Every Game in This City is a podcast about ten game designers, researchers, and curators who met up in Malaysia to try and play every escape room in Kuala Lumpur. Along the way we explored the city, made new friends, and recorded our daily discussions about playing over fifty escape rooms together.
Every Other Monday...
November 19, 2019 It’s the beginning of the end and we’re back to our regularly scheduled program after our surprise escape pod experience last episode! This time, Stephanie Boluk does a double take and finally gets a chance to debrief with the team and reflect a little bit on everything that has happened over the course of 7 days and 50 escape rooms (including new experiences we just had at the original Breakout in Avenue K and back at Lost in KL.) In our final interlude, Patrick, Amani, and Chad get tangled up in Mr. Oswald’s Greatest Show, a creepy marionette masterpiece where the players become the puppets and half the team tries out Exit: The Abandoned Cabin in a midnight escaping session. As the Kuala Lumpur trip comes to an end, we’re all starting to feel the Escape Room Effect.
YNAB,Overcooked, Pandemic Legacy, The Octopad, Lost in KL, Mission Q, Codefactory, Dark Souls, Mr. Oswald’s Greatest Show, Breakout, Avenue K, Exit: The Abandoned Cabin, Hidden My Game by Mom, Metal Gear Solid, Sherlock Holmes: Consulting Detective, Kingdom Hearts, Frog Fractions, Potato Sack, Sportsfriends, Gone Home, Bioshock
November 5, 2019 Boo! Instead of sitting down to tape a new episode, this week the recording studio is haunted by the ghosts of escape rooms past! Shang Lun and Patrick trick and treat the team to a series of sweet and spooky surprises based on our experiences of playing over 50 escape rooms together. From crunching on rock candy in Unlucky Mummy to sneaking peanut M&M’s in Classroom Murder to drinking Dutch Lady chocolate milk in Annabelle, the team will have to come together one last time escape Every Game in This City. Trapped within an escape room about escape rooms inside a podcast about escape rooms—will we ever find our way out of this mise-en-escape?
October 22, 2019 What if we decided to escape differently? What if we escaped without talking, without touching, or without even seeing the room? Instead of hitting the wall at Codefactory in Sunway Putra, what if we tried to scale it? This week Chad Toprak chats about game development and community building in Malaysia with our final guest, LeeYing Foo, a game artist and UX designer at Kaigan Games as well as the co-organizer of WiGout Malaysia, a hangout space for women and underrepresented folks in KL. After that we head to Codefactory at Sunway Putra before Goldie, Stephanie, Patrick, and Doug break down Classroom Murder, the high school mystery room that inspired us to start designing our own quirky constraints, traitor mechanics, and teen drama! Then the team takes turns playing the same escape room but each time with different voluntary rules: an escape room where no one could speak (except Doug, who was taking notes) and an escape room where no one could touch anything (except LeeYing, who was blindfolded)!
Kaigan Games, Simulacra , Simulacra Pipe Dreams, Sarah is Missing, No Straight Roads by Metronomik, WarPods by Weyrdworks, Long Road Ahead by Cellar Vault Games,Re:Legend by Magnus Games Studio, Rhythm Doctor by 7th Beat Games, Eximus by Ammobox Studios, Politiko by Centaur Games, Politiko Mobile by Night Morning, KDU University, Sunway Putra Mall, Code Factory, Metagaming by Stephanie Boluk and Patrick LeMieux
October 7, 2019 Locked in a bathroom, trapped in a museum, handcuffed together, and wearing clown makeup, after five full days of escaping, the team finally hits a wall at the Fifthroom in MyTOWN. Patrick LeMieux tries to hold it together while introducing our second special guest, Clarissa Lee, a research fellow at Sunway University, who had the dubious pleasure of joining us for her first (and our 30th) escape room. During the interlude, we listen in on Doug and Patrick’s personal audio diaries recorded in a food court immediately after each of their teams had escaped yet another Egyptian-themed room, the Unlucky Mummy. Then we laugh, we cry, we try and read fingerprints off dirty bandages, while slowly losing a sense of what we’re doing, why we’re doing it, and what escape rooms even are.
Your SEO content here!