Episode Archive

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Why do we make games? Every designer has a different and very personal answer to that question. Soren Johnson, founder of Mohawk Games, sits down with noted designers to find out by examining their careers as a whole.

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October 30, 2014 Welcome to Designer Notes, a podcast about why we make games, hosted by Soren Johnson of Mohawk Games. In our first episode, Soren sits down with Rob Pardo, formerly the Chief Creative Officer at Blizzard Entertainment, to discuss his game design career, or at least as much as could fit into this first of two parts! Rob is best known for his design work on StarCraft 1 & 2, Warcraft 3, and World of Warcraft.

Games Discussed: Dungeons & Dragons, the Ultima series, StarCraft, StarCraft: Brood War, Diablo 1 & 2, Warcraft 3

Designer Notes

Soren Johnson of Mohawk Games interviews noted designers about why they make games.