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Everything posted by youmeyou
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But it's a 30 gigabyte download and my drive is nearly full so it is now literally backlogged in addition to just being mentally so.
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Picked up The Story of Max's Payne a.k.a. How I learned to stop worrying about the golden gun and just play the damn game.
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It's essentially Spec Ops but way more explicit.
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Ah so it's just an Amnesty International PSA... interesting. I'm at work otherwise I'd see if you can actually play it at all (or if it just says "YOU'RE ACTUALLY TRYING TO PLAY THIS, YOU MONSTER?")
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What's the deal with the recently completed games thread? Why did they lock it?
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EXCREMENT! oops, time to escape the building.
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Ok, I'm kinda sold on Silent but Deadly from this prototype: http://www.notranslation.com/files/smelly/
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This is pretty dang rad. I voted for Hack n' Slash, because I'd love to see what weirdness can be inserted into a top down adventure game, Bragging & Fighting because it's a hilarious concept and it seems you have to live out the fights you brag about, Black Lake and White Birch because they sound like they'd offer ample opportunity for stunning art direction, Cloud Prix because it sounds like it would involve some crazy and fun physics. That one dude isn't the only good looking guy pitching btw. Now I know why they call it Double Fine.
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MaK: Sandbox/Action Hybrid + Relative Gravity & Building
youmeyou replied to flaps's topic in Video Gaming
Sorry to see the Kickstarter didn't make it. Good luck guys, judging from the videos this game looks super interesting and I really hope it eventually comes to fruition! -
Now that I'm in the gunplay part of Sleepy Dogs I'm beginning to rapidly lose interest. The fighting is really fun, but the story missions aren't very well designed (at least as far as shooting goes, it feels very generic cover-shooter) and many of the side missions are transparently repetitive. If I have to drive one more guy's truck off a pier or run back to my apartment to arbitrarily tag a pre-decided drug dealer this game is getting uninstalled! Ultimately this may be a result of my fatigue with GTA style sandbox games. While the worlds are beautiful and richly detailed, the range of activities you can do are so narrowly defined that I soon lose all will to keep playing. Everything seems like a chore, instead of a fun immersive experience.
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They're kind of going in that direction with the Dunwall City Trials DLC: http://www.eurogamer.net/articles/2012-10-25-first-dishonored-dlc-has-a-wave-based-arena-battle It includes 10 challenge maps each with 10 distinct trials designed to test your combat, stealth and mobility skills. These trials include an arena battle against waves of enemy AI, drop assassinations and a race against the clock. There are new achievements and trophies and a global online leaderboard. I'm kind of into the ideas of a trials/VR mission add on for the reasons you've stated.
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Ooh, Crysis 2 had an interesting mode that pitted heavily armed normal human guard players against lightly armed crysis suited players. You had to use all of your powers as the suited players in order to not get instantly gunned down by the guards in a really interesting implementation of lopsided competitve gameplay. Something similar could be done with Dishonored. Your idea about defenders and attackers would work well if the attackers had to sneak to their target while the defenders are super strong heavily armed guards that would easily defeat the Corvo-a-likes in a face to face encounter.
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I'm behind using the mechanics and the general feel of the world and starting with a fresh story, location, and cast of characters. I also think a competitive multiplayer mode would be fantastic. (who am I, Bobby Kotick over here??) I loved that Battlefield 3 implemented some of the free running mechanics from Mirror's Edge. But imagine a game that allowed you to slide, blink, double jump and throw traps around. Being able to compete against other players with similar skills would be so much fun. Obviously you'd have to kill or limit the time-slow ability, and you'd have to balance everything else like crazy, but I think it could work. And that's what I'd look forward to, rather than story (which I don't have a lot of hope for, and at best gets in the way of the top-notch gameplay that arkane has designed).
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Scratch what is your tag? I am back into this now and am always looking for decent teammates.
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Backtrack? It's a sandbox game, you can't -not- backtrack! The gun jamming wasn't as annoying an issue as the roadblocks and random drivers stopping, pulling over to the side of the road, and opening fire. Even in a hostile situation that doesn't make a lot of sense. If I saw a foreigner and I was some bandit I would call back-up and wait to attack as a group, not just go insane and start shooting at him not knowing if he was armed or not.
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Tangentially, it looks like the leopard is narrating the video at first.
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Yeah I agree with that. I've become pretty tired of filler content in open-world games. I've been playing Sleeping Dogs which seems to be mostly composed of easy pointless tasks like driving a dude's truck off a pier or beating up a group of dudes and then surveilling them for a prescribed period of time. What seems like a lot of content is really a tiny dose of content cloned out infinitely. (Which Skyrim is certainly guilty of) Far Cry 2 had a lot of repetitive tasks too, when you think of it. Most missions were about killing someone or wiping out a camp. When you add randomness and large possibility space, that becomes fun. So I think the ultimate test for Far Cry 3 will be whether it has stripped out its possibility space in addition to all the crappy annoying stuff. Thrown the baby out with the bathwater, if you will.
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Hm, I dunno... the fact that cleared roadblocks stay cleared and weapons don't jam all the time and not everyone wants to kill you means that the devs have been paying attention to the complaints of those that had serious problems with Far Cry 2. While I appreciate the randomness and wide-ranging possibilities of Far Cry 2 I don't appreciate the grueling arbitrary difficulty attached to much of it. So I'm kind of happy with the way things seem to be moving.
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So this looks more or less exactly the same as Far Cry 2 in terms of gameplay. http://www.youtube.com/watch?feature=player_embedded&v=pF-Hxw-CcMs Why aren't you all ripping your beards off in frenzied excitement?
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Looks like http://enwandrews.tumblr.com/ has done a few Dishonored shots. I love the angles he choses, they really show off the great texture work:
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Ha! That was one of his better ones. I'm a little worried about all this speculatration. I was really looking forward to more awesome stealth!
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Oh you mean you missed the ever-so-clever, contextual, impossible to see, fallen archway you have to run up in order to commence a quicktime event? And then followed quickly after by a fight pitting your puny chapter 1 character against a fully leveled Witcher in a 10x10 ft room. Thankfully everything after that is fairly manageable. Save for the terrible, insta-fail, forced stealth sections which were at boss fight levels of obtuseness and difficulty.
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I agree that the Witcher 2 boss battles were terribly designed. Luckily, they only make up a very small section of the playable game. I'd like to check out Dragon's Dogma but I'm really afraid of having to deal with what sounds like an incredibly mundane world and storyline.
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The fact that Mass Effect feels like a noticeably different narrative when you play it as femshep, even though your character is delivering saying the EXACT SAME LINES, gives me the impression that gender makes a difference regardless of the subject matter.