Weekly, publishes Wednesdays.
March 9, 2018 It's a full house as Rob, Fraser, Sean Sands, and T.J. Hafer talk about the large 2.0 update to Stellaris and its Apocalypse expansion. Do you hate planets? Do you often think about blowing them up? Would you prefer another target, a military target? Apocalypse adds big ships and explodable planets just for you. The 2.0 update has added several key features, such as the fleet manager and big changes to starbases. Have all these changes tightened up the midgame and turned Stellaris into a space hit? Listen in to find out.
March 2, 2018 The Winter of Wargaming continues with Panther Games' Command Ops 2. Released a while ago under a different name under a different publisher under a different moon, Command Ops 2 is real-time wargame that truly puts you in the shoes of a commander. The realistic order delay and beautifully tactical map make this a unique wargaming experience that can be played in a variety of theaters. Rob, Michael, and Troy "Even in my simulations no one listens to me" Goodfellow dive into what makes Command Ops such a gem.
Command Ops 2
February 23, 2018 Civilization VI is a complex game. Not in terms of its rules, or how it plays, but in the reaction it garners from fans and critics. Of course it's a good game. Is it a great game? What parts of it are great and what parts aren't? Does the latest expansion, Rise and Fall, change the things that are holding it back? That's a lot of questions. The good news is that Rob, Rowan, and Fraser take their sweet time answering them in this two hour episode that goes from the fundamental aspects of the game real-life politics. So, settle in for a long one as we go through Civilization VI: Rise and Fall.
February 16, 2018 We kick off the Winter of Wargaming with a whale of a first show: Command: Modern Air / Naval Operations. CMANO is a simulation built for the military and played by you, the military enthusiast at home. The depth of the unit database, the scope of its missions, and the granularity of its control make one of the more intimidating games in our discussion roster. Bruce, Michael, and Troy "they call me the Nimitz of the sea" Goodfellow dive into what makes CMANO fun, or maybe not fun, but sometimes confusing, though usually entertaining.
Command: Modern Air / Naval Operations, Harpoon
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