Designer Notes

A podcast about why we make games

Why do we make games? Every designer has a different and very personal answer to that question. Soren Johnson, founder of Mohawk Games, sits down with noted designers to find out by examining their careers as a whole.


Once per month (Ideally!)

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Episode 61:
Chet Faliszek

November 20, 2021 In this episode, Soren interviews veteran game developer Chet Faliszek, who co-founded Stray Bombay and is best known for his work at Valve on games such as Left 4 Dead and Portal 2. They discuss what shampoo sales have to do with Old Man Murray, why he tests his games in a foreign language, and why game design is easier for co-op games. This episode was recorded August 17, 2021.

Games discussed: Pong, Tecmo Bowl, Civilization series, Archon, M.U.L.E., Racing Destruction Set, Gin, Hearts, Doom, Quake, Tribes, Myth, Half-Life 2, Team Fortress 2, Left 4 Dead, Old World, Left 4 Dead 2, Portal 1, Portal 2, Counterstrike, Half-Life: Alyx, Crusader Kings series, The Anacrusis, Deep Rock Galactic, Killing Floor 2, Risk of Rain 2, Payday 2, GTFO, Hades

Recent Designer Notes Episodes

More episodes in the Archive

October 20, 2021 In this episode, Soren interviews independent game developer Andy Schatz, who founded Pocketwatch Games and is best known for his work on Monaco and Tooth and Tail. This episode was recorded March 23, 2018. They discuss what Monaco and Rashomon have in common, how familiarity with your best players can be more valuable than metrics, and why the flag bearer in Tooth and Tail can’t attack.

Games discussed: Monaco, Spore, Tooth and Tail, Whacked!, Payday, Hotline Miami, Minecraft, Terraria, Pikmin, Offworld Trading Company

September 16, 2021 In this episode, Soren interviews independent game developer Andy Schatz, who founded Pocketwatch Games and is best known for his work on Monaco and Tooth and Tail. This episode was recorded March 23, 2018. They discuss how he tried to live out Ultima’s virtues, why no one was ever able to rip-off The Sims, and why we both hate click-the-stick.

Games discussed: Ultima series, Minecraft, Halo, X-COM, Star Trek: Hidden Evil, Whacked!, The Sims, GoldenEye: Rogue Agent, Wildlife Tycoon: Venture Africa, Wildlife Tycoon: Venture Arctic, Monaco, Geometry Wars

July 15, 2021 In this episode, Soren interviews board game designer Rob Daviau, best known for his work on Risk: Legacy and Pandemic: Legacy. They discuss the criteria for a good Legacy game, how to put just a little PvP in a game without overdoing it, and why he removed his phone number from his website.

Games discussed: Risk: Legacy, Pandemic: Legacy, XCOM 2, Seafall, Conspiracy, Stop Thief

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