zerofiftyone
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Posts posted by zerofiftyone
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1 hour ago, z_bill said:Thanks to Wizard Jam, I started making games, and my life is much improved!
1 hour ago, brendonsmall said:This is a great idea. I'd like to express my sincere thanks to Travis, Elvaq, Spenny, ZeroFiftyOne and Dinosaursssssss for keeping this beautiful monster alive so long. Wizard Jam helped me get into the industry, and brought me closer to the amazing thumbs community.
Honestly, being reminded that there's a sizeable bunch of people who have started making games as a result of wizard jam is the most satisfying thing to me. Thanks for making the last five years of doing these so memorable, folks. ❤
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This is incredibly exciting to watch develop
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Yeah same. In fact, I think I've moved twice since then.
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32 minutes ago, nkornek said:How young we were then.
I was actually thinking of your Rich Uncle Cool Uncle game just the other day, and that's even older!
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This is cool! Very nice to see this collab happen
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2 minutes ago, fabian said:Great stuff, it's starting to look like an actually satisfying puzzle!
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This is a really great idea for a unique control scheme.
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9 hours ago, RubixsQube said:Bravo
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16 hours ago, fabian said:Love this.
Currently reminds me a little of a game I played for IGF called No Place. Excited to see where you go with it
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4 hours ago, coughlinjon said:Pro Tip - VO makes for an awesome party night! My friends have been asking when we can record more VO for a game, so send us a script with a little background on the characters and we'll send you some audio files!
Ahhh that sounds like a fun time
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I love the look of this (nice logo btw) and the game concept sounds interesting too. Good luck @Nappi!
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14 hours ago, badatstuff said:Is there to be any pre-Jam team building?
Team building treads are up!
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This thread is for recruiting team members! If you have a game idea and need help from a reader with a particular set of skills, post in this thread, preferably in the following format to make it easy for people to skim the thread and find you. You should also look for collaborators in the team seeking thread and come join the #wizardjam channel on the Idle Thumbs Slack channel and see if anyone can help out. Or just drop in and chit-chat with us while you're working on your game! And if you have enough members, please edit your post and note that.
This is the recruiting/LFM thread; if you want to post what you're able to contribute and have someone else find you, use the team seeking/LFG thread.
Format:
Pitch: Game Pitch (Try and keep this to one or two sentences!)
What I need: What you need (Artist, programmer, writer, etc)
What I'm doing: What you're contributing
Contact Info: Your contact info (PM, email, whatever)
And optionally:
Time Zone: It's probably easier to work with people who aren't 12 hours off from you? But maybe it's fine.
Portfolio: A link to your portfolio / website / whatever if you have one, so people can check your style.Then whatever else you want.
Example:
Pitch: I wanna make 'You, Fisher', a 3D stealth fishing game about casting lines without being spotted by security, and catching as many fish as possible before sunrise. I want to learn UE4 and C++
What I Need:
3D artist who can animate some fish (and help with design!)
Audio person to make some sneaky music and fish noises. Smoky jazz?
What I'm doing:
Programming in UE4, Sam Fisher impressions
Contact info:
PM me on the forums or message me on the Idle Thumbs Slack
Time Zone:
EST (UTC -5) but I'm usually up latePortfolio:
Here's my website with some gifs of other games I've made! www.puffin.biz
I've been a fan of Splinter Cell since first seeing screenshots of their dynamic shadows in ~2005 and I have a Sam Fisher bust above my fireplace. I'd like the game to have a light stealth system, fully rigged realistic humanoid characters, and a dynamic music system that's entirely early-2000s style drum and bass but made exclusively out of samples of water splashing and seagull noises.
Template:
Pitch:
What I need:
What I'm doing:
Contact Info:
Time Zone:
Portfolio:---------------------
Thanks to @Dinosaursssssss for writing the original set of team building threads this was based upon.
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This thread is for folks seeking a team to work with! If you have a particular set of skills and want to contribute to someone else's game, post in this thread, preferably in the following format to make it easy for people to skim the thread and find you. You can also drop by the #wizardjam channel on the Idle Thumbs Slack and chat with people to find teammates. Or just drop in and chit-chat with us while you're working on your game! And if you find a team, please edit your post and note that.
This is the team seeking/LFG thread; if you have a game idea and want to recruit people, use the recruiting/LFM thread.
Format:
What I'm Doing: What you're able to contribute and your experience level
Contact Info: Your contact info (PM, email, whatever)
And optionally:
Time Zone: It's probably easier to work with people who aren't 12 hours off from you? But maybe it's fine.
Portfolio: A link to your portfolio / website / whatever if you have one, so people can check your style.Then whatever else you want.
Example:
What I'm Doing:
Programming; I'm a web developer and don't know any game engines but would like to learn.
Contact info:
PM me on the forums or message me on the Idle Thumbs Slack
Time Zone:
EST (UTC -5) but I'm usually up latePortfolio:
I've never made a video game but here's my website! www.puffin.biz
I've been programming for a long time and am a terrible artist, I'd like to team up with someone who has a little Unity experience that can help teach me and also do art. Willing to work 24 hours a day for 2 weeks straight and my cat can do a perfect Wario impression.
Template:
Pitch:
What I'm doing:
Contact Info:
Time Zone:
Portfolio:---------------------
Thanks to @Dinosaursssssss for writing the original set of team building threads this was based upon.
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23 hours ago, Godzilla Blitz said:
Will do! I've requested an invitation. Thanks.Check your email, you should have an invite from the Slack .
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I enjoy all of this
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4 hours ago, RubixsQube said:Wow this year's jam is gonna go for quite a while.
Corrected. Good spot
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55 minutes ago, atte said:Ooh, that logo looks extra stylish with the 7!
Remember to join the jam on itch so... we can look at a number gradually getting bigger.
Glad I'm not the only one who does this every time
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https://itch.io/jam/wizard-jam-7
Hello and welcome! Wizard Jam is the bi-annual Idle Thumbs community-run game jam.
Wizard Jam is not a contest; the main emphasis is to celebrate the Thumbs community through sharing and collaboration over the course of a fortnight. We write devlogs and post GIFs. We offer support and volunteer music, sounds and other assets. We play each other's games and stream them. It's a lot of fun.
The other thing we try to emphasise is encouraging people to try making something new and unfamiliar; or to try game development for the first time entirely (quite a few of the entries we've had in the past are from complete first-timers to gamedev!). We run the jam over the course of two weeks to give people the room to try something weird and see how it turns out.
Use this subforum to make development log threads, recruit folks, and chat about development related stuff! There's also the game development subforum and the #wizardjam slack channel. If you aren't a already a member of the slack group and would like an invite, send me a private message at @zerofiftyone and I will make sure you get access.
Wizard Jam - Friday 8th June to Sunday 24th June
Showcase Weekend - Saturday 30th June to Sunday 1st July
Choose an episode title from any show on the Idle Thumbs podcast network and use it as a theme prompt for your game. Use this site to browse through show titles: http://randomthumbs.danjohnmoran.com/ (Thanks to Broxxar, Panzorfork & matt.ishii for providing the site)
- This jam is not a competition, and there is no minimum level of game development experience needed to join. People from all backgrounds are welcome to participate. If you're new to gamedev, let us know! Join us on the forums and on Slack; where you'll find help, advice and encouragement from the community.
- Entries containing any form of harassment or hate-speech are not permitted. Anything crossing into this territory will be removed.
After the jam finishes, we'll be hosting Showcase Weekend; an opportunity for everybody to step back from the game making process and look at what everyone else has made; with an emphasis on giving feedback and comments to fellow creators. It's covered in the schedule below, and there'll be more details to follow.HERE'S THE PAGE WHERE YOU CAN SUBMIT YOUR GAME : [https://itch.io/jam/wizard-jam-7]
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Browse Past Wizard Jams:
Wizard Jam (Apr 2015)
Winter Wizard Jam (Nov/Dec 2015)
Wizard Jam 2016 (May 2016)
Wizard Jam 4 (Nov/Dec 2016)
Wizard Jam 5 (Jun 2017)
Wizard Jam 6 (Dec 2017)
WIZARD JAM X - Welcome Thread
in Wizard Jam
Posted
Hmm I think you might be the first to mention it!