Enjoyed the episode. And really dont want to blow my own trumpet, but am going to do so anyway. Well just a little
A number of issues you had with WitE I tried to have adressed in Decisive Campaigns : Case Blue.
Among them DC has movement penalties for hexes where combat occured so it makes exploitation after a long battle not very effective.
Also high command in DC is forcing you to play in a suboptimal/more historical way giving orders like: "no you dont, you will hold Stalingrad indefenitely" or "take Voronezh within 6 turns". If you run out of "prestige" it could end the game for you due to being dismissed by the supreme command. (read: Hitler/Stalin)
Furthermore I added a 1st Panzer Army campaign in which you troops transfer from scenario to scenario in a 4 scenario mini campaign, so it matters what you do in the previous scenario.
If you like the eastern front you might want to give this game a look. Or maybe you already did
Keep up the good work with the podcast show!
Best regards,
Vic