Episode Archive

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Three Moves Ahead is the leading strategy game themed podcast on the internet. Every week a panel of knowledgeable gamers with strong opinions meets to talk about the strategy and war games of the day, design issues and games in the wider world.

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March 19, 2015 Rob is joined by Darkest Dungeon developer Tyler Sigman as well as Jon Shafer and Soren Johnson to talk about Early Access. As more games come onto the market in Early Access, gamers are getting more vocal about how it should be done and whether it's ultimately good for the consumer or the developer. Jon and Soren certainly have opinions, and they don't always align. The important thing to remember is that Soren and Jon both love you very much and this is not your fault.

Darkest Dungeon, At the Gates, Offworld Trading Company

March 15, 2015 This is, by far, the most drug-filled, corpse-ridden, communism-fueled episode of Three Moves Ahead yet. Cities: Skylines has quickly become the darling of the city management scene and Fraser Brown, Rowan Kaiser, Sean Sands, and Rob Zacny are here to tell you why.

Cities: Skylines, SimCity, Cities in Motion

March 7, 2015 Mode 7 developer Ian Hardingham joins Rob and Fraser to talk about Frozen Cortex, the robot football follow-up to 2011's Frozen Synapse. Fighting robots! Running plays! Stats? Wrong end zone!

Frozen Cortex, Frozen Synapse, Bloolbowl

February 25, 2015 Rob, Bruce, Julian, and Fraser set sail in the macabre and fascinating land of Sunless Sea. Based on the setting of the browser game Fallen London, Sunless Sea fills out its bingo card quickly as a roguelite-RPG-text adventure-FTL-Lovecraftian-ship simulator. Learn why this game is generating gobs of praise and high scores and also why there is an island named after Bruce.

Sunless Sea

February 20, 2015 Rob, Rowan, and Troy "I have a Gnoll friend" Goodfellow talk about the Heroes of Might and Magic series in its entirety, from bright, pixely start to Match Three finish. HD remakes, RPG spinoffs, puzzle games -- HoMM has it all.

Heroes of Might and Magic

February 4, 2015 Rob is joined by freelance writer T.J. Hafer and Gamers With Jobs' Shawn Andrich to talk about Grey Goo, a new RTS with a classic aesthetic and modern conveniences. Also, goo.

Grey Goo

January 29, 2015 The Winter of Wargaming continues with Rob, Bruce, and Troy "We Need More Canadians" Goodfellow talking about the Close Combat series. The series saw a refresh in 2014's Gateway to Caen - was it enough of an update or has the series gone stale?

Close Combat: A Bridge Too Far, Close Combat: Gateway to Caen

January 19, 2015 Bruce and Julian sit down to talk about the often mentioned (but rarely truly discussed) Advanced Squad Leader. Joining them are Jeff Hallet and Dave Kleinschmidt, hosts of what is undeniably the best ASL podcast on the internet, The 2 Half-Squads. ASL holds a reputation for being one of the most detailed and fully fleshed-out wargames available. The flexible combat system lends itself to memorable games that cover a wide variety of scenarios. For even more in-depth discussion of ASL, visit The 2 Half-Squads: http://www.the2halfsquads.com/

Advanced Squad Leader

January 13, 2015 Sean Sands from Gamers With Jobs joins Rob to talk about Europa Universalis IV. EUIV has seen several expansions and updates since its launch, and what used to be the undisputed flagship of the studio is fighting for top dog with Crusader Kings II. Sean has played just a few hours of EUIV and offers his insights into what the game has grown to be and why he keeps coming back.

Europa Universalis IV, Crusader Kings II, Hearts of Iron III

January 3, 2015 Just in time for the weekend, it's Rob and Troy "Miscellaneous is my Middle Name" Goodfellow back together to talk about some of the smaller games that fell through the cracks during this holiday season.

Battlefleet 2, 1849, Flashpoint Campaigns: Red Storm, Dungeonmans

December 24, 2014 Rob Zacny, Fraser Brown, Rowan Kaiser, and Troy "You Say 'Two Piers', I say 'Paradox'" Goodfellow talk about all the terrific and not-so-terrific things that happened in strategy gaming in 2014. Endless Legend appears to win based on the metric of time discussed and we all learn what Rowan really thinks about his cat.

Command: Modern Air Naval Operations, Endless Legend, Distant Worlds: Universe, Civilization: Beyond Earth, Banner Saga, Ultimate General: Gettysburg, Banished, Spacebase DF-9, Rimworld

December 18, 2014 Rob and Fraser talk about Company of Heroes 2: Ardennes Assault. Someone, on this very show, declares Ardennes assault to be the best - the BEST - that Company of Heroes has ever been. But who? Who would make such a bold claim?

Company of Heroes 2: Ardennes Assault

December 4, 2014 The most regular of panels is together to talk about generals: how are they portrayed in games, and do they accurately represent the effect of true leadership on the battlefield? Rob, Julian, Fraser, and Troy "That's not my lieutenant, that's my horse" Goodfellow debate the finder points of leadersihp. Most importantly: Fraser has the itch to write some fan fiction.

Rome 2: Total War, Advanced Squad Leader, March of Eagles, and more

November 27, 2014 Valkyria Chronicles: a product of Sega's ill-fated R&D development team that was sort of set in Holland and loosely based on a conflict that may have been World War II (but wasn't). Rob is joined by Gamers With Jobs' Shawn Andrich and developer David V. Heron to talk about the 2008 Playstation 3 cult classic that has found new life on Steam, or a platform that closely resembles Steam.

Valkyria Chronicles, Mordheim

November 21, 2014 Kotaku's Evan Narcisse joins Rob and Fraser to discuss This War of Mine. Rather than pushing chits around from the remote general's chair, This War of Mine plunges the player into the lives of the people affected by war.

This War of Mine

Three Moves Ahead

The leading strategy game themed podcast on the internet. Every week a panel of knowledgeable gamers with strong opinions on strategy and wargames meets to talk about games of the day, design issues and games in the wider world.