atte

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Everything posted by atte

  1. I saw it when Steve retweeted it: https://twitter.com/tommchenry/status/653464644066131969
  2. I managed to finish a run and the final segment is intense. The game is so filler free, confident and full of interesting design decisions that it is really amazing Ojiro Fumoto started making games just 1.5 years ago!
  3. Twice a year Wizard Jam™ sounds good.
  4. Most relevantly, soma is also pretty/cute/sweet in finnish...
  5. Amateur Game Making Night

    It's ending really soon, but here is GameMaker: Studio Pro for 6 dollars! https://www.humblebundle.com/weekly
  6. Game Jams

    Hubble Garble Submitted! I did not have a chance to actually test this with another player so here's a gif of me playing against myself.
  7. One cool little thing about Super Mario Maker is that Koji Kondo made some new authentic old Mario music!* , , , Other random Kondo fact: He did the music for Yume Kojo: Doki Doki Panic, so musically it was a Mario game from the beginning. And that reminded me of: SMB2 is a dream and SMB3 is a stage play so I'm hoping that a Really New Super Mario Bros on NX will have a twist ending where it is revealed that you have just been playing some random Mario Maker levels... Though that stupid subtle drop shadow** would give away the secret immediately. * Learned that from Super Marcato Bros podcast 179 ** Is it in there just to spice up the old graphics or did Nintendo want a clear visual element that says "Hey this is not an actual classic Mario stage!"
  8. Game Jams

    I've been having fun creating these fake Bubble Bobble assets. Now I just stare at the code until the game is magically not boring and obscure anymore! hubblegarble.mp3
  9. Game Jams

    The secret theme is TWINS!... Which is kind of hilarious because I was going to make a bootleg Bubble Bobble game anyway.
  10. Game Jams

    Gamemaking Frenzy: DUPLICADE is starting tomorrow and I quite like the rules:
  11. That is so nice to hear! Mega Man 1 is my favourite, mainly for nostalgia reasons but the whole NES hexalogy is near to my heart. The compilation extras are quite nice: It's cool how you can watch challenge replays from the leaderboards and I loved the museum art collections. Have you seen 'No Sleep Until Clear!' also?
  12. Games w/ Level Editors

    Flywrench - a very simple game with a very simple level editor. It has surprising amount of depth hidden in its plainness and trying to create a level that is actually somewhat interesting or enjoyable to play is an intriguing challenge.
  13. The new Flywrench is brilliant, but I'm worried that I won't be able to finish it, because in the final planet the difficulty goes from a highly stressful challenge to a complete flapcrashcrashflapcrash-nightmare. Sadly the free original is not available anymore(?), I would have recommended checking out at least that version because Flywrench is such a great modern arcade game. Edit: Finished it! With 8858 crashes...
  14. I had not noticed this little Nick "Nick Breckon" Breckon easter egg before:
  15. I'm making a 6 game compilation and trying to stay roughly in NES limitations (I'm somehow still not bored with NES fetishization). The games are based on: Episode 5: The Wizard Episode 55: His Cyborg Familiar Episode 67: Dot Gobbler Episode 84: Nineties Cockpit Freakout Episode 105: XCOM Obama Episode 156: The Holo-Violator I'm using GameMaker, Photoshop and Reason. This is a pretty ambitious idea, but I think it suits jamming also quite well because those actual X in 1 game cartridges had pretty weird and rough stuff in them. I have gameplay ideas for all of these titles but I'll write about them when I have something to show. The biggest question is can I survive this without making another Zelda II screen parody... Here's the first versions of the title screens. Dot Gobbler and XCOM Obama are quite obviously modified from existing pictures, and I'll probably change and simplify them some more.
  16. Right after the jam ended I got sick for two weeks (pretty mild but resilient flu) so that was a natural forced break from this. I've been doing now some audio stuff and thinking about the gameplay changes I want to make but when there is no actual deadline anymore, progress is veery slow. But I really appreciate all the positive feedback and want to see this weird thing in a more finished state so I will try to work on it more regularly.
  17. Thanks for the mention, Wizard Jam was a great experience! I was playing Mega Man 5 today and met some kind of prototype version of that tomato robot, this one just throws raw tomatoes at you.
  18. You can attack/bounce off things with them.
  19. The Wizard's pointy shoes pop out when you press S in the air. Here's a track I made for Gobbler: dot gobbler theme.mp3 (it is based on this )
  20. Unfortunately I can't make a Mac build with the free version of GM that I have. At some point in the future though I will certainly upgrade as I really enjoy using GameMaker (pro + mac export seems to cost $150).
  21. Thanks everybody! I'm very excited that people are playing my weird interactive-comedy-game-parody-homage-experiments. After making a new version of this collection (add audio, redesign some levels, minor visual fixes) I'm going to think about expanding maybe Gobbler and The Wizard as standalone things. Deciding to make Dot Gobbler into this primitive dungeon crawler was a huge stab in the dark for me because I'm not an experienced programmer at all and had never made anything like it. I managed to brute force it together and I like it alot too, but also the idea of expanding it kind of scares me. The Wizard's mini epic quest is one of my personal favorite things in the collection. I was quite annoyed with myself when I realized I wasn't going to have time for the audio. If I had downscaled couple of the bigger games or had fewer games to begin with I would have been able to make a more complete experience. But then again I had great time making all of the games, and my main focus and interest was on visual comedy and details from the beginning. My twitter is @AtteOkkonen though I use it just for following people, but someday If I have something really interesting stuff to share I might start using it more. +ProTip: Alt + Enter for fullscreen
  22. Got to the end credits, and really liked it! I'm pretty sure this is secretly either Frog Fractions 2 or Fez 2... I think it's cool that you took a very specific and weird (in the context of making a game about) episode title and really delved into what it could be. I was tapping the space key in rhythm with the Pause Theme and when the credit screen popped up the abrupt silence and darkness was effective. The best experience would probably be if the player would not have seen any of the glitch/weird stuff beforehand, but then they might have not even tried it or stopped playing before all the strangeness.
  23. http://atteo.itch.io/introduction-to-video-games I feel throughoutly introduced. I hope there is no(t many) game crashing things hiding in it as the final checking and testing was done pretty hastily. Also there is no sound... I blame the Wizard for seducing me to work on it for days. But I'll definitely keep working on this post jam, adding the audio and doing some actual level design (...as most of the levels are still pretty random placeholderish stuff). I did have fun and also learned alot.
  24. I think the days are still somewhere around 24h here, but infinite freetime (aka unemployment) helps alot. The more traditional games (Cockpit Freakout, XCOM Obama, The Wizard) are eating the hours though in an alarmingly fast pace, but with the extended deadline I'm sure I'll get everything into a somewhat finished state.