylistically consistent then LoL, though, at least as far as character design goes. Dota 2 is all blended together, where as League still has half-dissolved pieces floating around in the pot.
  14. I concur. "Oh Cool Look At This Neat Science Fiction Idea" works great for short stories, where the brevity of the form allows that to be a work's only asset, but in a novel you also need strong characters and plot, both of which aren't exactly o' Asimov's strong suit.
  15. Kerbal Space Program

    http://steamcommunity.com/sharedfiles/filedetails/?id=147801775 Unfortunately could't figure out how to use either of the snazzy thumbs flags so I had to settle for the standard one. But still, the moon!
  16. Kerbal Space Program

    Finally! One of my ships reached the moon! . . .Only orbit, unfortunately, but it's a start. Now to build a rocket that won't run out of fuel when it arrrives.
  17. Games giveaway

    I have an extra 7 Dota 2 invites in my Steam inventory, shoot me a PM or hit me up on Steam if you want one. Steam ID same as my name here.
  18. Non-video games

    I'd play board games more often if I actually had anyone willing to play them with. :[ Granted, the funnest part of must board games is opening the box and admiring the pieces/cards anyway, so I suppose I'm not missing that much.
  19. That is disgusting. Why the hell haven't you uninstalled HoN.
  20. Wizaaaaaards!!

    http://www.youtube.com/watch?feature=player_detailpage&v=FIhyPMusUWg#t=40s
  21. Oh, hey, the third game started.
  22. I'll take the last spot in the third game if it's still open.
  23. Oculus rift

    Hmm, that sort of thing has the opposite affect on me, if anything. Quiet sounds like those in that Lego video, whispering or really minimalist music tend to speed up my heart and make me feel weirdly tense. And no normal person opens Lego like that, dammit, you rip open the box as fast as possible so you can start messing around with all the little pieces. xP Token On Topic Comment: Occulus Rift is a cool thing I guess.