Plyem

Phaedrus' Street Crew
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Everything posted by Plyem

  1. Fallout 4 — Boston Makes Me Feel Good

    GECK should be released soon. I believe it is in beta right now, maybe open beta. I also released my first mod with my first ever model and texture I made! https://www.nexusmods.com/fallout4/mods/12072/? It's all very exciting, for me at least. The spec maps are really hard to make and I still haven't figured it out yet. I think right now it's one of the biggest things holding back my model. Has anyone seen any articles or GDC talks about designing good levels or quests? I want to start writing and developing quest mods but I'd like to do some research on how to make a not-shit quest.
  2. Stardew Valley

    I'm just a poor simple fisherman who can't get a wife, on account of only ever giving fish to the people of the town. At least I have you, Linus.
  3. Fallout 4 — Boston Makes Me Feel Good

    I wonder how the settlement building system would react to being used in an interior cell, or if it's even possible. Maybe the vault assets could be moved to the settlement building system, so you can plop giant vault doors all around the wasteland. That would be cool.
  4. Fallout 4 — Boston Makes Me Feel Good

    Anyone else thinking about doing some mod work when the GECK comes out? I'm planning on making some more quest content and I've started learning to how to model to help me out with that. It's going . . . well? This is the first model I've ever made on my own. It Conquered the World! I think it's more or less done, might tweak it a little bit, add some barnacle things to its hands, maybe mess with the claws. I have no clue if this is good or bad or what kind of terrible obvious mistakes I'm making. I'd really like to get an experienced modeler take a look at it and give me some feedback but I don't know any and I'm not sure where to ask. I really hope I didn't do anything that would make the future rigging and animation difficult, as I haven't yet learned anything about that.
  5. SUPERHOT

    A trick I learned in the katana-only run is that if you throw your current weapon AT the dude you're about to hotswap into you can swap and grab it out of the air as soon as you gain control. It feels so good. As for the meta-narrative, I didn't really read it as being fully about freewill. It was more about becoming obsessed and consumed by a game. I loved the meta-narrative stuff, I don't expect it to hold up to a ton of analysis but I don't really think it needs to. Bummer the FMV never made it into the game, although there is an ascii version of it in the directories.
  6. SUPERHOT

    SUPER HOT is the most innovative shooter I've played in years. Actual Content Edit: I played 4 hours of this game today. It's fantastic. When the game first came out as prototype I would post SUPER. HOT. SUPER. HOT. etc to my friends in chatrooms and I'm glad that is apparently canon behavior.
  7. XCOM 2

    My first time doing that mission I had a relatively easy time of it. The device was pretty close to my ramp so it wasn't too hard to get LOS on it and squadsight it away. On my iron man run . . . . We landed in a really thick forest, and the device was super far away and directly behind a thick transformer. Geralt of Riva and some balding dude sacrificed themselves to ensure it went down while the rest of my team sprinted to safety (a beserker was still active)
  8. Fallout 4 — Boston Makes Me Feel Good

    Guess I'll have to pick up the season pass before the 1st then. I haven't touched Fallout for a long time, maybe this will get me back into it. I ran into too many annoying bugs and couldn't continue the mainplot so I just burned out. That, plus being basically immortal and all powerful took a lot of the drive of playing away. I think I might start a new character and install some mods that make leveling slower. Might make things more interesting. Also, this new landmass being an island gets me really excited. Like I said before, I was actually expecting the Glowing Sea to be a real goddamn sea and was disappointed to learn it wasn't (also that it wasn't reeeally that deadly). Maybe there will be cool water exploration? I just want Fallout: Sunless Sea!
  9. XCOM 2

    I started my second playthrough on ironman this time. I like it a lot more, not being able to save scum has forced me to accept defeat and pull out on some missions, or to simply achieve the objective and bail without killing all the enemies. I noticed that in missions that will set back dark events & give other rewards, blowing up the data xmitter or hacking the node or whatever will ensure that the dark event is delayed. However, unless all enemies are killed and the mission is completed normally the other rewards will not be obtained. I like that this adds degrees of success essentially. Oh, skulljacking only happens twice for plot reasons. Skullmining is the thing you'll actually be doing a lot of. It really annoys me that they don't remove the 'skulljack' icon from my list of hot keys after it becomes irrelevant, or that skullmining and skulljacking were just the same thing. Weird choice. Also, I'm about to get my hands dirty with modding. I'm planning rounding up my friends and recording Japanese language voicepacks for character customization. Should be interesting!
  10. XCOM 2

    I personally open engagements with explosives, follow up with some explosives, and usually finish up with a few clean-up explosives. Mind-control and hacking lets me use enemy explosives!
  11. XCOM 2

    I thought for sure Jane Kelly was going to die due to failing to kill three avatars with reaper (brought down the first in the chain to 1hp!). As the turn shifted to aliens, I suddenly got the achievement for killing three aliens in one turn using a single soldier, no explosives. I then watched all three avatars try to melee her as she bladestormed them all to deaths. Magnificent. I've seen almost all the enemies in the game but I think the codexs give me the most trouble. The gatekeepers and sectopods are really deadly and beefy, sure, but they're easy to manage and deal with. The codexs are extremely unpredictable and capable of some really nasty attacks. I would say that they're #1 priority for me, but even then they can potentially soak up three of my soldiers attention if the first hit isn't an instakill. That being said, grenades to provoke them into splitting up followed by a gunslingers faceoff killing them all is verrrry nice. --Edit: Sectopods are my favorite enemy because they are hilarious. They're so loud that you'll always know they're on the map instantly, and if you miss that somehow the sounds of cover and buildings exploding as they patrol will do it. The first time one stood up to smash his head through the 2nd story floor and start shooting at my guys up there was incredible.
  12. I had no expectations for this to be any good or interesting but after watching Gaintbomb's beta-look I was pretty impressed. I've placed it on my radar and might consider picking it up if it gets a PC release. It would be nice to have a small team of thumbs to play through the game with.
  13. XCOM 2

    This game is so, so good. I love almost all the changes they made to it from the first one. I never knew what I really needed in my life was actual time limits to force me to move fast. I would like maybe just an extra turn on the counter in general, or maybe a way to delay the time limit inside the map somewhere but it's not that big a deal. I lost all but one of my soldiers to a VIP extraction. Seeing that one lone soldier in the sky ranger was kinda gut-punch moment. Later on I got a random extraction mission and manage to rescue the captured Jane Kelly. I changed her personality to twitchy to reflect her time in captivity. Does the game randomly add scars to gravely wounded soldiers? I had one soldier who didn't have any scars when I got her and now has a big burn on her cheek, but I can't remember adding it myself.
  14. Longplays and Let's Plays?

    I was thinking I should watch in release order or post order. He knows more about those games than I do so he must've chosen that order for a reason. My interest is more 'academic' regarding the games themselves, rather than their narrative content. Maybe after I finish I'll go grab The Witness since J. Blow has said he intended to make a modern Myst. Oh, speaking of Chip Cheezum, he had a stream where he covered Pyst, that horrible, horrible, 'parody' of Myst (Featuring John Goodman!)
  15. Movie/TV recommendations

    If you have Netflix then The Good, The Bad, and the Weird is really good. Kimchi Western set in 1930s Manchuria during the Japanese occupation. A lot of really creative and dynamic action scenes. The intro train robbery scene should, at the very least, be checked out.
  16. Longplays and Let's Plays?

    Chip and Ironicus are easily one of the best LP duos out there. http://www.chipandironicus.com/ Chip plays, Ironicus comments alongside him. Chip puts A LOT of work into his LPs, his gameplay is always interesting to watch (well, as long as the game supports it) and he makes sure to mix things up by trying different styles to keep things from being boring. He tends to edit the videos to skip boring or unneeded parts, but not in that special Youtube way that ends up with there being 5 cuts per second. The videos are honestly professional quality. I think he has a job now at Volition doing something similar, so clearly it pays off. He is also extremely knowledgeable about the games themselves and knows interesting ways to break them, as well as interesting ways the systems work and interact. They just finished a Watch Dogs LP and looks like they'll do some Zone of the Enders next. The Duck Dynasty LP with KC Green is fantastic too. He also does some more casual streams of random games for his Patreon. His Sonic OC Hank the Chog is a real gem. Research Indicates' old Trespasser LP is also extremely well done, and almost feels like a documentary at times? It's been awhile since I watched it but if you can't bring yourself to play that weird, ambitious broken game then take a look at his LP. He also dives into some of the technical aspects of the game, why its broken, and what happened during development. Slowbeef & Diabetus are also a good LP pair. A lot of 'LP history' there as Slowbeef was among the first to begin LPing, back before the LP subforum on SA existed (I think). Kind of interesting. They comment over flash games, old adventure games, and other terrible games. Also mock shitty Youtube LP. Best viewed as a 'second screen experience', I would say. Edit- Sno, I'll check out that LP tonight! I've always been slightly interested in Myst as a figure in gaming history and never played it when it was current. It'll be interesting to learn about it this way.
  17. I played Kane and Lynch 2 after listening to this. I finished the campaign in two hours and it was terrible. I tried to think of the terrible shooting as being a result of having bad weapons and not being Sgt. Super-Murder-Machine but apparently every enemy has the skills the player lacks and their weapons are top of the line military hardware. The bad shooting would be a lot more forgivable if the enemies also had the same problems as the player, or similar, and if the firefights weren't still standard cover-shooter firefights. I think the 'shitty camcorder' style COULD be good but this game kinda does nothing with it. Once I shot a bunch of propane tanks and there was a ton of video errors and the sounds got blown out, which was cool, but that happened once and the enemy was STILL shooting me with their laser-guns while it happened. The game has the cutscenes jump forward in small chunks to save on animation skip over unneeded parts of the cutscenes, which would be nice to move things along, but there is no real 'shitty camcorder' effect to go with it so more often then not it looks like the game is just bugging out and breaking. I gave them a chance, but Kane and Lynch are no MVP.
  18. MO MONEY MO THUMBS - PAYDAY 2

    I recently realize that PD2 is pretty much the only multiplayer game I continue to come back to regularly, even if I have big breaks in playing. It feels weird to realize that I'm one the players who knows the systems, how they work and interact and whatnot. I think the game is not without flaws, but it ultimately really great. I've played tons of it and never interact with the general community, only with SA Goons and I've never really been sure of what the big problems are. For the most part, unless you're on deathwish every gun will get the job done as long as you're a good player. Even completing the 'weakest guns, no skills, suit only' achievements and challenges is totally possible. I have my preferred weapons (Super tweaked eagle & Kriss vector) but will often grab a random weapon to fool around with if I think I don't absolutely need to carry the team (pubbies. . .) or if I'm not on deathwish. This is before and after the rebalance, I never really noticed that big of a change. I wasn't playing when the safes / drills come through so I don't know if they provided major stat boosts at first and then that was patched out, but those weapon skills kinda don't do anything, and even if they provide stat boosts those boosts are pointless, as there are few weapons I can think of that are worthless without the boosts, and godlike with them. Even if there were a few of those weapons there's A TON of options anyways and the game isn't competitive. If a player has a theoretical weapon whose skin makes it super powerful, it doesn't really matter to me. I remember some people talking about how the game has become 'Free to Win' but I really, honestly, don't know how that is true. A lot of the DLC packs are totally skippable if you don't want them. There are a few that seem almost mandatory (Gage mods, FLAMETHROWER), but most of them can be ignored if you don't care about the weapons (Western pack, medieval stuff). Even the ones that have heists in them are pretty much skippable if you want, as long as you don't want to host the games yourself. The community being kinda shit doesn't affect me or how I play the game. I don't mind the DLC system and often times those are sale for $.99 anyways and they give me and exciting (FLAMETHROWER) ways for me to click on cops with my buds. And really, isn't that what it's all about? Clicking on cops and stealing increasingly absurd loot (NUKES AND GOATS)? P.S. : Let us all play together http://steamcommunity.com/id/plyem
  19. Creativity

    Here's something I made back in December as a way to test Arduino-related skills: http://41.media.tumblr.com/e5afdf354d45a1e1b686c523b54a97e7/tumblr_o1a3kt9aYW1tcmz52o2_1280.jpg Here's the insides: http://41.media.tumblr.com/f57fdc698916a12b6877e335ecc14dd7/tumblr_o1a3kt9aYW1tcmz52o3_540.jpg As you can see it's not actually Arduino but instead a Teensy 2.0, which, is close enough. It has an LED which doesn't work for some reason, I must have installed it wrong. There's a temporary switch and a magnetic hall effect sensor, as well as a USB cable. Pressing the switch without stimulating the sensor cycles through a string-array of various passwords, and pressing the switch while the sensor is in a magnetic field will then type that string to a computer and hit enter. I use it as a set of keys to my computer. I doubt it's actually 'secure' at all, since it's sending encrypted keystrokes to the computer and all but it's fun to use. I have the neodymium implants in my fingers and it's built so that the implanted fingers rest normally on the sensor. Originally the LED would illuminate when it was ready to xmit to string but that doesn't work (did I put it in backwards? I don't think I did) but luckily the sensor has a built in LED that I can see when it's stimulated, so same thing right? Originally I wanted the USB-cable to be one of those retractable ones so I could clip this thing to my keyring itself, but since the case is already so big and I couldn't find one I figured it wasn't really worth it. The case is a 10-yen coin holder I got for 100 yen at the market!: http://41.media.tumblr.com/ef0e837990d65358290a5004a8ae118a/tumblr_o1a3kt9aYW1tcmz52o1_540.jpg I'm using links to the images cause the images are really big and I don't want to bust the tables or anything on the forum. Is there a way to do thumbnail versions of the images w/ embiggening?
  20. Recently completed video games

    Just finished This War of Mine last night. Took 12 hours and by day 20~ I had totally secured my position. Food production, cigarette production, plenty of weapons and meds, house totally buttoned down. Just kinda hung out for the next 20~ days. Really enjoyed it though, and I think it is still thematically relevant today with the current refugee crisis. Does a good job or showing how anyone can become a refugee, not just the poor.
  21. Just Cause 3

    There'd better be a super volcano or earthquake machine I can set off to destroy the island entirely. Rico doesn't leave a job half-done! Or a nation half-destroyed!
  22. Kentucky Route Zero

    I just replayed the first chapter because I thought I had to do so in order to get my choices back where I wanted them (after I restarted to show someone the game), but I saw that at the end of the chapter it just dumps you back to the main menu with "Restart Chapter X" being the only options. This implies to me that restarting chapters isn't a big deal and that "~my choices~" aren't something to worry about. Unless it is the name of the dog, which should always be Blue. I love this game so much. I had a physical copy of the script for their fictional plays and its very nicely put together. These side-pieces to the game are really something else. I wonder if any other episodic game will do something similar of it it simply too crazy, time-consuming, or expensive to do so.
  23. Fallout 4 — Boston Makes Me Feel Good

    I'm level 53, have a fully maxed out set on Enclave armor, a radioactive laser Gatling gun which is also fully maxed out as far as damage and skills go, and about 80 Fusion cells, along with the skills maxed to make them last forever. I am the biggest tank in the world and just killed a legendary deathclaw in a "stand there and take it, blow for blow" style match. Guess I should go start the main quest huh? Up to 10 suits of power armor docked in The Castle too!
  24. Fallout 4 — Boston Makes Me Feel Good

    He got kidnapped again last night. Fourth time. I tried to give him all the best weapons I can, maybe that'll help? I'll bring him power armor next time.
  25. Fallout 4 — Boston Makes Me Feel Good

    Ya I remember the one from three and happily went through the Borers. Was honestly a pretty creepy dungeon once you get to the second half. The ambiance there sounds a lot like something breathing heavily. Also, is my game bugged or does setting a settler to trader status increase the likelihood of them being kidnapped? I have had three kidnappings so far from the same settlement each time, with the same individual being kidnapped each time. I'm getting tired of helping this idiot. I gave his wife an artillery cannon! Let her deal with it. Keep a better eye on him or something.