osmosisch

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Everything posted by osmosisch

  1. A lot of roguelikes have excellent endgames, where the challenge really hits the razor's edge. Dungeon Crawl:Stone Soup comes to mind.
  2. Bioshock Finite: Irrational Games shuts down

    I've never seen anything more worthy of a kokoro wish.
  3. Terminal7 8: Eventually Your Breathing Will Stop

    Man, you are just knocking it out of the park with these episode titles.
  4. Tone Control 9: JONATHAN BLOW :o

    anthonyRichard pretty much said what I would have.
  5. Of course I do because I know people who aren't. Privilege is relative.
  6. A Far Cry from Home - Travel Discussion

    1) Count on shitty weather. Bring an umbrella at the very least, preferably strong enough to withstand wind. Plan mostly indoor activities. 2) Most things worth seeing in Amsterdam have been touristified in the sense that they are known as things to visit and/or had a museum built around them. The amazing paintings in the Rijksmuseum, the cool nerdy stuff in New Metropolis, the restored East Indies merchantman of the nautical museum, the historical impact of the Anne Frank house are all things I would recommend experiencing at some point - but only when you are able to reserve enough time to appreciate them properly. 3) Similarly, the central area of the city around the central station and within the canals is well worth experiencing by just pottering around and visiting cafes and shops - but again, this is something most people know and hence it's pretty busy and commercialised as well. When in doubt, hang westish. 4) Don't be afraid to at least consult a tourist guide to check what things sounds interesting despite their touristical nature. 5) joke answer: take a 2.5-hour train ride up north to Groningen
  7. These are super nice to watch, thanks a lot for making them.
  8. Bioshock Finite: Irrational Games shuts down

    Absolutely untrue, for the simple fact that most interaction-loop games do not have a clear, functional goal that lets you even attempt to create an accurate plan. A word processor needs to process words. This can be neatly cut up until the functional segments are capable of being estimated and executed. A game needs to be fun. Good luck planning that. The fact that games still go so massively over time/budget so frequently in spite of the wealth of tools available should be a gigantic red flag that, no, they're not simple at all. Heck, just look at board games. There's basically zero technology involved there at all and they already can take years to get good. A friend of mine is just getting one of his designs accepted for publishing, and that took two years on and off.
  9. Games giveaway

    I've got a spare Gun Monkeys steam thingy for anyone who's interested.
  10. Bioshock Finite: Irrational Games shuts down

    Personally I read Ken's post as a tacit admission that he's finally realised that he's not able to run a big studo. It's very unfortunate that he didn't do so before Irrational imploded. Still, better late than never. I disagree with the tone of the thread implying Levine's a bad person somehow. It appears that he's got more negative traits at least lately and has made some egregious mistakes, but he's still got a lot of credit with me given that I like all his games up til Infinite, and that I've enjoyed every conversation of his that I've heard on various podcasts over the years. I hope he can re-center himself properly again. I also find it a bit weird that everyone's acting like the people who were employed at Irrational up to this point are innocent victims who were locked into the company up to this point. Everyone was perfectly free to quit before this point, and in indeed many did. Irrational/Take 2's job is to make games, not to employ people for the sake of it. At least that's the impression I get of AAA development anyway: a lot of people get fired once the game and its DLC are launched. The whole thing is just just kind of weird and sad. Just thinking about the arc from System Shock 2 to Infinite via all the stuff in between... sigh.
  11. Goofy Request

    Should you all suffer unfortunate incidents, I, too, offer my weird accent.
  12. Tone Control 9: JONATHAN BLOW :o

    From a design perspective those are equivalent.
  13. Tone Control 9: JONATHAN BLOW :o

    I thought it was a completely fair criticism that the sands being finite makes the rewind mechanic less pleasant than it could be. See for example Gunpoint for a better implementation.
  14. DOTA 2

    Ha! You know, I just figured out that's a Dutchism I somehow slipped in. I guess it's comprehensible though, since CLWheeljack got it. Sorry
  15. Amateur Game Making Night

    In general it can be a super good idea to take an idea from functional programming and just see your data as immutable, and only making changes by copying the old states into a new state that has the desired change.
  16. DOTA 2

    Yeah, I got that (or thought I did) from the tone, but this (LoMa comparisons) is one of those areas where everyone tends to get super long toes so I believe it's really best to try and refrain from this sort of thing. Sorry if I came off snappy, I didn't really take the proper time to frame that post.
  17. Bioshock Finite: Irrational Games shuts down

    Yeah, we're not disagreeing about anything, just some semantical meandering.
  18. goodplays.com is already registered unfortunately.
  19. Bioshock Finite: Irrational Games shuts down

    Of course, but you almost always end up needing to specify the domain in which someone's being an idiot, at which point it's just as easy to say 'bad at X' and clearer plus less offensive.
  20. Quitter's Club: Don't be ashamed to quit the game.

    Yeah, but not all the ambient dialogue is subtibled unfortunately, so you do end up missing some content.
  21. DOTA 2

    Seriously, please stop this. It's not doing anyone any favours.
  22. Spelunky!

    It's a huge testament to the game's other strengths that I still play it most days even though I find the core loop irritating. I wonder if I'll eventually get Stockholmed into really enjoying it. I kind of hope so.
  23. Quitter's Club: Don't be ashamed to quit the game.

    One of the cool things about Metro (to me at least) is that it's pretty much the only corridor shooter where the 'corridor' aspect is largely justified, actually adding to the theme rather than subtracting from it.
  24. No worries, enjoy! It's pretty damn cool.
  25. The Yawhg. They even spell it!