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Everything posted by Badfinger
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I assumed it was the developer that made Mark of the Ninja.
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The Business Side of Video (Space) Games EXCLUSIVELY ON IDLE THUMBS
Badfinger replied to Henroid's topic in Video Gaming
How would you do that if the next Civilization launched as a broken mess? For that matter, forget the 2 hour window. What if you were one of the "less than 5%!" of people who got fucked on your Fez save after a patch and you were 12 hours in? I would want my money back immediately. I lost my New Vegas save 15 hours in because of a bug that corrupted my save, and was so annoyed I never got around to starting over. That's a broken, faulty experience that I think would be within my rights to request a refund for under a system that actually protected the consumer. I don't know that I personally would request that, but I'd be sympathetic to someone who did. Devil's Advocate of my own Devil's Advocate, I can also see Bethesda pushing back on my request because their huge, complex games can't possibly be tested on every computer configuration and thus can't be guaranteed perfect. While this is a reality of development I understand and think they would have a leg to stand on, it doesn't mean it's actually right. -
The Business Side of Video (Space) Games EXCLUSIVELY ON IDLE THUMBS
Badfinger replied to Henroid's topic in Video Gaming
I appreciate some of the concerns small, boutique developers have about the perils of a return policy, but for nearly 10 years now consumers have had no explicit power or recourse over their purchases except abstaining from purchasing. I hope Valve is serious and proactive about protecting small studios that make "Return Window" sized products, but consumers need and deserve the protection from an avalanche of garbage much more. -
No it isn't. Those aren't quest lines. In other words, if I'm a dude who just likes flying a spaceship and finding the best prices for things and don't look at the job board, that affects me 0% except if commodity prices change. It could all happen and I would potentially never be aware of it. That system is explicitly opt-in, as are all the gameplay systems in Elite except being interdicted. I'm, spitballing here, talking about having done something and then you get a message from an NPC or when you go to the job board there's a different subsection with something specific that's a new chain or type of things to do that reflects an actual mission or haul you did. I played for hours before I realized I had gone from being near Federation systems to Empire systems or whatever. I am trying to tread carefully here, as I'm probably dangerously close to "this isn't that game" territory or the dreaded "you don't like what this game is". I feel like it could be and isn't, and I thought powerplay would push some options in that direction and just feels like it's another thing to haul around but this time it's to a specific place.
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I was hoping powerplay would be a system you would engage with without having to explicitly opt in, and it doesn't seem like that's the case. In other words, if I was already doing station missions, that would start having ramifications on system politics that would open up even more options and quests for me and maybe even start to build some story. That doesn't seem like what it is, though?
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Can someone give me the dunce version of Powerplay? If I play the game by being involved with station quests, am I making progress towards something? It seems nebulously good, but in ways I'm not sure I am interacting with. Is it like generating overarching stories?
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I'm not the only one here that subscribes to the right?
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I realize a single box of tea is not a giant commitment, but there are a bunch of tea makers that will also send/give you samples if you wanna go down that route. I was gonna message you the Yogi Tea sampler thing, but the Indian Spice isn't part of their promo right now.
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Good. Dwarves are my favorite, too. I RP'd a dwarf for 10 years in a MUD. I ain't giving up that connection for nobody. Hah. I had a Tauren named Taurbroiled. I was pretty proud of that. One of my consistent female character names is Clarise. I really like that name! I think it is a good and versatile character name, and outside of punsville I try to make names that make sense as a name. You can understand the amount of times I got "Hello, Clarise". It was a lot of times. The name was not a reference to Silence of the Lambs. I mostly took to responding with a cheerful hello! Isn't there a Thumbs Mumble or Ventrilo server? I remember having an excellent time doing DayZ stuff the twice we were able to get people online and organized. We may have also done VOIP for DIablo, and the folks who are doing the D&D campaign were super swell even though I'm obnoxious and then immediately had to bail. Badfinger is a name I spun off of Goldfinger because I thought I was ~cool~ and #edgy#, as in the bad finger that pulls the trigger. It was like 5 years afterwards I found out they were a sad Beatles-lite band, but now that's part of the joke.
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You might have had an herbal tea rather than "actual" tea? I got a box of India Spice tea through a promotion years ago, and it does not contain any tea leaves but it was really good. Lots of cinnamon and cardamom and stuff, and then some black pepper to give it some spice. Not to shill one company or anything, but I liked it and it sounds similar.
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Dibs you make delicious looking food. Your photography and presentation are great. You could totally get away with being a self-indulgent food blogger. I would support you in that endeavor.
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Official Giant Bomb Thread Mostly for Complaining About Dan
Badfinger replied to tegan's topic in Idle Banter
Definitely not true. There are lots of other factors that go into a 5 on 5 game, but the last Lord released had I believe the lowest sustained win rate ever since people started collecting that data. Funny enough, one of the constant balancing struggles League has is making sure some of the original 40 heroes released aren't too strong. There are pro games where the entire lineup is from pre-2011 from time to time. Riot has a vested interest in keeping the game balanced, because their competitive scene is so popular. I have spent a decent amount of money on League ($80-100 probably?) and I am happy to have paid. I'm at the point now though where I'm so deeply invested in the infrastructure that if I want to get a non-cosmetic that you can get for sweat equity or cash I can just instantly get it because I've been playing so long. Actually, comparing the money I've spent to League to what I've spent on Warcraft is disgusting. Between buying the boxes and the monthly, I have spent... it's a lot of money on WoW. A lot. Anyway, I totally get the pushback for spending too much on what ends up being a poor cosmetic item. Some of the highest-tier League skins are like $25 bucks. That's a lot of money to throw down for no benefit other than getting eye sparkles when you see what you bought. I'm a practical man (he says after spending a grillion dollars on an MMO).- 1367 replies
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- Drew Scanlon
- Brad Shoemaker
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Official Giant Bomb Thread Mostly for Complaining About Dan
Badfinger replied to tegan's topic in Idle Banter
Hearthstone has not offered paid content (that actually alters gameplay) that you cannot access through sweat equity though, right? Or am I mistaken?- 1367 replies
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- Drew Scanlon
- Brad Shoemaker
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I have saddlebags that can hold 160 Witcher Weight Units. It's been a while since I've hit the limit without finding a vendor to throw shitty axes at for cash. Even if these kinds of minigamges aren't your thing, I recommend people do the horse racing quests. It is a big quality of life enhancement.
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Official Giant Bomb Thread Mostly for Complaining About Dan
Badfinger replied to tegan's topic in Idle Banter
I dunno, I was pretty on board with what he was saying re: Hearthstone. He was also arguing from a personal standpoint, as opposed to a theoretical one as is often the case for gaming podcasts where everyone is aware of something but might not have a first hand experience to form an opinion with.- 1367 replies
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- Drew Scanlon
- Brad Shoemaker
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The US just scored in the 89th and 90th minutes to beat the Netherlands in soccer for the first time ever, by a score of 4-3. I believe that we will win!
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Official Giant Bomb Thread Mostly for Complaining About Dan
Badfinger replied to tegan's topic in Idle Banter
Beastcast best cast.- 1367 replies
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- Drew Scanlon
- Brad Shoemaker
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On the other hand, Steam Link being a thing where I can unplug my brain and just plug in a receiver to stream directly to the TV is extremely appealing. I understand there are solutions to do that already, but this is a pre-built solution directly for that purpose that integrates with the thing I was doing already anyway.
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Idle Thumbs 213: Build the Nublar
Badfinger replied to Jake's topic in Idle Thumbs Episodes & Streams
I also got it! You are not alone. Danielle, I love your commitment to keeping the Thumb jokes going. Keepin' it On Blade. PC DL. -
No, my feeling on VATS is it was a cool idea in concept but was a compromised solution to a previously turn-based series that was seemingly over or underpowered at all times, as I said.
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My feeling is the same on VATS. I would be very surprised if they didn't rework combat. I know VATS was a halfway house of compromise so there was something akin to a turn-based aiming system, but everything else in the game was live world navigation. It either barely worked when you were low level, or you were just splattering fools left and right. If you were already competent at 1st/3rd person movement and shooting, it did nothing of benefit or made it so combat was autopilot with not a ton in between aside from the behatted man and his mysterious revolver. It was a neat idea that I don't think you can roll into a 3rd major release so many years later.
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The Business Side of Video (Space) Games EXCLUSIVELY ON IDLE THUMBS
Badfinger replied to Henroid's topic in Video Gaming
Straight along that line, people who are pro-consumer and pro developer (me among them) have long touted digital distribution and cited Steam directly, saying that the best way to curb casual piracy is to make buying less of a hassle than stealing. Having a return policy should make developers jump for joy knowing that avenue just got slightly more broad. If you are making a real, working product that people want to buy, you are not hamstrung by the people making broken garbage bullshit that shows up directly next to your product. If there's no way to avoid being duped, then you the consumer are going to be more wary and maybe choose to not make any purchases or only purchases that your brain thinks are 100% safe. There is now some recourse for spending money on what is essentially fraud coming from the other direction. -
Boom, roasted. I thought it looked fine. I will say that currently in my brain when it comes to graphical fidelity there are two distinctions. It's either Witcher 3 or not that.
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I am stoked. Consider me teased and trailed, in opposition to the rest of the page. This is all I expected from an announce trailer, and all I need. "Hey, person that played Fallout 3 and doesn't realize Fallout is actually 20 years old. Remember Fallout 3? Remember that bomb-ass theme music? Remember a dog? We thought so, Fallout 4 in your face." I can't believe it was 7 years ago.
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I'm just funnin' you and Telltale on that. I genuinely hope people don't start anticipating a structure that's wildly different from Enemy Unknown. I think that's a huge recipe for disappointment until something explicitly shows those changes. Mr. Solomon has come across in all the media I've seen before and even right in the IGN piece as a very mechanics-focused guy. I imagine there will be new and hopefully interesting strategic choices, but in all the X's COM there has never really been a story that isn't your personal story. It's an Aliens-Killing-You-Repeatedly tactics game.