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Everything posted by BobbyBesar
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Zero Escape is sort of a many-worlds situation. People die, but then you start over and try again and do things differenly, and the next time they don't. So, there's no real pain of losing characters you're attached to.
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Monster Hunter and SMT4 will probably last you more or less forever if you want them to. Monster Hunter us just grind, and SMT you can grind as much as you want if you want to 100% your demon list. A word of warning: Virtues Last Reward is super buggy, and has a couple of showstopper/save file corruptions on 3DS. Look up where they are (you can mostly avoid it by avoiding saving in certain rooms), save often, and rotate saves. Hmmm...SoR2 is probably in my all time top 10, I've beaten it more times than I can count, but I haven't played it in years. The 3d use seems pretty perfect though. Wonder how I'd like it.
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Hmm...actually, I didn't realize that Bono transitioned so recently. But yes, Jenner's increased visibility (and the context for that visibility) certainly had something to do with it.
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The thing that joke confirms for me is that for many people, Caitlyn Jenner is simply the first trans person they're familiar with*. I don't think there's anything specific about Jenner's appearance for that joke, so her inclusion is either arbitrary or simply taking a swing at a recently out public figure. *Younger people wouldn't, but I suppose that people familiar with Jenner as an athlete might also be familiar with Chas Bono? I wasn't really aware of it at the time, but I wonder how the public reaction to Bono's outing differed from Jenner's. For instance, if transitioning from female-to-male is generally more acceptable to our culture because 1) "of course everybody wants to be a man" and 2) it doesn't make men feel icky about possibly wanting to have sex with him.
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I think that not admitting wrongdoing is actually the default position. It takes a level of self awareness to step outside yourself and consider the idea that others have valid experiences and opinions that happen to differ from your own. I guess my point being, I think that sort of thinking has to be taught and then also actively applied to oneself. It's both easy and lazy to never consider another point of view.
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The breakdown of the symbiotic relationship of the Gamergate "allies" was quite well done. After the last video ended, the next thing that youtube decided to auto-play for me was a rebuttal video that, in the 30 seconds I watched, included "false flag" and "North Korean hackers" in response to the discussion of conspiracy theories.
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I also was very disappointed with the ending. Given the content of the original story, I struggled mightily with the question of whether the ending was trying to be some sort of Buddhism analog, commentary on enlightenment or the cycle of rebirth, or something. But, I wasn't ever able to find an interpretation that I felt satisfied with. However, I admit that I've never gotten around to reading the non-abridged version of Journey to the West, so I wondered if I was missing something.
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Yeah, having a child definitely opens an entirely new realm of unsolicited advice.
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I wonder if you could make an interesting game experience (probably platform / action game) where varying the frame rate was a core mechanic. You could make simple challenges more difficult, or play with it on a meta-level where, say, collision detection runs on the frame, but it computes movement based on deltas, so you can pass-through obstacles / projectiles as long as your speed is greater than the frame refresh rate.
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The first episode of the new season of Welcome To Sweden apparently aired last night. Also available streaming on NBC.com. I mentioned it before as a Parks and Rec withdrawal tonic. It stars Greg Poehler (Amy's brother, who I'm sure is tired of being introduced that way), and has much of the same essential warmth and earnestness that made Parks and Rec great.
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An idle thought on the Garnet-as-fusion reveal: English doesn't really have a plural second-person pronoun (aside from regional usage of "'y'all"). However, many other languages do. I wonder if you refer to a fusion as a plural or singular. And also, if, you would tend to use a formal / honorific form. i.e. Chinese: 你 / 您 / 你们, spanish : tú / usted / ustedes. I think that an argument could be made for plural-formal. Because if you're supposed to use the plural, that kind of ruins the surprise. Although I guess they can define their own acceptable norms of address.
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The eye contact thing is frustrating. I got it from the last person I spoke to during a 6 hour interview, and that was really the only negative feedback I got, but they ended up passing. On the plus side, its something that's relatively easy to work on (protip: look at their eyebrows instead).
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I agree with this. When I said I felt Rogue Legacy has little to do with Castlevania, that was of course standard internet hyperbole. They have a lot in common, obviously. However I think that Rogue Legacy failed to capture the things that I think make Castlevania interesting. Depending on what people like about Castlevania, they may disagree. Rogue Legacy felt to me like Box2Ds sliding around rather than a deliberately designed platforming-centric physics model. (I had a similar complaint about Thomas Was Alone).
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I don't have any additional insight beyond the videos, but I agree that it looks like it borrows more from the MegaMan ZX series than the earlier games that people are probably more familiar with. The ZX games were good, but pretty hardcore and not as widely played.
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The standard isn't "well known" so much as "in the public interest". For example, in the case of numerous closeted politicians who publicly campaign against gay rights, the public interest of the constituency outweighs the individual's desire for privacy.This is of course subjective, which is why its an actual ethical question that must be evaluated by the journalist rather than a hard and fast rule. There are obviously better and worse ways to handle it, especially on sensitive personal matters like sexuality. Once you get outside of politics into celebrities, it gets much murkier, and the standard should be higher unless it's something that relates directly to something that celebrity has done or spoken on publicly (Smith and vaccines, Cruise and Scientology, etc.) But often for celebrities, it just becomes a question of prurient curiosity rather than legitimate public interest. From the sounds of it, there isn't a reasonable argument that this random tech executive passes a public interest test of any sort.
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I like most of the Castlevanias, and I liked Rogue Legacy, but I agree that they have very little to do with one another. The movement in Rogue Legacy felt almost too fluid, there wasn't a sense of heft or weight that the 2D Castlevanias tended to feature. I also think there was something missing from the sword animation itself. A lot of the fun for me in the later 2D Castlevanias came out of playing with the various different weapon mechanics and seeing if there was a way to break specific enemies by using them. By limiting to just a single sword and a very limited set of sub-weapons per run, it felt like there wasn't much room for that kind of experimentation. It felt like I approached every enemy in Rogue Legacy the same way, and it became a question of endurance to avoid getting hit more than actually hitting new types of challenges. Co-incident with that being the primacy with which the castle was presented suggested to the player that grinding to improve the castle was the best progression. What other progression was available (fairy chests) felt unsatisfyingly limited (incremental improvement doled out too slowly).
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I wonder how well the "Queen Bees and Wannabes" social model fits male social groups like that. Partially because its interesting, but also partially because if it was a good match, I think the MRA/PUA communities would find it abhorrent to know that they can be described in those terms.
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Maybe you. My toddler loves to "cruncha-muncha little trees just like a giraffe".
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Consumer Surplus: https://en.wikipedia.org/wiki/Economic_surplus#Consumer_surplus At the market clearing price, some people are paying less than they would theoretically be willing to pay, that difference is their consumer surplus. If you can segment the market to get everybody pay exactly what it's worth to them (see: various "Pay what you want" restaurant concepts), it makes people very uncomfortable. There are some details that vary here, but that's the same basic concept.
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Man, BusinessTown is on point.
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This is the kind of thing you can be completely honest about. Simply email him, tell him that you got his contact information from <person closest to him in the chain you're most comfortable reporting> (maybe use first+last name if you're not sure who's met who). Tell him you recently graduated with a CS degree, give a couple of little details about yourself and what you're interested in. Talk about the kinds of things that make you interested in his company. Ask him if he has any advice on entering the job market, if he knows of any opportunities (if he's in the industry, he also probably knows some other people in the same industry) or if he would mind giving you some pointers on your resume. Ask if you can meet for coffee. Are there any openings at that company listed on LinkedIn, their website, etc? If so, and you've applied to them (or are planning to), tell him that and ask if there's anything that might help you stand out. If there aren't any specific positions, just let him decide if there's anything that he thinks would be a good match. Let your side of the chain (brother, girlfriend, etc) know that you're reaching out to him. If he doesn't reply after a week or so, ask your brother's girlfriend if she can mention it to her friend and maybe send a follow up. Say: I know you're probably very busy, but I'd really like the opportunity to get your insight about this.
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I like that being presented as though "fire brick" is a common everyday thing or idiom.
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I read some of the Prison School manga because it was listed as being like the #1 ranked manga in Japan at the time, but found its sexualization gross and the characters variously unappealing or boring. But I could see how it might appeal to a particular age group in the Japanese audience since it seemed to play up tropes of high school life, and the sexuality stuff felt familiar enough to relate to as a young teen. In fact, it hit enough check boxes there that it felt pretty pandering. I was actually wondering if it was going to become an anime.
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My biggest problem with Shovel Knight re: difficulty is that the new game+ hard mode is terribly uninspired. If I'm not mistaken: Enemies do more damage, and there are fewer checkpoints, and that's it. I was hoping for tweaked level designs or enemy placements or something. In normal difficulty, it felt like there were too many checkpoints, and I was never in danger of losing any progress whatsoever. Hard felt like there were too few checkpoints, like the game (esp. insta-death pits, which were the main danger in both modes) were designed assuming you'd have the normal mode checkpoints, so they were more frustrating, but not harder per se. On hard, the end boss rush seemed very dependent on getting a lucky boss order, since a couple were trivial (Tinker, King) and a couple seemed designed to almost require taking a hit or two along the way (Polar). (Sure, some people can perfect all the bosses, but I'm not one of them).
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From: http://welcometobusinesstown.tumblr.com/