PlastickCouch

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Everything posted by PlastickCouch

  1. In about 40 years, everyone will agree games are art, especially when we drop our rigid definitions of art. Mozart today might be composing music for the game, Dickens would be writing the next Fallout game... First you got your books. then your movies, which are acted out books (scripts) with added music, then they added CGI, now we got video games which are entirely CGI, have full music scores, and allow the player to visualize themselves in a different world/scenario. Art does not have to carry some strict moral with it, it can simply be inspirational, which is up to the reader/viewer/player (ie - participant). I tell you, Fallout 2 is art and anyone claiming otherwise simply hasn't played it.
  2. Alright, first off - Toblix!?!? From the Arcanum Inn? Alright, and secondly: Cap't Fish wrote: . I'm not totally against some classification either. I think there are benefits to establishing literary canon, because it seeks to identify powerful and culturally significant works, allowing readers to experience the techniques, styles and motifs that make them unique. This doesn't mean that all works outside of those reading lists are kitsch, and definitely doesn't mean that they lose the status of being art. I'd have to agree with the argument for balance here. Classification has its use, but in a large way, I would argue "always" the art passes through the lens of yourSelf, and art is merely a mirror you can look into for a reflection, different art will bring out different bits of you. Now this definition risks inflating into one of these grand "art is all" arguments, which is fine and dandy, but it can be helpful to navigate through the vast archive of "art" produced as a byproduct of living, of expressing yourself as alive (i'd argue art is as natural as breathing and just as inescapable/essential). So are video games art? Certainly, they are artful. The visual style of a game has a lot to do with it, but what about RPGs that painted deep stories? MMOs are one thing, but an RPG that tells an elegant story can be so exciting. Ask our critical friend, then, if choose-your-own-adventure novels have any merit whatsoever.... and then ask how are they different from video games. And let me also say that art is of course chaos, for only art can settle the tension between the unity of all and the obvious individuality of experience.