youmeyou

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Everything posted by youmeyou

  1. Alien Isolation - The nightmare of Milky Joe

    Seeing a whole lot of Outlast in this. You can even hide in lockers! Also: Outlast is really good you guys.
  2. ObjectiveGameReviews.com - A Subtle Journey of Discovery

    I love that you're getting actual review copies out of this. So amazing. Great work!
  3. Assassin's Creed: Buccaneer

    That's pretty much where I stopped playing, Erkki. It's just diminishing returns after a certain point. I might hop back in to take on the legendary ships or do the treasure maps but I have no interest whatsoever in "100%ing" the game.
  4. nidhogg - Steam release 1/13/14

    Hah don't worry, the venn diagram of people who post on youtube and people who go outside is two circles on opposite ends of the galaxy.
  5. nidhogg - Steam release 1/13/14

    My secret hope is that these lead to a resurgence of actual functioning arcades. There's some cool work being done in NYC by places like Babycastles and NYU's game center that I try to participate in as I am able but it's all still very niche. But yeah, without a groundswell of some sort I can't see these types of games reaching the broader audience of solitary players spread across the globe.
  6. nidhogg - Steam release 1/13/14

    Yeah this is very much of the Samurai Gunn/Towerfall local multiplayer faux-arcade new school. I'm super psyched to host a game night in the near future so I can finally play all these games.
  7. Guacamelee

    What I'm talking about is this phenomenon of cultural fetishization. Like it would seem "crazy" to concept a cyberpunk game set in mexico city, or in south-central LA, it's always gonna take place in some Seattle lookalike, but a day of the dead game comes out and we all expect this.
  8. Guacamelee

    Though I think parallels can be drawn with games/movies/books about Ninjas leaning heavily on well worn stereotypes about Japanese culture. It might not necessarily be untrue that there were Ninjas/Luchadores/Day of the Dead skeletons in existence, but the fact that they are the most outward facing element of an entire nation's culture and history and no attempt is ever made to dive deeper or examine modern day non-fantastical cultural realities can seem somewhat insulting.
  9. Guacamelee

    It's a good point to consider for sure. Honestly I can't say either way. On the one hand this is definitely a fetishizing of certain well known cultural tropes, on the other hand it's a protagonist who isn't white! As callous as that is, that's what runs through my head as I play the game. I'm so starved for variety in game protagonists that even one that appears to be lazily stereotypical is welcome.
  10. Guacamelee

    I also love all the references to other games, both old and new, throughout the game's art. And yeah it's kept wonderfully consistent with the luchadore theme. This is also a great coop game, up until you get to the crazy platforming parts. It does help with boss fight difficulty curves as they continue as long as one player stays alive. I quite enjoy the fight mechanics in general. Throwing enemies into each other gives me pretty strong Battletoads vibes.
  11. Starbound

    Yeah I had to spend a lot of time figuring out port forwarding. I wish they had updated that aspect of terraria's awkward multiplayer. What they say about it on the cast is totally true though, it's awesome how easily you can move from your single player experience to a multiplayer one.
  12. Tone Control Ep 5: Tom Bissell

    Yeah I'm definitely digging this. I love how often you guys interrupt each other to discuss tangential but awesome anecdotes. Appreciated the Resident Evil stuff. I remember passing the controller around a group of friends and no one wanting to touch it, no one wanting to be the one to round the corner and face the dreaded zombie cinematic then proceed to awkwardly rotate tank-like Jill around in a futile attempt at escape that most often ended with a full speed dash into a zombie hug.
  13. Feminism

    never not a good time to post this:
  14. Return of the Steam Box!

    Did anyone win? Are you prevented by NDA from saying so?
  15. Feminism

    I have this actually. It was a misguided present from my well-meaning younger brother. It's as silly and terrible as you'd imagine. It's pretty fun to play for the laughs though!
  16. No Man's Sky

    Mirror Moon solved this by having seasons where the servers would reset and regenerate the universe every few months.
  17. No Man's Sky

    The possibility of crash landing on a strange alien planet and being forced to survive after being shot down by space pirates is realllly exciting.
  18. No Man's Sky

    Some helpful detail in this RPS writeup: http://www.rockpapershotgun.com/2013/12/09/first-look-no-mans-sky/
  19. GOTY.cx 2013

    Hey, I'm glad others put themselves through it so that I don't have to! (whoops that was in response to the vgx stuff pages ago)
  20. No Man's Sky

    Maybe a play on the anomalies of stalker. Though that could easily produce a whole shedload of "gotcha" scenarios. Since all anomalies in Stalker are mysteries until you fall victim to them or see what they do to NPCs. I found it added great tension to the game. Personally I don't think I'd be much drawn to Proteus ad infinitum. Proteus worked because of its abridged length. I suspect the gameplay layer above the exploration parts is what will make or break the experience. You can't just throw in space battles and expect them to be interesting, for example. How long has that one guy been working on Enemy Starfighter? Which is just one tiny piece of what No Man's Sky is promising? I agree it's a stunning trailer.
  21. Tomb Raider

    Agreed. Im playing AC: Black Flag right now and the prospect of collecting every last chest and shiny glowing orb is enough to induce instant exhaustion. Yet I find myself climbing the odd tree or roof to grab a collectable more often than you'd think considering how pointless they are. There's got to be some interesting psychology behind the average person's desire to collect nonsense items in games. Something about tidying caves back in our neanderthal days. I do get a kick out of climbing and exploring and searching for treasure, I just wish there was a bit more meaningful content at the end of the rainbow. Though perhaps in life there never is; maybe games are just trying to tell us that it's all about the journey.
  22. No Man's Sky

    Kind of reminds me of a more fleshed out Mirror Moon. (Though Mirror Moon is also quite neat as an experiment)
  23. This is kind of interesting because I'm finally playing Stanley Parable so have gone back to listen to the cast that tiptoes around its plot. I got something out of the episode back when I didn't know what the game was and now I'm getting even more out of it having now played the sections they discuss. So even though it was awkward in parts, I prefer a process like this to having gaps in episodes corresponding to every game I haven't played.
  24. And that's a book I'm going to read past the first page someday. *puts book on shelf. can't put book on shelf, there are already 20 books on shelf. throws book on table, knocks all candles and bowls of orc dust on the floor.*
  25. I also enjoyed the Daedric quests best but mostly because they were the most interesting quests to play in Skyrim thanks to novel goals and lack of the somber, overwrought tones of most of the other content. The personalities of the Daedric lords are great, but I didn't read about them in a book, I observed them through play. I do agree its reductionist. I think my attitude toward lore is: it's often sufficient to have lore in the backdrop of a universe without having to actually read it. I love Mass Effect's universe but I didn't spend much time reading the galactipedia before getting bored. But knowing that depth does exist provides a better stage for the personal stories that make that series truly great. So it's more complicated than NO LORE EVER. There must be a line walked between lore and 'world-building'. It's like what Damon Lindelof said about character writing. Give your character a whole life story, only a fraction of which ever gets discussed. But the fact that you, the writer, know that story is there to draw from is enough to make the writing done for the character more well rounded and plausible (hopefully).