zerofiftyone

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Everything posted by zerofiftyone

  1. Amateur Game Making Night

    Good luck! Hope your game gets approved.
  2. Unreal Engine 4 Thread

    Well dang. Guess I should make more regular backups now that I'm also using 4.4 preview. Did you lose anything else in the crash, or just the widget you were working on?
  3. Amateur Game Making Night

    As far as I know, the features for the free version haven't yet been announced. Edit: can someone remind me again why the sad face a crazy tomato in these forums?
  4. Gamescom 2014: Sprechen Sie deutsch?

    Are you talking about Smite or just generally? Because Smite has been available on PC for a while now.
  5. Gamescom 2014: Sprechen Sie deutsch?

    Interesting. Maybe somebody at Microsoft listened to that episode of Idle Thumbs
  6. Gamescom 2014: Sprechen Sie deutsch?

    Wait, are these big conferences a new thing for Gamescom, or have they always been there? For a second I thought I was reading a thread for E3 until I re-read the title.
  7. Unreal Engine 4 Thread

    If/when you decide to try it out and have any beginner questions, share them here and I'll do my best to help out.
  8. Unreal Engine 4 Thread

    I would also say it's well worth it. I subscribed to my first month for similar reasons to you; I just wanted to try it and see how it compared to Unity3d. I was pretty happy with it from the get go; the tools are really nice to use and it's pretty quick to learn how things work.
  9. Unreal Engine 4 Thread

    Whoa nice!What kind of work was involved in porting it, and how long did it take? InFlux was made in UE3 right? So did that make things easier? Seriously though, that lighting.
  10. Unreal Engine 4 Thread

    Well there's no retro appeal for the style, and it's not particularly trendy in the way pixel art is (to my knowledge), so I wouldn't think so. The only thing in common is that both styles lack the detail of photorealism, but I suppose you could say that about a lot of styles. I did once find a tutorial for player facing grass, I'll see if I can find it if you're still looking for a solution. As Lacabra said, it's not too difficult to setup using Blueprint, so that could be an option.
  11. Nuclear Throne: Oh! I accidentally ate my gun.

    You don't? When you buy Nuclear Throne it's in your library forever. Unless I'm misunderstanding something and you're referring to the MoJam prototype, which I think is totally fair to charge for separately. I came home from work last night and played some Nuclear Throne. I was apparently on a hotstreak because I managed to get to the ice world boss twice in a row which is a personal best for me. Does anybody know how the giant weapon chests appear? I found one while I was playing and I'd never seen one before.
  12. Spelunky!

    Speaking of Spelunky lyrics, does anyone remember this? https://twitter.com/nickbreckon/status/400435510398566400
  13. Nuclear Throne: Oh! I accidentally ate my gun.

    That's fair. I would say that Nuclear Throne is one of the few Early Access games that is worth buying in its unfinished state, but I suppose part of the value is in being able to play new builds which you just watched being made a few days earlier.
  14. Spelunky!

    Hey it's surprising to see Far Cry 2 on that installed games list. I wouldn't have thought it was in your wheelhouse. Hmm.
  15. Spelunky!

    Yeah, there's something hilarious about dying in 1-2, and then finding out on the leaderboards that half of your friends also died on the same level for probably the same reason.
  16. Nuclear Throne: Oh! I accidentally ate my gun.

    I've really enjoyed following the development of this game. On most weeks, I try to catch one of the development streams, then on Saturday/Sunday I play the game and get to see a bunch of changes and additions that were worked on during that week, sometimes on the stream. It's a really nice system they've adopted, and I hope to see more games made in that way. I enjoyed Amnesia Fortnight for similar reasons.
  17. Twitter :)

    I tend to use them as a bookmark function too for the most part.
  18. Amateur Game Making Night

    Cool! How long have you been working on this? What you've shown so far looks really polished and nice.
  19. Amateur Game Making Night

    Duuuude. This game is genuinely exciting to me. Are you planning to adjust the ramp to be less steep, or are you finding another solution? I seem to remember Micro Machines v3 handling it by making the tip of ramp surfaces suddenly change the player's speed so that the player doesn't have to approach the ramp at full speed in order to make the jump. The result is an overly cartoony effect, so it may not be appropriate to your game depending on what tone/feel you're going for, but it's a suggestion nonetheless. (The effect is subtle in this video, but you can see it if you're looking for it.)
  20. Unreal Engine 4 Thread

    I shall look forward to that video! I've been checking out the updates on your blog and it's quite interesting to see the engine being used in such a different way to how I've been using it. Looking at some of the things you've built it's fun to try and figure out how it may have been implemented based on my own limited knowledge of how the tools work. Are you working on it solo or with a group? My game is called Laser Bash, and it's a local multiplayer party game for 2-4 players. It's something I've been working on for a few months now, in spare evenings and weekends. Over the past few years I've gained an appreciation of local multiplayer games (such as Nidhogg, Samurai Gunn etc); and through playing a bunch of them and being somewhat interested (albeit inexperienced) in gamedev, I decided to try making my own. The setup is basically four players moving around and shooting each other in a top down arena (imagine the layout of something like Bomberman), but there's a (hopefully) interesting shooting mechanic involved which influences the way you play. The game is still in a fairly early state at the moment; I've not had quite as much time to work on it as I'd like. Development has been fun so far though. Since I started this project I've pretty much stopped actually playing games since I now get enough entertainment out of making this one. In general news, I should mention that this is happening today: https://forums.unrealengine.com/showthread.php?27034-Twitch-4-4-and-UMG-Preview-Part-1&p=112603 This week's livestream is going to be covering the new UMG tool that's coming in 4.4. I've been chomping at the bit for more information on this, so consider me hyped.
  21. Amateur Game Making Night

    This game is looking more and more awesome each day. Some seriously nice work here.
  22. Unreal Engine 4 Thread

    UMG is a lot more powerful and is (although rough at the moment) quite a lot nicer to use than the old system. A few days ago they published a draft documentation for the 4.4 version: https://forums.unrealengine.com/showthread.php?25533-UMG-Documentation-for-4-4-Preview&highlight=umg That artwork looks real nice. I love low poly stuff. How long have you been working on this? I guess I should also share what I'm working on. I'm making a local multiplayer arcade game, and so far it looks like this:
  23. Idle Thumbs 168: I Like the Hair

    Man, I forgot how nice that pixel art Steve face was.
  24. Amateur Game Making Night

    This is really nice. I especially like the look of the directional shake you have there.
  25. Unreal Engine 4 Thread

    Yeah, I've decided to pass on using it for that reason. One of the downsides to the rapid pace of engine updates being pushed out is that the documentation for newer features is pretty slow. I've been following the progress of and attempting to learn how to use the new UMG UI system, but without docs it's hard to get a grasp of how everything works. Are you looking into using the behaviour tree stuff for a project you're working on, or are you just getting familiar with new stuff?