A Tasty Shrimp Platter

Phaedrus' Street Crew
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Everything posted by A Tasty Shrimp Platter

  1. [Dev Log] Blocks

    I've been working on a turn based puzzle game that I'm tentatively calling 'Blocks'. It started off when one of my friends created the models for the road tiles for a low-poly animation. I threw together a quick test where you could drop blocks on to a board, and it kind of went from there. We made a paper prototype to test out rules, and I've just recently gotten to the point where I have what you might call a vertical slice. Plans are to release on mobile (and maybe PC). I've got more screenshots on my website http://www.tastyshrimp.net/blocks/
  2. Post Your Game for Playtesting and Feedback!

    Week 4 is done. Pretty happy with this one http://tastyshrimp.itch.io/week-4/
  3. Unity Questions Thread

    I'm actually doing both of those things. The buttons are using this shader for a slight subsurface scattering effect and I'm adjusting the button material color with SetPropertyBlock. Each button has it's own point light which gets assigned the appropriate color when pressed. If I muck around in the quality settings (Edit -> Project Settings -> Quality), boosting the pixel light count provides a better effect, especially with the lights bouncing off the surface of the metal console. Scene with Pixel Light count set to 1 (only the middle green "works") Scene with Pixel Light Count set to 12 Again, I might be prematurely optimizing, but I was wondering if anyone else has dealt with a similar problem.
  4. Unity Questions Thread

    I'm probably prematurely optimizing, but what approaches should I be looking at to getting a similar effect with different colored lights if I don't want to update settings in Unity to allow a million pixel lights? Each button in the image has it's own point light, and I plan on adding quite a few more buttons.
  5. Burning out rapidly on ideas

    I get burned out/bored with some of my projects because I would get caught up in fiddling around with technical details and lose sight of the end goal. Not having any set deadlines or constraints really makes it hard to focus in on getting things done. I'm trying to make one game a week now based on the rules from here, which helps with several things. It forces me to lower my expectations of the end product, which keeps me from getting too bummed if the end result is not exactly what I envisioned. The time constraint also keeps me from getting too focused in on a single problem for too long. If I completely bomb during a week, it's totally fine too because I get to start over fresh with a new idea the next week.
  6. Post Your Game for Playtesting and Feedback!

    I'm glad that you got a beggar's canyon vibe from it, I was partially inspiried by the first level from Rebel Assault I think the Rogue Squadron level is an homage; the layout is pretty much exactly the same.
  7. Post Your Game for Playtesting and Feedback!

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  8. Post Your Game for Playtesting and Feedback!

    I was hoping I could get some feedback on a game I'm doing as part of one game a week . You can find it here (you'll need two xbox 360 controllers connected to play. I tested it out on firefox, and it seemed to work pretty well). It's local-multiplayer; grab the purple thing and take it back to your side while avoiding your opponent. It's the result of about 4 days work so far. I've also have a post up for my week 1 game up here if anyone is interested.
  9. Unity Questions Thread

    http://devmag.org.za/2012/07/12/50-tips-for-working-with-unity-best-practices/ I've found this list to be really helpful. Note that a lot of it might be overkill for what you're doing, but for me it helped me to get past that Am-I-Doing-It-The-Right™-Way? block when I first started out.
  10. Amateur Game Making Night

    A little late, but this gives a pretty good answer about update vs fixedupdate http://answers.unity3d.com/questions/10993/whats-the-difference-between-update-and-fixedupdat.html
  11. 3DS Friend Codes

    Mine is 1075-0767-1436, mainly for Animal Crossing. I'll be going through and adding people from the thread.
  12. Idle Thumbs 75: Save the Razzin'

    I made a text adventure version of Super Hexagon. It's silly, but you can play it here http://pyrothya.net/files/Games/SuperHexagon/shexagon.html
  13. New website!

    Hehe .horsebag /* because he's grey... */ .gandalf { background: #EBEBEB; } .kevinbacon { background: transparent; } .whiteout { color: #FFF; } /* sorry, chris */ .gandalfthewhite { background-color: #FFF; } /*Jeff Goldgrid */