Episode Archive

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Three Moves Ahead is the leading strategy game themed podcast on the internet. Every week a panel of knowledgeable gamers with strong opinions meets to talk about the strategy and war games of the day, design issues and games in the wider world.

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January 26, 2010 This week, Troy, Julian and Rob talk about the limitations and possibilities of story telling in strategy games. Can you have an authorial perspective in a system driven genre? Is the RTS campaign story irrevocably broken? Is there anything on the horizon that might give us hope? And stay tuned to the end where I ask for feedback for our anniversary show.

January 19, 2010 This week, Troy and Tom welcome Lara Crigger, Jenn Cutter and Tiffany Martin to the show to talk about the gender gap in strategy gaming. Well, that’s where it starts. It turns into an almost 90 minute discussion of the place of women in gaming, their portrayal in games, the importance of peer groups, more Brutal Legend and the coming demographic shift. So less strategy wonkery than usual, but you guys can deal for a week, right? Tiffany Martin’s blog Tiffany’s thoughts on classes in Borderlands Lara Crigger on her changing gaming habits Hire Lara Crigger Jenn Cutter’s Open Alpha Jenn Plugs Flash of Steel and TMA and says nice things about me Rhapsody Tabula Rasa Pure Pwnage Battle for Wesnoth

January 12, 2010 Troy, Tom and Rob look at the big 4 RTSes coming out this year (Command & Conquer 4, Starcraft 2, Supreme Commander 2 and RUSE) as well as the return of Norb Timpko, the future of Facebook games, the battle between Victorian Age games. And Tom makes Troy sing. Apologies for the sound issues. It was a bad connection that we tried to fix a couple of times without much success. Greed Corp Scourge of War: Gettysburg Sid Meier talks to Julian Murdoch Paradox buys AGEod Vainglory of Nations Victoria Developer’s Diaries

January 5, 2010 Troy, Tom and Rob Zacny talk about Europa Universalis 3, the new Heir to the Throne expansion and how the series rewards different play styles. Has the new expansion compromised the importance of stability? How does the new system change our favorite nations' development? Can Tom keep all the changes in every expansion straight? (Spoiler: No, he cannot.)

December 30, 2009 Tom and Troy spend the hour looking back at 2009, including insight into how to make a Best of the Year list, why Tom finally joined Facebook and the state of the genre in the last year. Dawn of Discovery, Brutal Legend, Heir to the Throne, UniWar, and even Evony. Bruce is also there, in body if not spirit, but he finds time to complain about why Uniwar is the worst game ever. Tom Chick’s RTS Round Up at Crispy Gamer Tom’s Top Ten Games at Fidgit The Flash of Steel Year End Summary HPS Squad Battles at NWS Online Store

December 22, 2009 A subtle shifting of the guard as Julian Murdoch is back after hiatus, but Troy Goodfellow is off for a week, leaving Julian at the mercy of the far more stable Tom Chick and Bruce Geryk. The topic is religion: does it work in a strategy game as a mechanic? Has anyone done it better than Civ IV? Bruce argues for Dominions and random boardgames about the reformation nobody's ever heard of. Tom revisits the Sims and Europa Universalis, and Julian goes off-topic and spoils all of Assassins Creed 2 (You've been warned.)

December 15, 2009 This week, Tom Chick makes the case that strategy gamers need to have a console to truly appreciate the range of games out there. He calls Bruce and Troy “dinosaurs” for clinging bitterly to a fading gaming platform, even though it is at the moment best suited to the deep games that all three love. What is the present condition of strategy gaming in the console arena? Are independent strategy game designers making a mistake by focusing on the PC?

December 8, 2009 Rob Zacny comes to the plate as a pinch hitter, but we still manage to get three original panelists together for a long discussion about strategy games gone wrong. Ascendancy, MOO3, Road to Moscow, and other favorites.Road to Moscow preview at IGN Bruce’s Review of Squad Leader Tom’s review of Axis and Allies Troy’s Diplomacy Review Rob’s love of the old Total War games Troy’s review of SupCom for the 360 Chris Remo’s Top 5 PC Games of 2009 Jim Rossignol on ArmA Tom’s Review of Empire: Total War

December 1, 2009 Our first ever guest, Vic Davis, returns for an episode that will not be lost to the ether. Solium Infernum gets invited to a love in as Tom, Troy and Bruce try to explain why it is one of the best games of the year. We can an inside look at game design, how an game about unbalancing your opponents stays balanced and what Vic has up his sleeve for the expansion.Ameritrash Games Cryptic Comet Quarter to Three Games Forum – Full of AARs Penny Arcade’s Tycho loves Solium Infernum and links to Tom’s Fidgit diaries so I don’t have to

November 25, 2009 Troy, Bruce and Julian deal with a few questioners listeners brought to the panel. Can noobs and experts play together? What is the place of AI in current game design? Why do we keep doing this? And where is Tom? Thanks for your questions, and keep them coming. We might do this again some time soon. <a href="http://www.quartertothree.com/columns/geryk_analysis/MOO3_1.shtml">Bruce Geryk on MOO3</a><a href="http://www.gamerswithjobs.com/node/47883">Julian on Populous</a><a href="http://flashofsteel.com/index.php/2009/11/17/decade-feature-2001-black-white/">Rob Zacny on Black & White</a><a href="http://www.quartertothree.com/game-talk/showthread.php?t=56090">Solium Infernum Live Blogging</a>

November 17, 2009 Another guest this week as Ntronium Studios lead Bob Smith talks to Troy and Tom about the imminent release of Armada 2526. Bob is a veteran of Creative Assembly and has been making games for over a quarter century. Is there room for another 4x sci-fi game? And how do you differentiate one title from another?Armada 2526 at Ntronium Studios One week left to send in questions to the TMA crew at troy DOT goodfellow AT gmail.com

November 10, 2009 This week’s show begins with a business chat as we talk about the changing revenue models in all gaming as downloadable content begins to supplant or supplement the traditional retail expansion pack. Be sure to stay tuned for Bruce’s Nietzsche moment in which he declares that gameplay is dead. The last half of the show is spent celebrating expansions that were good, denigrating those that were bad and mourning those that never happened. Lots of Big Huge love – kind of standard operating procedure.

November 3, 2009 Chris Park from Arcen Games joins us this week to talk about independent game development and how his sci-fi RTS AI War: Fleet Command saw the light of day. Park talks about the design process, the challenge of modeling risk and reward and the difficult part of difficulty levels. It’s also one of our longest podcasts ever. Arcen Games Tom’s column on AI War: Fleet Command Feature Series: The Decade Quarter to Three, where you can find Tom’s movie podcast Send your questions for Episode 40 to troy.goodfellow AT gmail.com

October 28, 2009 We try to make up some ground this week with a little chat about Panzer General: Allied Assault (via Julian), Eufloria (via Tom) and, our main topic, Tropico 3 (via me). When is a remake enough? Am I trust too critical of a game that I actually like parts of? Can you cautiously recommend a game with major gameplay problems? Eufloria Tom’s Dragon Age diaries Troy’s Tropico 3 review (link to come)

October 20, 2009 Skip a night and the inmates take over the asylum. Tom and Julian decide to talk about Brutal Legend, especially its strategy components. Why is BL Tom’s favorite game of the year? Are there different strategies for the RTS component? Is it an RTS at all? Also, Bruce makes a cameo appearance in the intro.

Three Moves Ahead

The leading strategy game themed podcast on the internet. Every week a panel of knowledgeable gamers with strong opinions on strategy and wargames meets to talk about games of the day, design issues and games in the wider world.