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June 16, 2017 Rob, Fraser, and Rowan look at the game outside the game. What are the ways that strategy and tactics games contextualize our actions and decisions, and which approaches do we tend to prefer. The conversation runs long but takes an exciting turn as the crew realize they've likely solved strategy games.
XCOM, Jagged Alliance 2, Total War, Endless Legend, Company of Heroes
May 31, 2017 It's a giant-sized gulp of Three Moves Ahead as Rob, Rowan, Fraser, and Sean "The Game Horatio" Sands discuss Endless Legend 2. Amplitude Games brought a competent - if not a bit bland - entry into the space 4X pantheon with Endless Space and followed up with the brilliant Endless Legend. Does Endless Space 2 continue their march toward greatness? Amplitude have expanded their writing and storytelling but unfortunately neglected the "QA" section of the tech tree in favor of ballistic weapons.
Endless Legend 2, Endless Legend, Endless Space, but not the movie Legend or the Neverending Story.
May 24, 2017 Dr. Bruce Geryk is back to host and talks to legendary game designer and author Jack Greene. Jack has contributed several seminal games over the years, such as Bismarck Second Edition, Iron Bottom Sound Third Edition, and Norway 1940. He tells Bruce about the old days of graphic design and publishing and lays down some practical knowledge about printing techniques.
Bismarck Second Edition, Iron Bottom Sound Third Edition, Norway 1940
May 9, 2017 When is a Viking not a Viking? When he's a farmer. Or a trader, maybe? Or maybe just a really sad dude that's down on himself. Rob and Troy "How hard can it be to build a farm, guys?" Goodfellow talk about Logic Artists' Expedition: Vikings and how there's a good game in there, if you can just pillage it out.
Expeditions: Vikings, Expeditions: Conquistadors
May 4, 2017 Rob, Fraser, and guest Ian Williams pick up their chainswords and head to the far-flung future to play Warhammer 40,000: Dawn of War III. The original Dawn of War remains a favorite of the panel, and Dawn of War II had its charm. Does Dawn of War pull the series back into greatness? Well, that entirely depends on how you feel about MOBAs. And multiplayer. Because if you don't like those things, you may be left in the cold, unfeeling void of space.
Warhammer 40,000: Dawn of War III
April 24, 2017 Do you like wargames in Europe... that escalate? Do you like air AND land battles? Then Eugen games and their partners at Paradox have a game for you in Steel Division: Normandy 44. The creators of the perennial favorite Wargame series have turned their rivet-counting attention to World War II in their newest real time strategy game. Rob, Rowan, and Fraser give you the scoop on the latest game and why they have enjoyed their pre-release access.
Steel Division: Normandy 44
April 11, 2017 The stranger's arrival coincided with omens that the villagers could not ignore. A calf born with two heads. Flocks of crows circling the village green silently as the night, their voices stolen. Men disappearing for days at a time in the woods only to return stupefied, gibbering of bright lights and fairy rings. That stranger's name? Fraser Brown. And he's here to host this week's show on the latest expansion for Crusader Kings II - Monks and Mystics. CK2 Superfan T.J. Hafer is also on hand to talk about satanic cults, taking care of inconvenient spouses, and whether or not we've all hit the DLC fatigue wall.
Crusader Kings II, Monks and Mystics
March 29, 2017 Rob, Fraser, and Troy "No One Expects the Canadian Inquisition" Goodfellow return to the Total War series in a Patreon-patron chosen topic. Medieval II was far and away the most voted-for game in our options of the "middle" Total War games, and this week we return to what made the game so special. Was it the flavorful peasant models? The interesting DLC? The active modding scene? The galloping Scots? Find out as we blast back to 2006.
Medieval II: Total War, the rest of the Total War Series
March 20, 2017 Rob and Bruce wrap up this year's winter of wargaming by looking back at some of the games they played and some of the trends they've seen in the wargame space. From boutique games to the pros and cons of computer wargaming, they cover a wide array of topics on their favorite hobby. Does a narrow scope limit a game's design or does it open up new possibilities? How well can you really simulate a given scenario?
March 13, 2017 Rob, Rowan, and Troy "As far back as I can remember, I always wanted to be a gangster" Goodfellow talk about Scourge of War: Waterloo. Waterloo is the first departure for the Take Command series in which we travel to a conflict outside of the American Civil War. Rowan has concerns about forts and Rob has concerns about... a few other things.
Scourge of War: Waterloo
March 7, 2017 It's a very special Three Moves Ahead as we find Rob visiting Bruce in person to play a variety of wargames. The star of the weekend is Mark Herman's Churchill (previously covered in 3MA #330), a game in which players assume the role of Churchill, Stalin, or Roosevelt over the course of ten critical conferences. Also discussed: 13 Days: The Cuban Missile Crisis.
Churchill, 13 Days: The Cuban Missile Crisis
February 27, 2017 Fun fact: Did you know that if you search for "Steel Panthers" on Google Images you will find both A) screenshots of the Steel Panthers series and B) photographs of an active glam rock band named Steel Panther? Go ahead, look for yourself. I'll wait. Did you check? Pretty crazy that people are still into that. In any case, our Patreon supporters voted and decided that this month Rob and Troy "It's all about penetration and angles" Goodfellow talk about Steel Panthers the video game. Not the band.
Steel Panthers, Steel Panthers 2, The Operational Art of War, Command Ops
February 21, 2017 Rob, Sean Sands, and Jonathan Bolding get together to talk about Star Wars: Rebellion. No, not that one, the board game one. Fantasy Flight's take on the Star Wars universe offers an asymmetrical experience in which the powerful Empire attempts to search for the scrappy Rebels across the galaxy.
Star Wars: Rebellion
February 13, 2017 Hearts of Iron IV has received its first beefy chunk of DLC with Together for Victory, and Rob, Fraser, and T.J. Hafer are here to tell if you it's worth your hard-earned post war dollars. In short: it probably is. Together for Victory expands on the player's ability to reshape history and manage British Commonwealths. Is the best part of the DLC the battle log? Does Fraser get tired of constantly being wrong all the time? Does this expansion make leasing things fun?
Hearts of Iron IV: Together for Victory
January 23, 2017 The title of the patron backer poll was: "What two (2) inscrutable games do Rob and Troy have to explain to each other?" We found the most incrutabl-iest games we could for our list and the backers voted: Distant Worlds and Aurora would be the games to play. Unfortunately, Troy's head exploded during his valiant effort so this week Rob and Michael will talk about these two behemoths of space strategy. They won't cover everything and won't get everything right, but maybe - just maybe - they'll sell you on what makes these challenging games worth your time. Or not. Probably not.
Distant Worlds: Universe, Aurora