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Everything posted by youmeyou

  1. Battlethumbs 4

    Hey thumbs. Here is a game I will be playing many hours of and would enjoy company whilst doing so! My origin name is fancifulnotion. Hit me up if you also enjoy battling on fields!
  2. The guard break is usually pretty telegraphed tho isn't it? So you can roll once you see it coming and punish... I don't successfully PVP much so don't listen to me. Speaking of frustrating PvP: in Drangleic Castle
  3. re: 2D games that play like Dark Souls, I hear Below is the result of the Capybara people wanting to make exactly that. So yeah, that's exciting.
  4. Feminism

  5. The Nintendo Wii U is Great Thread

    Speaking of friendly Miis. Add me!! - fancifulnotion
  6. Yeah, as someone who mainly games on the PC, I have 0 reason to buy either the xbone or ps4 for 'exclusives' whereas WiiU has been building steam with exclusives and by years end will have a solid roster of good games to enjoy.
  7. Feminism

    Wow this one is pretty intense. Really great breakdown of how game systems combined with agency-less sexualized female NPCs create really horrific scenarios and often by design.
  8. Feminism

    New Women vs Tropes!
  9. The Ethics of Battlefield: Hardline

    I dunno... this article by PC gamer on their experience playing it at E3 gives me hope that R6: Seige will play similarly to what was demo'd:
  10. The Ethics of Battlefield: Hardline

    This game, Pay Day, and that one GTA IV mission all owe heavily to the stylistic choices of the "Heat" bank heist scene. Whereas GTA IV at least tried to tap into the themes of desperation that Heat was going for, BF:Hardline seems content with following Pay Day's superficial aping of the tone. There was even one *terrible* Polygon interview where a Battlefield PR guy was all "cops and robbers, pew pew, fun!" Where some further dissonance arises is pairing something that isn't meant to be taken very seriously with the overtly serious pre-existing Battlefield 3/4 military tone. You act like soldiers but in a "populated" urban setting. It isn't more or less moral than soldiers shooting each other, but it *is* more dissonant I think. As has been said here, if the mechanics had changed at all this might not be an issue, but it's clearly just a reskin. A TC mod practically. Rainbow Six: Seige, while having a huge problem with shitty damsel tropes, does seem to be a much better execution of the cops/robber formula.
  11. The E3 Retrospectapalooza

    re: the Ubisoft stuff, this is excellent
  12. Post your face!

    Took my new t-shirt out for a spin!
  13. Transistor

    Just finished the game. Really enjoyed the combat: it rides that fine line where I feel challenged without dying very often. I'm assuming that'll change during NG+ but the difficulty level of the first playthrough felt just right. I followed a similar pathway as others here mentioned of trying out everything a bunch in the first half of the game before settling down with a fairly consistent build by the end. My build by the end: The story was interesting but I echo the comments about it being too obfuscated. I can get behind a little mystery but it's important to lay out character motivation early and Transistor did not at all. The tone of the game definitely saves it and allowed me ultimately to overlook my negative feelings about the plot. Music was incredible and added tons of atmosphere and soul to the game. Without it, the plasticine nature of the plot would have stood out in starker contrast I think.
  14. I also get strong Dota vibes from Transistor's combat system. The idea of combining various "functions" in surprising ways totally gels with the way Dota treats skills and items. And the way each function is representative of a character and backstory segment reminds me, in turn, of Dark Souls' item description based lore. It's fun seeing the way the Supergiant peeps have been inspired and how they've adopted their inspiration into something really fresh in its own way. The whole losing skills instead of dying mechanic is pretty brilliant. I felt I had to force myself to experiment with any item combo in Bastion that wasn't gun+hammer. The few hours I've played of Transistor thus far have been so much more mechanically varied than my entire time spent with Bastion. (Not to say Bastion's combat wasn't excellent, just a lot more of a 'pick what you like and stick with it' type of scenario)
  15. Feminism

    I do think nerd/geek is a great example, because it also covers the two sided nature of reclamation. Someone can still call me a nerd and attempt to use it in a hurtful way. But as the idea of being a nerd is improved through reclamation, I can use it to feel better about myself and feel more central to society. Someone can call a woman a slut and use it in a pejorative way. It can, and is, used in this way. But for friends to playfully call each other sluts can actually be uplifting and sex positive. This also works for nigger/nigga. To me it's not about completing disarming the word, it's about using it to empower yourself through self-centering action. Dominant members of society can still attempt to use these words as pejoratives but marginalized members can still find ways to twist those words around for the opposite purpose. They're still weapons but now they fight for both sides.
  16. Holy hell what an awesome cast and thread. So much food for thought. My brain is filled with thought peas. Dusted with media literacy. The South Park/Sopranos/Heisenburg villain valorization is a HUGE stumbling block / interesting thread for me. It also came up recently in my reactions to watching Wolf of Wall Street. I understood that Scorcese was kind of winking at us throughout and implying "what an asshole, this guy eh?" At the same time there were actual theaters full of bankers cheering the lascivious, gluttonous excess that was happening on screen. It's just extremely conflicting. I also had huge problems with the way Breaking Bad ended. Because villains are interesting and often moreso than heroes. But often it feels like popular media is addicted to riding this fine line dramatically. There are ever increasing examples of movie/series prime movers who are promoting messed up attitudes and are explicitly bad but are implicitly good guys or men of their time or whatever. It seems easier to write good stories that use this device or maybe it's just the current trend. I find it extremely problematic though (cue misandry klaxons) Also the suey park/cancel colbert stuff is super complicated and a lot of what i thought about it has been said. i don't think it's as simple as misunderstanding satire. i do think it's about thinking about WHY you're laughing at a certain joke and whether satire is being used to allow for marginalizing attitudes, in some ways. but it's a whole other huge discussion.
  17. BioShock Infinite

    I was pretty satisfied with the way Battlestar ended. Argue!!
  18. Neptune's Bountiful Pride: The Sequel

    Yeah it was an interesting game for sure. I'm about get eaten up by one of the mammoths. In some ways it kind of feels realistic? We had our own little squabbles but were never a match for the superpowers.
  19. Well, Curb Your Enthusiasm is basically Seinfeld in the 00s so I wouldn't say the show is funny *because* of its dated setting. I'd argue a lot of the episode premises are centered around the main players being self-centered misanthropes and the world punishing them for it in hilarious ways. (this was unfortunately, rather explicitly laid out in the finale)
  20. Neptune's Bountiful Pride: The Sequel

    I'm actually having a lot of fun playing with the game purely on a mechanical level. It was always the personal aspects of it that soured the experience for me. Coworkers getting bitter and such. It's also cool being able to play it almost as a cooperative game with a thumbs cabal sharing tech and strategy.
  21. Neptune's Bountiful Pride: The Sequel

    Hell yeah it is. I'm luckily bordering the middle so I'm going to try and make my way to the center of the galaxy. (i'm the bottom-center blue stars)
  22. Neptune's Bountiful Pride: The Sequel

    Totes. Yeah I joined. I'm in the Star "group" not sure what those icons signify geographically.
  23. Neptune's Bountiful Pride: The Sequel

    Did you guys see there's a 65 player game you can join?
  24. I think the post-endgame is an interesting idea. Fable 2 had this to a limited extent. You made your choice and you lived in the world shaped by that choice. You could go on hanging out with your family and being lauded as a hero and that was that. It also allowed me to exchange stories with friends on what we chose ( the dog obvs) and why. Red Dead Redemption also had a super-cool ending/post-ending in terms of cycling story beats via new lineages. Once Fallout 3 introduced the Broken Steel DLC it had one of my all time favorite end games for a long form RPG. All the DLC combined was probably a whole new game's worth of content. And it also allowed me to further explore the vanilla game subtly changed by various aspects the DLCs brought (ability to craft ammo in the Pitt and water merchants in Broken Steel come to mind) So maybe well-made DLC is a good endgame. Guild Wars 2 is certainly exploring this with their Living World system of free expansions dropped regularly, rather than the traditional WoW-derived endgame of raiding dungeons over and over to get loot.
  25. Thi4f

    Yeah, his review was fair and seems to reflect the general critical consensus about the game. Even the Polygon review, which felt more negative, had a caveat where Aegis (another controversial figure) said he actually enjoyed playing the game for all its flaws. So basically it's a flawed game that still has a lot of good things in it.