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Posts posted by spacerumsfeld
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Glad to hear you guys enjoyed it. I was a little hesitant to break it with the intro and commentary, but I think it came out ok.
Next interview will be with Dana Lombardy of Streets of Stalingrad fame. Very interesting discussion we had (at least for me).
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Imma just keep plugging this guy’s awesome work in any thread about Three Kingdoms. Hello gamers!
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On 5/12/2019 at 6:48 AM, Tdoggs said:I finally found some time to play this gem. I have two and a half playthroughs:). I am getting into the setting and game structure.
One of the guest mentioned writing a manual? I would love to read it and get further into this deep game.
I wrote the manual. It is free for download from the game's web page.
http://www.illwinter.com/dom5/docs.html
You can also get a printed version for the cost of printing/shipping. (neither I nor Illwinter make anything from it.)
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I think this was posted before somewhere here, but worth posting again.
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Yep. Very playable build is out to backers now. I’m going to wait until release to play my Kickstarter copy. Very happy to see this come to fruition.
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I would just point out that a “historical book club” is the $2,500 tier goal of the 3MA Patreon. (Not a self-promotion — I don’t get any of the Patreon money.)
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On 11/26/2018 at 4:16 AM, Marchettus said:Ok - here is a question - Is there any chance that you could review one of those "popular" new wargames that have come out in the past year or so based on a popular license? I'd like to get some input on Killteam/Fallout/Song of Fire and Ice
Which one of those is a wargame?
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In case anyone wants to see the game in action, I recently played @AleccMG via VASSAL and we streamed it. Two parts;
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Hi Ted,
Thanks for posting (and listening)! In my opinion, while the “retreat beyond the Rhine” strategy may become de-emphasized over time, it will always be relevant because
(a) it exists
(b) it became a major (and potentially decisive) line of play for at least the decade after the release of the game, and probably longer
(c) the fact that it has possibly been surpassed at the elite level (which is a handful of players at most) does not mean it cannot be used effectively against non-elite players who may not be aware of it
(d) Players who own previous versions of the game don’t have the changes
In the end, the discussion is more about comparisons between games than any specific criticism of the “retreat behind the Rhine” strategy - in fact, as you say, it might even be a historical “feature” rather than a game flaw. But I think the fact that a game designed with such attention to historical detail ended up developing a major line of play that is completely coubterfactual is a significant point in discussions of WWI simulation gaming and cannot (and should not) be avoided.
Again, thanks for your response!
-Bruce
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Yeah and there is no Effectiveness Check anyway - just play a Flag.
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Strategy is unrealistic.
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Troy: “The thing I load up when I have 30 minutes to go.”
30 minutes to go where?
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Check Your Six! is getting a digital treatment from The Lordz Game Studio, makers of Panzer Corps.
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Hi all, thanks for listening. And a big thanks to James again for his expertise.
@Skyrider68, I talked with Lee Brimmicombe-Wood about Winger leader here: https://www.idlethumbs.net/3ma/episodes/wing-leader
@ilitarist, I am sorry it still wasn't understandable to some people. What specific things were unclear?
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On 5/26/2017 at 4:41 AM, Patrick-CredibleHulk said:Towards the end there was a mention of a Sino-Vietnam War 1979 game... but I couldn't quite make out the title... any chance someone knows what it is?
Battle of Caobang
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Note that there is a current version of Ironbottom Sound available right now, and it's a beautiful update of the original.
http://stores.revolutiongames.us/iron-bottom-sound-iii/
1 minute ago, cornchip said:I really enjoy these interviews. Bruce, would you consider forming a panel of wargame designers? I remember you talked to Volko Ruhnke and Mark Herman together once, but since they were co-designers they were speaking from similar experiences and perspectives.
It certainly would be interesting to have a group of designers talk as a panel - I'll look into it. I can tell you right now the biggest problem would likely be scheduling.
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Jack's company, Quarterdeck International, has a folder at Consimworld forums: http://talk.consimworld.com/WebX/.1ddb7b80/299
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Norman Davies (author of Europe: A History and The Isles) wrote a great book called White Eagle, Red Star that was reprinted in 2003. Well worth picking up in paperback.
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The Rise of the Anglo-German Antagonism by Paul Kennedy is the definitive scholarly book on the subject.
Dreadnought by Robert Massie is the best pop history.
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On 10/17/2016 at 10:25 AM, Nix77 said:Could someone more seasoned 3MA listener enlighten me how can I cast my vote on what should future episodes contain, or is there even a forum/thread for requests? I'm sure The Dark Valley would be good candidate for a deeper discussion about design-for-effect, boardgame mechanics and eastern front in general.
Consider your request for The Dark Valley heard. I will see if Ted Raicer would like to be on the podcast. He has been on my list for a while, anyway.
--Bruce
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Dean Essig's wife, Sara, was recently diagnosed with pancreatic cancer, and a friend of theirs has started a GoFundMe page. I thought it would be appropriate to post a link here:
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Dominions 4 mod for the Malazan Empire: http://z7.invisionfree.com/Dom3mods/index.php?showtopic=546
The Malazan Empire itself: http://www.malazanempire.com/site/
The first book: https://www.amazon.com/Gardens-Moon-Malazan-Book-Fallen/dp/0765348780
Maquis Android: https://play.google.com/store/apps/details?id=org.boardnaut.studios.maquis.android&hl=en
Maquis Apple: https://itunes.apple.com/us/app/maquis-board-game/id1124197599?mt=8
Three Moves Ahead 520: An Interview with Dana Lombardy
in Three Moves Ahead Episodes
Posted
Dana's website mentioned in the podcast is in the show description at https://lombardystudios.com/
The Great War is at https://lombardystudios.com/2020/09/13/macgowan-and-lombardys-the-great-war-card-game/