Episode Archive

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Three Moves Ahead is the leading strategy game themed podcast on the internet. Every week a panel of knowledgeable gamers with strong opinions meets to talk about the strategy and war games of the day, design issues and games in the wider world.

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July 12, 2019 Rob, Rowan, TJ, and Sean discuss how "historically" they like their games to play out and whether that wish is incompatibile with player freedom and variety.

Imperator, Three Kingdoms, Europa Universalis IV, Crusader Kings II, Victoria II, Civilization, Hearts of Iron, Operational Art of War

June 27, 2019 Rob and Troy are bad revolutionary judges in We. The Revolution. But is there such thing as a good judge on a tribunal as compromised as this? It doesn't look like it in Polyslash's grim political adventure. The gang discuss the historical perspective that We. The Revolution adopts as well as its curious feature-creep as it moves from a straightforward legal procedural to something far more ambitious and less coherent. Why are you fighting for control of Paris? Why are you commanding soldiers in battle? Are its systems of political intrigue and persuasion any fun to use? The more you play, the less sense We. The Revolution seems to make, but the more hypnotic it becomes.

We. The Revolution, Papers Please

June 13, 2019 Nice island you got here, shame if it wasn't fully industrialized! Fortunately Jon, Troy, and Rob are here to strip mine, clear-cut, and redevelop the hell out everything in sight. Troy puts this latest entry in the broader context of both the series and city builders in generals, Jon has made some mistakes, and Rob is both dazzled by the game's beauty but wishes it more fully captured the impact of heavy industry on nature. Also he is convinced somehow he can make a sensible grid layout out of a game built to confound them.

Anno 1800

June 1, 2019 This week's show is the alternate universe version of our 2013 episode on Total War: Rome II. It was two hours of non-stop slamming that poor game - a real massacre. But here we find ourselves in 2019 with Total War: Three Kingdoms in front of us, and things are different. It's good. It's very good. The load times are short. The AI seems competent. The vibrant Three Kingdoms setting is brought to life with both a story mode and a gloriously ahistorical mode that lets the characters shine. Rob, Fraser, T.J., Rowan, and special guest Ginny Woo explore this new entry that bridges the gap between the historical Total War games their offshoot fantasy cousin.

Total War: Three Kingdoms

May 21, 2019 Rob, TJ, and Jon are not quite sure what to make of Imperator: Rome, the latest historical grand strategy game from Paradox Development Studio. Should a Hellenistic warlord have such fine control over demographics? Is there much to do beyond empire-building? On the other hand, when the eagles are marching, does there need to be?

Imperator: Rome

May 10, 2019 The gang has been playing the Steel Division 2 beta and wow, things are different on the Eastern Front. That leads to a discussion of how familiar series and systems take on new life, or fail to, when adapted to new settings.

Imperator, Steel Division 2, Sengoku Jidai, Pike and Shot,

April 25, 2019 Rowan, TJ, and Rob and joined by Jon Bolding to talk about how the difficulty discussion and "designer intent" maps to strategy games... or doesn't. We discuss games that go out of their way to highlight a specific "way it's meant to be played" and whether that actually holds up in reality. We also talk about customization options and, when all else fails, the glorious tradition of house rules and outright cheating to find the way to play that "just right" for you.

XCOM, Battle Brothers, Total War, StarCraft,

April 12, 2019 Troy, Jon Bolding, and Rob discuss Madruga Works' Dawn of Man, a prehistoric and ancient history city builder and survival game. The gang is charmed, but also feel like there are some big gaps in the evolution of your city and society.

Dawn of Man, Children of the Nile, Planetbase

April 5, 2019 Rob and Bruce are here to sing the praises of Mark Herman's Empire of the Sun, a brilliant adaptation of the war in the Pacific. Enjoying the game through the magic of VASSAL, our wargaming duo describe how about Empire of the Sun does a commendable job of conveying the challenges of imperfect information, the plans of the Imperial Japanese fleet, and inter-service rivalry - all through the elegance of card-based play.

Empire of the Sun

March 28, 2019 Here's the word cloud for this week's episode: Dota2, mod, sports management, moba, battle royale, open world survival game with roguelike elements (jk but we need that SEO), deckbuilding, tower defense. That's right, we're talking about the mod for the game that's a copy of a mod for another game that has nothing to do with either of the things in its title: Dota 2 Auto Chess. Auto Chess is Dota 2 mod that you can play right now, for free. It's taking the world by storm, and it contains a satisfying combination of team management and long-term strategy. Rob, Rowan, and Taylor Cocke talk us through what the heck it is, how it works, and why Taylor seems to like it so very much. Also, a surprising amount of basketball commentary.

Dota2, Auto Chess

March 19, 2019 Sound Blaster! 3DFX! Games that go unpatched because there's no way to fix them! That's right, we're going back 25 years to 1994. Yes, 25 years. We're all hella old, in case that had not occurred to anyone. But who am I kidding, if you're listening to this show you are probably part of the gamer geriatrics, pausing from your record run of Chip's Challenge or Kye to dust off your AARP card and get cheap coffee at McDonald's, nursing it from 9 AM to 11 AM before going to the smaller grocery store in town because the bigger store just has too many choices and the lights are too bright. Anyway, lots of good games came out in 1994. Rowan correctly names the Overall Game of the Year while Rob and Sean have good intentions but are unfortunately wrong. Art by Carlos Villa.

X-COM: Enemy Unknown, Sid Meier's Colonization, Star Wars: TIE Fighter, Wing Commander III: Heart of the Tiger, Ultima VIII: Pagan, Outpost, Final Fantasy VI (or III, whatever), Panzer General, Elder Scrolls: Arena, Liberty or Death, Perfect General II, Master of Magic, System Shock, Warcraft, Aces of the Deep, Lords of the Realm, Marathon

March 5, 2019 The seas are rising. The air is getting worse. Rock bands are forming. Fraser, Sean Sands, and Troy "The Diplomatic Juggernaut" Goodfellow go for Just One More Turn (tm) with Civilization VI: Gathering Storm. In this, the "second Civ expansion that finally finishes the game", the player fights against other civilizations as well as an increasingly hostile Mother Earth. Gathering Storm is a worthy addition to the series, but where do we go from here? Certainly not beyond earth (cough), but with Civ as a whole?

Civilization VI, Gathering Storm

February 12, 2019 It's rare, but sometimes companies that aren't Koei make a game about the Three Kingdoms. During the runup to the new Total War game, we thought it would be fun to talk about the Three Kingdoms as a setting and the games from that past that have portrayed it well. Are you ready for a deep dive into Three Kingdoms history? No, like, a really deep dive? This week T.J., Rowan, Austin Walker, and guest Brian "Lu Bu" Smawley talk about their favorite factions, historical tidbits, and video game adaptations of this rich period of history.

Romance of the Three Kingdoms, Dynasty Warriors, Dynasty Tactics, Total War: Three Kingdoms, Kessen II, Strike Force

February 2, 2019 2018 has come and gone, its crusty remains pushed to the side for new buffet plate (always get a new plate) of games coming out in 2019. Rob, T.J., and Ian Boudreau talk about the games they're excited for, the games they're cautiously optimistic for, and even some that they're dreading.

Grand Tactician, General Staff Wargaming System, Total War: Three Kingdoms, Star Wars Armada, Phoenix Point, Xenonauts, Imperator, Bannerlord, Tropico 6, Iron Harvest

January 22, 2019 In the grim dark future there is only war. No, really. In Warhammer 40,000: Gladius - Relics of War, there is no diplomacy system. All of that nonsense has been put aside in lieu of 40K chainsword murder. Gladius manages to be a chimera of strategy games. Is it a 4X? Part of an RTS? Grimdark Civ? Whatever it is, Rob and Fraser generally like it.

Warhammer 40,000: Gladius - Tyranids

Three Moves Ahead

The leading strategy game themed podcast on the internet. Every week a panel of knowledgeable gamers with strong opinions on strategy and wargames meets to talk about games of the day, design issues and games in the wider world.