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Everything posted by Joewintergreen

  1. Plug your shit

    Nope! *googles*
  2. Plug your shit

    I never do this, but I did a Me Talking Over Video video. This one is about the ways in which Unreal Engine level design has a lot of catching up to do when compared to Quake 1's (in one important respect, anyway) if it's planning on targeting smaller developers more now. More specifically it's about how editing CSG in Unreal (including 4) sucks, and why that is something that should be fixed instead of handwaved away as not being a big deal. Like I said I never talk to microphones so I'd dig any feedback on how I could be better at it (other than just getting a decent microphone).
  3. Plug your shit

    Yeah, you really shouldn't have a design that needs instructions at the top for a portfolio site
  4. Unreal Engine 4 Thread

    Hey yo, I have a bunch of 30-day UE4 codes to give out. It's only a 30 day subscription but you don't have to stay subscribed to keep access, so you're basically getting a free copy of UE4.6. I'm aiming to mostly give them out to people who can't really afford the $20 themselves, so if that's you hit me up
  5. Making a game inspired by Far Cry 2

    Oh hey Dan! I only just saw this. Shall try the new build when I get a mo.
  6. Amateur Game Making Night

    That is Futura. Thanks! The asteroids float past the ship continuously, the ship appears to spin very slowly (star/sun position etc) and the monitor plays the awesome Impromptu logo video on loop.
  7. Amateur Game Making Night

    I made a menu for spacething! It works and everything
  8. Amateur Game Making Night

    That kind of makes me think of a Valve doc I read all about the L4D AI director, which is of course basically keeping track of a huge number of variables from gameplay, drawing conclusions from them (each player's stress level as a percentage, for instance, based on health, ammo, proximity to rest of team, how many people are left, how long it's been since they've found anything, what weapon they've got, how far through the level they are, number of zombies in FOV, a ton of stuff like that) and changing where the game goes from there. I wish more games had as much going on invisibly in the background, because I feel like it massively subtracts from the experience of a lot of games for me when information like that is exposed in some way, especially through menu systems. For instance, for me, Skyrim would be a much much better game if you just made all attribution of skill points and perks automatic based on how you play (to some extent it already does this) and just never shows you that information, instead of saying "+1 athletics" when you jump 50 times or whatever. So the effect would be, you start playing and you suck at archery, but your skill level in the game (and the variables that affects) change the more you do it, so you feel like you're just organically getting better at archery and ideally probably can't even tell if the game is helping you do it. I guess I'm feeling rambly today
  9. Post Your Game for Playtesting and Feedback!

    I read both of these ages ago but totally forgot to reply to them which is terrible form, sorry you guys Yeah the skybox is super not good right now. I haven't bothered making it nice because I'm not sure if I'm gonna do some cool randomised/procedural thing with it and change it up based on what's happening in the game. I put a sun in it today though! Thanks! This is rad stuff to hear. It's interesting that you cast the computer as female. It was always male in my head, but I think it's probably best left unspecified, unless it ends up having VA or something. I don't really want to do that, but maybe people don't want to be reading all the time? Thanks for playing you guys!
  10. Amateur Game Making Night

    It's really rad what you can get done in very little time sometimes. FOR INSTANCE: I just made a sick rotating 3D holomap for Spacething that updates as you renovate the ship!
  11. Unreal Engine 4 Thread

    I routinely work in UE4 on my laptop, just fyi. It's a pretty good one though, GeForce GTX 765M
  12. Unreal Engine 4 Thread

    I guess you need DX11 for the editor, is that it?
  13. Unreal Engine 4 Thread

    Remember, you can keep using that version forever even if you cancel your subscription
  14. Plug your shit

    Oh man, I played that. The computers at my primary school had it. The backgrounds were in some format savable by ms paint, so I would open them up and write crass but subtle graffiti on the walls and people would spot it later and be weirded out. In hindsight I guess that was probably my first foray into modding.
  15. Amateur Game Making Night

    It's a pretty tame one anyway I think. I was having problems with getting correct camera roll so I kept it pretty flat.
  16. Amateur Game Making Night

    This week I got my Oculus DK2, and today I took one of the levels of InFlux that I revamped for the UE4 Marketplace and, using Teddy’s rollercoaster plugin, added a rollercoaster. It’s basically the same exact thing as the living room Rift Coaster you might have played except it’s in some cool lava-filled caves. It might have higher system requirements, not sure. Download link.
  17. Amateur Game Making Night

    I'm not familiar with this term so you guys just seem weird
  18. Amateur Game Making Night

    Yeah that looks really really cool dude. Local multiplayer, yeah?
  19. Organising Yourself

    Mostly I end up just keeping it all in my head unless I'm full tilt on a particular project. When I am, Trello is really good. I used to use Pivotal Tracker but then they made it cost money I think.
  20. Post Your Game for Playtesting and Feedback!

    I upped a new build that has saving and stuff. I lost track of other stuff that might be different
  21. Amateur Game Making Night

    New build with the saving and stuff, feed me back bros
  22. Amateur Game Making Night

    It is planned
  23. Amateur Game Making Night

    Today and yesterday I pretty much re-did every blueprint in Spacething so that it would be much much tidier, more legible, easier to build on, and particularly so that it would be easy to save and restore ships. So now you can load up a cooked build, renovate the ship all you want, press F6, quit, go back in later, press F9 and your ship is back like it was. Siiiiiiiiick. You can also save edits made in play-in-editor, so I can, in the editor, start playing, renovate the ship a bunch, press K, and jump back into editor mode, keeping all the changes I made "in-game". So you can just use it as a quick level design tool thing. Best!
  24. Post Your Game for Playtesting and Feedback!

    That's the right .exe. Probably you need this:
  25. Post Your Game for Playtesting and Feedback!

    I forgot to actually post this in the relevant thread. Here is a super early build of Spacething, a game I have been working on for a few weeks where you talk to a computer and renovate a spaceship. Currently that is all it is. Windows build.