gerbilsinspace

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Everything posted by gerbilsinspace

  1. Screenie? Thanks for your suggestions! Keep them coming! It would be best to add any suggestions here, as slack eats them, so, so quickly. Update: This could end up being frog fractions 2. I'm focussing on packing this thing full of inside jokes and easter eggs, and as such, I can't share much. I promise for everything I share publicly, there will be at least 10 hidden things. I've just added anonymous authentication, which means that your game will persist over multiple playthroughs. Wiping cookies will remove the reference to your id, so you can start again. Or wait a fortnight, whichever is sooner. This is turning into a beast, and I love it.
  2. if there is not a "Glasses Glasses cheat code I will be highly disappointed. Well done on the model!
  3. [Release] Now You're Let's Playing With Power

    Man, you are making me both want to purchase some expensive equipment, and for us to do the WizVRd Jam. Hope it goes well!
  4. To help with giving us your best clips from Idle Thumbs, we have teamed up with Idle Thumbs Simulator 2000, to give you an easy to use form. Help us, kick ass, and be awesome.
  5. Hey! How is your best baboo? Will it wow? Would you like to be in a community soundboard? send baboos to baboo@soundboard.cool, and your baboo will be delivered for the world to hear. To help with other sounds, to make it easy, send me the video and the time the audio starts, with the wonderful help of Idle Videos. I'll make the tracks for you.
  6. I think that I should be able to work with both, but I am working with MP3s personally.
  7. The Happy Thread

    I learned about the early bus to work a few days ago. This means I leave work early, and I get to have an extra few hours a day with my wife, and I get to use my bus commute as waking up / messing on the internet time. This makes me very happy, if slightly sleepy.
  8. Idle Santa 2015 - Giftees sent out! Get gifting!

    Sorry for necroing this thread, but my gift arrived! It would have arrive slightly sooner, but Customs were holding it hostage like the Mafia that they are. Also apologies on the grainy photo, when I get this beauty in a frame I'll use the DSLR for a better quality photo. Thanks for this! It really is a nice piece of art, and now I have a foothold on getting more Video Game artwork on the walls here. My wife isn't a video game fan, but she likes this, so it'll probably go up in the living room somewhere. Thanks again!
  9. Ludum Dare 34

    I didn't participate, but I checked out your game. like the comment on the page, I found the game to be rock hard, but I did enjoy my time with it. congrats!
  10. [Dev Log] World of Blanks: Gunnin' Six

    in terms of character choice being ignored on death, that was because the character selection was always active. when you pressed left or right, it changed character in the background. oops. although I have dome more work on the menu, I'm still not one hundred percent with it, so if you have any tutorials on how to implement a less buggy menu like that, I'd be happy to receive.
  11. [Dev Log] World of Blanks: Gunnin' Six

    thanks, that was really helpful. In terms of why some characters could and couldn't jump, I'm not really sure, and in an ideal situation, they would have been based off the same prefab, with switching out of animators. i couldn't figure out how to do that, so i ended up duplicating prefabs, some of which didn't work. I've duplicated them from ones that do work, and now every character can jump. Each character now faces the correct way, although the positioning of bullets are still off, the bullet starts firing from behind them. I'm waiting for redone sprites facing right for those. The death animations are broken at the moment. eventually, the characters should fall to the floor properly, with a collision box to match. once again, ran out of time on that. I will look into the 2d character controller, you are the second person to recommend it to me. I didn't use it for the jam, because I had spend 4 days working in ue4 to realise I couldn't get shared keyboard working. as i had 2 days to work on it, and I found a tutorial by the unity guys to set it up, I followed the tutorial like gospel. now I have a broken base to work from, I'll implement the 2d character stuff with that. That was really useful information, thank you. When I have a more solid build, I will probably come back to you for advice.
  12. [RELEASE] Happy Happy Krampusnacht

    well, I am treating this game as a recommendation to try out construct 2. Congratulations, this is really good!
  13. [Dev Log] World of Blanks: Gunnin' Six

    Of course we will be making this less buggy. as the sole developer on this, I apologise for the state of the build. I have a fix for the random character switching. turns out, you could control the character select menu throughout the entire game, making you switch characters. I'll have a fix for the characters being broken tonight. @Broxxar when you say the game is a buggy acid trip, can you explain a little more? The reason we don't have a web build was because there was some weird stuff going on, with textures from the ground flying around in lines across the screen. is that what you saw? Or the fact that characters were broken, and your character choice was ignored on death? any other bugs you have found? Thanks, and apologies, Joe.
  14. Walking in a WINTER WIZARD JAM

    Thanks again guys for a really good time. Will see you again in half a year!
  15. [Dev Log] World of Blanks: Gunnin' Six

    EDIT: http://gerbilsinspace.itch.io/world-of-blanks it is released! OK. I'm just about to put up the build for the jam. I'm putting up the mac build now, and the windows build when I get access to one to test it in the morning. If you are going to play this game, here are a few things to note! Firstly, the controls! in order to select your character in the character select screen, it is E player 1, Left Alt for player 2. as soon as both have pressed, the game begins. Secondly, I strongly recommend choosing Three Point Shot and Missunderstood, the glitch character. I recommend this, because the other two are very much broken / work in progress. if you want to not be able to jump, and not move as quickly, go ahead. After those caveats, I am pretty happy with this. As long as it isn't completely buggy over on windows (Like last time), I'll be happy. I'm going to finish this game up a few days after the jam has ended, as these assets deserve a working game.
  16. [Dev Log] World of Blanks: Gunnin' Six

    Ok, now we have a built built in unity, as I wasted around 3 days in unreal trying to get shared controller support. unity have a video by the devs explaining how to do it, and although it isn't as smooth as it could be, the instructions worked, and we now can control 2 characters. So, as I built this in a new engine, there is some things that we are further along with, and some things further behind. I firstly need to stop a player from being able to shoot themselves in the face. Then, it will be character select.
  17. [Dev Log] World of Blanks: Gunnin' Six

    So much for having working multiplayer, as soon as I built it for my mac, rather than running it in engine, the second player didn't want to show up. I've got a demo project that shows how to fudge it, and I'm trying to slam that into our game, hopefully this will be done in time. ugh.
  18. Idle Santa 2015 - Giftees sent out! Get gifting!

    Ahh is it christmas yet? Has anyone received anything?
  19. [Dev Log] World of Blanks: Gunnin' Six

    Ok, to round off the day, we now have bullets, that get fired, and knock back both the shooter and the victim. nobody dies yet though. we don't have the blanks mechanic yet, but that is for another day (tomorrow). I'm very happy with the progress I have made today, but now, I need sleep.
  20. [Dev Log] World of Blanks: Gunnin' Six

    We have 2 player character movement! Now to the shooting
  21. [Dev Log] World of Blanks: Gunnin' Six

    Let's do this. Firstly, with a gif. I am terrible at making good quality gifs. if you know a decent gif maker for macs, hook me up. http://gfycat.com/SleepyVillainousAldabratortoise This has been a massive learning curve for me, as although I've made a few games for jams before, this is my first multiplayer game, and the first game of mine in Unreal Engine 4. Zerofiftyone has been a fantastic help, answering all the beginner questions. You can tell I've asked him from the look of our background. So the plan is to have a single scene game, where you transition into scenes by dropping in from above. Player 1 starts from behind the logo, and falls down into what will be character select. Here we will show the different controls for each player (sharing keyboard, if I can figure out how). the player stand in a character select section, and each time they press up or down, curtains will surround them while the character sprites change. when each player is done, they will stand on their own trapdoor, and then fall through into a randomly chosen level area. From there it is a 2d side scrolling game, with most of the bullets being blanks. I still need to implement this, as I am fighting with getting player two to move at all. best of three, show winner screen, then restart game, close or credits. Things to do: Player 2 character movement. Spawn and fire bullets. Instant death and respawn. Character select level select. We'll get there!
  22. [RELEASE] Button Frenzy

    How long have you been making 3d models and generally making games? Your stuff oozes style, and gets me all inspirational to follow in your footsteps.
  23. [Release] Downchimney Simulator 20X7

    wow, this looks really cool! Looks like it has some pretty solid game feel, and the artwork looks great!
  24. Idle Santa 2015 - Giftees sent out! Get gifting!

    Everyone has you, don't they?