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Visit the Designer Notes Show HomepageNovember 4, 2024 In this episode, Soren interviews Anton Strenger, best known for his work on Civilization 5, Civilization 6, and Beyond Earth. They discuss how he ended up paying Carnegie Mellon so that he could work at Firaxis, why there aren’t many Great People after 1900, and whether Civilization has secretly become a live-service game. This episode was recorded on October 22, 2023.
ESPN Extreme Games, Quest for Glory 4, Pokemon series, Suikoden II, Alpha Centauri, Civilization series, Old World, History of the World
September 29, 2024 In this episode, Soren interviews independent game developer Zach Barth, best known for his puzzle games, including SpaceChem, Infinifactory, Shenzhen I/O, and Opus Magnum. They discuss why he made a game about assembly language, how he guaranteed that Fortune’s Foundation is winnable, and whether he knows how to make fun games. This episode was recorded on September 11, 2023.
Games discussed: Infinifactory, TIS-100, Counter-Strike, Ricochet, Zortex, Alien Swarm, Shenzhen I/O, Zachtronics Solitaire Collection, Opus Magnum, Exapunks, MOLEK-SYNTEZ, Last Call BBS, Eliza, Mobius Front ‘83, Picross
August 31, 2024 In this episode, Soren interviews independent game developer Zach Barth, best known for his puzzle games, including SpaceChem, Infinifactory, Shenzhen I/O, and Opus Magnum. They discuss why he never originally wanted to make money on his games, why puzzle games are terrible, and whether he has ever played Minecraft. This episode was recorded on September 11, 2023.
Games discussed: Duke Nukem, Star Wars: Empire at War, Civilization III, SpaceChem, Infiniminer, Minecraft, The Codex of Alchemical Engineering, Motherload, Civilization IV, Last Call BBS, MOLEK-SYNTEZ, Ironclad Tactics, Opus Magnum, Mobius Front ‘83, Infinifactory
June 6, 2024 In this episode, Soren interviews noted game investor Mitch Lasky, best known for his work as a venture capitalist at Benchmark, as the CEO of JAMDAT, and as an executive at Activision and Electronic Arts. They discuss how the industry’s business models have always affected design, why he was wrong about the Halloween pack ruining League of Legends, and why the litigation leaks are better than GDC. This episode was recorded on October 23, 2023.
Games discussed: League of Legends, Hearthstone, StarCraft, Civilization 6, World of Warcraft, Pentiment, Offworld Trading Company, Flow, Sky, Journey, Grand Theft Auto V, Stormgate
May 6, 2024 In this episode, Soren interviews noted game investor Mitch Lasky, best known for his work as a venture capitalist at Benchmark, as the CEO of JAMDAT, and as an executive at Activision and Electronic Arts. They discuss how the Doom shareware model was a preview of free-to-play, why a console transition led to EA buying Maxis, and how Jamdat pioneered paying for visibility on mobile. This episode was recorded on October 23, 2023.
Games discussed: Pong, Computer Space, Robotron, Seven Cities of Gold, Secret of Monkey Island, Civilization: Call to Power, The Lion King, Aladdin, Classic Text Adventure Masterpieces of Infocom, Quake III Arena, Doom, Spore, Journey, Sky, Tony Hawk Pro Skater, Deer Hunter, Doom RPG, Half-Life, Team Fortress, Counter-Strike, League of Legends
April 11, 2024 In this episode, Soren interviews veteran game developer Jake Solomon, best known for the XCOM reboot and Midnight Suns. They discuss his first, failed attempt at XCOM, why 75% does not mean 75%, and how many copies of XCOM he sold at Power Gamer in Glen Burnie, MD. This episode was recorded on April 26, 2023.
Games discussed: Civilization Revolution, XCOM: Enemy Unknown, Rocket League, The Bureau: XCOM Declassified, Marvel’s Midnight Suns, Old World, the Civilization series, XCOM 2, Slay the Spire, Offworld Trading Company, Into the Breach, Pandemic, Covert Action
December 5, 2023 In this episode, Soren interviews veteran game developer Jake Solomon, best known for the XCOM reboot and Midnight Suns. They discuss how much money he had to give back to Accenture, how to animate multiple units at the same time, and why Sid suddenly started golfing so much. This episode was recorded on April 25, 2023.
Games discussed: Sopwith, Silent Service, Zork, Jumpman, Ultima V, Falcon 4, F-19 Stealth Fighter, Pirates!, Dungeons and Dragons, X-COM: UFO Defense, Midnight Suns, Warcraft 2, Doom, Duke Nukem, Age of Empires 2, Civilization 3, Dinosaurs!, SimGolf, Civilization 4, Civilization: Revolution, XCOM: Enemy Unknown
October 9, 2023 In this episode, Soren interviews veteran game developer Trent Kusters, co-founder of League of Geeks, best known for the strategy game Armello. They discuss why Armello has so much output randomness, whether they fudge the odds, and how to turn off a Game-as-a- Service. This episode was recorded on September 8, 2023.
Games discussed: Armello, Magic: The Gathering, Solium Infernum, Talisman, Old World, Tharsis, Jumplight Odyssey
September 25, 2023 In this episode, Soren interviews veteran game developer Trent Kusters, co-founder of League of Geeks, best known for the strategy game Armello. They discuss how he faked his way into games journalism, how to sneak risky ideas past licensors, and how to make games feel big. This episode was recorded on September 8, 2023.
Games discussed: Pong, Trog, Zoo Hospital, Stunt Flyer: Heroes of the Skies, Monster Jam: Urban Assault, Scooby-Doo: First Frights, Scooby-Doo and the Spooky Swamp, Armello, Ocarina of Time, Bloodborne, Offworld Trading Company, Old World, Jumplight Odyssey, Crusader Kings series
August 14, 2023 In this episode, Soren interviews tabletop designer Cole Wehrle, best known for his work on Root, Oath, Pax Pamir, and John Company. They discuss whether John Company is satire, how the East India Company was like QWOP, and the importance of German postal rates. This episode was recorded on March 22, 2023.
Games discussed: Stratego, Dungeons and Dragons, Battlecry, Diplomacy, Mafia, Oath, Settlers of Catan, Struggle of Empires, High Frontier, Pax Pamir, John Company, Pax Porfiriana, Levy & Campaign series, Root, An Infamous Traffic, Republic of Rome, Greed Incorporated, QWOP, Kremlin, Power Grid, Old World
June 23, 2023 In this episode, Soren interviews veteran game designer Tanya Short, co-founder of Kitfox Games and best known for her work on Moon Hunters and Boyfriend Dungeon. They discuss why her parents had to get a second phone like, how she accidentally made a roguelike, and whether Moon Hunters should have combat. This episode was recorded on March 23, 2023.
Games discussed: Bubble Bobble, Various MUDs, Boyfriend Dungeon, A Tale In the Desert, Morrowind, World of WarCraft, Ultima Online, Age of Conan, The Secret World, Fashion Week Live, For Honor, Dungeons of Fate, Moon Hunters, Puzzle Pirates, Oasis, Dragon Age Legends, Shattered Planet, Civilization, King of Dragon Pass, Spore, 80 Days, Seven Cities of Gold, Worlds of Ultima: The Savage Empire, Hatoful Boyfriend, Dream Daddy, Pentiment, Immortality
May 3, 2023 In this episode, Soren and Leyla interview veteran game designer Charlie Cleveland, founder of Unknown Worlds and best known for his work on Natural Selection and Subnautica. They discuss why Moonbreaker is the first digital miniatures game, if players would notice if critical hits were removed, and whether the game should have an undo. This episode was recorded on March 19, 2023.
Games discussed: Moonbreaker, Warhammer series, Hardspace: Shipbreaker, Magic: The Gathering, Civilization 4, Duelyst, Marvel Snap, Air Land & Sea, Old World, KeyForge, Subnautica, CPU Bach
April 13, 2023 In this episode, Soren and Leyla interview veteran game designer Charlie Cleveland, founder of Unknown Worlds and best known for his work on Natural Selection and Subnautica. They discuss why Charlie Cleveland moved to Cleveland, how he did Kickstarter before Kickstarter, and whether Subnautica was intended to be a survival game. This episode was recorded on March 20, 2022.
Games discussed: Pong, Dungeons and Dragons, Magic: The Gathering, Diplomacy, Aquarium Fighter, MindRover, Empire Earth, Natural Selection, Roblox, Natural Selection 2, Subnautica, Don’t Starve
March 15, 2023 In this episode, Soren interviews veteran game designer Liz England, best known for her work on Scribblenauts, Sunset Overdrive, and Watch Dogs: Legion. They discuss how she organized her mom’s RPG inventories, what is the boiling point of a lion, and whether system complexity matters if the player can’t see it. This episode was recorded on September 17, 2022.
Games discussed: Alice in Wonderland, Time Zone, The Outer Wilds, Might and Magic: World of Xeen, Heroes of Might and Magic, Unreal, Drawn to Life, Scribblenauts series, Resistance 3, Sunset Overdrive, Sea of Thieves, Watch Dogs: Legion, Old World, Crusader Kings series, The Sims series
January 10, 2023 In this episode, Soren and Leyla interview veteran game designer Harvey Smith, best known for his work on the Deus Ex and Dishonored series. They discuss what TDA stood for at Origin, if Dishonored is just Thief but faster, and why it is sometimes better to be heavy handed. This episode was recorded on March 23, 2022.
Games discussed: Pong, Adventure, Defender, Dungeons and Dragons, Elden Ring, Ultima Underworld, System Shock, Fireteam, Deus Ex series, Dishonored series, Redfall