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September 13, 2019 Nicole Clark joins Rowan and Rob to talk about Klei's Oxygen Not Included and its punishing model of offworld colonizaiton.Learn how everything that can go wrong does go wrong, and how well the game communicates excruciating detail about why your colony is dying.
Oxygen Not Included
August 29, 2019 Rowan, Fraser, and Rob are joined by Kotaku's Gita Jackson to discuss their tenure as teachers at Garreg Mach Monastery. The gang talk about the really thougthful politics and characterizations that define Fire Emblem: Three Houses. Aside from that, is it a good tactics game? And finally, the gang gets into some serious spoilers about the game's shocking reveal midway through.
Fire Emblem: Three Houses, XCOM, Persona
August 23, 2019 Rob, Troy, and Bruce get together to discuss Mark Herman's epic wargame of the Peloponnesian Wars, Pericles. How does it capture the sweep of a vast historical subject that was only sometimes decided through military conquest?
Pericles, Hegemony Gold
August 6, 2019 The Tehran Conference. The meeting at Appomattox. The Council of Elrond. All historical gatherings that pale in comparison to the summit that occurred in late July 2019 as the Three Moves Ahead team gathered in Oregon for several days of gaming. Hosted by Dr. Bruce Geryk, Gerykon 2019 was attended by Michael Hermes, Rob Zacny, and Troy "I hope they let me back into Canada" Goodfellow. Bruce played the part of eccentric board game sommelier, guiding the group through several layers of gaming history. Our first episode about Gerykon 2019 covers several entries from Reiner Knizia, a household name among those in the know. From the dizzying heights of Ra and Modern Art to the baffling lows of Beowulf, we consumed great amounts of scotch and had many discussions about game design and strategy. Also, Rob made up a really gross name for a painting.
Modern Art, Ra, Tigris & Euphrates, Lost Cities, Lord of the Rings
August 1, 2019 Rob and the gang are deeply conflicted over Steel Division 2. A good multiplayer game with some genuinely impressive detail about the armored combat on the Eastern Front, it's also a game that has not grown to match its subject, and then there's the matter of that campaign...
Steel Division 2, Steel Division, Achtung Panzer, Graviteam Tactics
July 12, 2019 Rob, Rowan, TJ, and Sean discuss how "historically" they like their games to play out and whether that wish is incompatibile with player freedom and variety.
Imperator, Three Kingdoms, Europa Universalis IV, Crusader Kings II, Victoria II, Civilization, Hearts of Iron, Operational Art of War
June 27, 2019 Rob and Troy are bad revolutionary judges in We. The Revolution. But is there such thing as a good judge on a tribunal as compromised as this? It doesn't look like it in Polyslash's grim political adventure. The gang discuss the historical perspective that We. The Revolution adopts as well as its curious feature-creep as it moves from a straightforward legal procedural to something far more ambitious and less coherent. Why are you fighting for control of Paris? Why are you commanding soldiers in battle? Are its systems of political intrigue and persuasion any fun to use? The more you play, the less sense We. The Revolution seems to make, but the more hypnotic it becomes.
We. The Revolution, Papers Please
June 13, 2019 Nice island you got here, shame if it wasn't fully industrialized! Fortunately Jon, Troy, and Rob are here to strip mine, clear-cut, and redevelop the hell out everything in sight. Troy puts this latest entry in the broader context of both the series and city builders in generals, Jon has made some mistakes, and Rob is both dazzled by the game's beauty but wishes it more fully captured the impact of heavy industry on nature. Also he is convinced somehow he can make a sensible grid layout out of a game built to confound them.
June 1, 2019 This week's show is the alternate universe version of our 2013 episode on Total War: Rome II. It was two hours of non-stop slamming that poor game - a real massacre. But here we find ourselves in 2019 with Total War: Three Kingdoms in front of us, and things are different. It's good. It's very good. The load times are short. The AI seems competent. The vibrant Three Kingdoms setting is brought to life with both a story mode and a gloriously ahistorical mode that lets the characters shine. Rob, Fraser, T.J., Rowan, and special guest Ginny Woo explore this new entry that bridges the gap between the historical Total War games their offshoot fantasy cousin.
Total War: Three Kingdoms
May 21, 2019 Rob, TJ, and Jon are not quite sure what to make of Imperator: Rome, the latest historical grand strategy game from Paradox Development Studio. Should a Hellenistic warlord have such fine control over demographics? Is there much to do beyond empire-building? On the other hand, when the eagles are marching, does there need to be?
May 10, 2019 The gang has been playing the Steel Division 2 beta and wow, things are different on the Eastern Front. That leads to a discussion of how familiar series and systems take on new life, or fail to, when adapted to new settings.
Imperator, Steel Division 2, Sengoku Jidai, Pike and Shot,
April 25, 2019 Rowan, TJ, and Rob and joined by Jon Bolding to talk about how the difficulty discussion and "designer intent" maps to strategy games... or doesn't. We discuss games that go out of their way to highlight a specific "way it's meant to be played" and whether that actually holds up in reality. We also talk about customization options and, when all else fails, the glorious tradition of house rules and outright cheating to find the way to play that "just right" for you.
XCOM, Battle Brothers, Total War, StarCraft,
April 12, 2019 Troy, Jon Bolding, and Rob discuss Madruga Works' Dawn of Man, a prehistoric and ancient history city builder and survival game. The gang is charmed, but also feel like there are some big gaps in the evolution of your city and society.
Dawn of Man, Children of the Nile, Planetbase
April 5, 2019 Rob and Bruce are here to sing the praises of Mark Herman's Empire of the Sun, a brilliant adaptation of the war in the Pacific. Enjoying the game through the magic of VASSAL, our wargaming duo describe how about Empire of the Sun does a commendable job of conveying the challenges of imperfect information, the plans of the Imperial Japanese fleet, and inter-service rivalry - all through the elegance of card-based play.
Empire of the Sun
March 28, 2019 Here's the word cloud for this week's episode: Dota2, mod, sports management, moba, battle royale, open world survival game with roguelike elements (jk but we need that SEO), deckbuilding, tower defense. That's right, we're talking about the mod for the game that's a copy of a mod for another game that has nothing to do with either of the things in its title: Dota 2 Auto Chess. Auto Chess is Dota 2 mod that you can play right now, for free. It's taking the world by storm, and it contains a satisfying combination of team management and long-term strategy. Rob, Rowan, and Taylor Cocke talk us through what the heck it is, how it works, and why Taylor seems to like it so very much. Also, a surprising amount of basketball commentary.
Dota2, Auto Chess