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Everything posted by gerbilsinspace
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[Release] Unmasking the Brain Burglar
gerbilsinspace replied to gerbilsinspace's topic in Wizard Jam 1 Archive
So today I've spent more time stripping out the game, and I'm focussing on npc AI. I've manage to make it so that both the enemy and npcs want to walk towards each other, but I've somehow made it so that they cannot walk at all. I was being too clever trying to tie up all the movement code in one place. Now the enemy needs to worry about hitting npcs as well as the player, that code got super complicated for my dumb brain, so back to writing the movement code per type of character. This has been a slow day. I've had around half an hour on the bus ride home, and I keep getting distracted by, you know, playing the game. -
[Release] Unmasking the Brain Burglar
gerbilsinspace replied to gerbilsinspace's topic in Wizard Jam 1 Archive
A playable build is available here. At the moment the web version is an older version, as it is more exciting than my stripped down version. This version doesn't match the tutorial exactly - I removed the food score, and added a pixel enemy for testing. All art and music is from the tutorial. -
[Release] Unmasking the Brain Burglar
gerbilsinspace replied to gerbilsinspace's topic in Wizard Jam 1 Archive
I've been able to team up with an awesome illustrator, @meanhouseart, so very soon I should be able to start showing you what this game looks like. As an update, at the moment I'm still stripping out the finished tutorial game, to get the game ready for my mechanics. I would like to research more about ai scripting, because it is easy enough to enemies in the current build of the game. their pathing focuses on horizontal movement rather than vertical, so as long as you are out of the way of the enemy on the horizontal axis, it is easy enough to avoid them. That being said, as the main character isn't going to be getting attacked by the enemy, this may be less of an issue. In enemy vs npc hot action, maybe it will be okay that everyone walks like crabs in this game. I'm really looking forward to seeing how the art starts to take form. Hopefully with the art I can start to pick some music that fits stylistically. All the things! -
@meanhouseart Hi, I'm working on a simple 2d game, and if you are willing to do some artwork for it, I would be very much appreciated. I'll send you a private message for more details. Your work on your website looks gorgeous.
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[Dev Log] Don't Look at Me, I'm Hideo (GDC '09)
gerbilsinspace replied to Jon N/A's topic in Wizard Jam 1 Archive
This sounds cool! I really hope I get to play it. I've just started game dev myself, and I really felt good about finishing my first game. I hope you get to have that feeling. If you need any help, please ask. I'm new, but I'll try to help. -
Oh man, I'm going to have to step up my sprite game. This looks cool!
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[Release] Unmasking the Brain Burglar
gerbilsinspace replied to gerbilsinspace's topic in Wizard Jam 1 Archive
I have managed to complete the tutorial, except for the sound, which I will do tonight. After that I'll be stripping out the mechanics that I don't need, adding a menu, and start to plan out the enemy and the npc AI. Overall, I'm happy with my progress. The tutorial through me off guard on a few things. Note to future self: GameObject.Find() doesn't work when your GameObject is hidden. Two hours wasted. -
[Release] Unmasking the Brain Burglar
gerbilsinspace replied to gerbilsinspace's topic in Wizard Jam 1 Archive
I can't tell whether you are talking about my first ever game, or my primary idea for this game jam, so if it is the former, here is the link. It is a procedurally generated infinite runner where you attempt to chomp as many puppies as possible. I was very happy with how it came out, but it isn't remotely perfect. Sometimes the player cannot double jump, when they should be able to, and the unity web player version had a persistent bug where the character kept falling through the world. I didn't have enough time to fix that one, so I removed that option, so it is download only, sorry. In terms of my new game, I've made some pretty good progress, my level is generating quite nicely. I'm using the art assets from the tutorial so there isn't much to show, but I'm quite happy with how much I managed to achieve in a few hours yesterday. I'm hoping that I'm going to be able to spend most of my time making gameplay tweaks on the development side, rather than sheer implementation. -
[Released] ROBOT NEWS by me, Dinosaursssssss
gerbilsinspace replied to Dinosaursssssss's topic in Wizard Jam 1 Archive
Oh man, I totally get what you mean by the pastel look. It looks great. -
Wizard Jam - Idle Thumbs Game Jam Interest Gauge / Chit Chat corner
gerbilsinspace replied to Dinosaursssssss's topic in Idle Banter
Oh boy, I've just finished my first game with the giant bomb game jam, and it looks like I'm creating my second game for this one. Hopefully I can go a little bit more in depth that a single button infinite runner this time.