Three Moves Ahead

A podcast about strategy & war games

Three Moves Ahead is the leading strategy game themed podcast on the internet. Every week a panel of knowledgeable gamers with strong opinions meets to talk about the strategy and war games of the day, design issues and games in the wider world.


Weekly, publishes Wednesdays.

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Episode 442:
Mario + Rabbids Kingdom Battle

August 16, 2018 Ever since Troy Goodfellow founded Three Moves Ahead in the mid-60s, the same question has been asked over and over: When will you cover a Mario game? Your emails, faxes, and mimeographed tracts have been heard, and we are proud to present our first Mario-based episode: Mario + Rabbids Kingdom Battle for the Nintendo Switch. Rowan Kaiser took over the studio along with guests Danielle Riendeau and Ben Bertoli to talk about Mario + Rabbids and its expansion, Donkey Kong Adventure. Referred to as "Mario XCOM" since its announcement, Mario + Rabbids combines tactical gameplay with the character and charm one would expect from a Nintendo + Ubisoft game. Is this the first Mario game we've covered on 3MA? We believe so. Is it the last? Not likely, given the strategic depth and Cold War undertones of Captain Toad: Treasure Tracker.

Mario + Rabbids Kingdom Battle, Into the Breach, XCOM

Recent Three Moves Ahead Episodes

More episodes in the Archive

August 10, 2018 This week: Dr. Bruce Geryk, Sommelier of the Somme, guides Rob through several unconventional takes on WWI combat. World War I poses a serious challenge to the game designer, but Bruce takes us through several examples of how to do it right. Get ready for talks about "historicity", which should not be confused with the classic Police album, "Synchronicity". Some say it's their greatest album, but I'm more partial to Ghost in the Machine, myself. Anyway, let's talk about Paths of Glory, The Lamps are Going Out, and Fields of Despair.

Paths of Glory, The Lamps are Going Out, Fields of Despair

August 2, 2018 Cultist Simulator is a game - maybe - that revels in its own vagueness. Not knowing what it's about or what you're supposed to be doing at a given time seems to be the point. There's a story in there somewhere, but will you be able to find it? Rob, Cassandra Khaw, James Persaud, and Troy "A hedonist club is a good place to spend money and meet people, but the bookstore is better" Goodfellow dive into the eldritch horrors of neatly arranging cards on a table and wondering what it's all about.

Cultist Simulator, A Dark Room, Candy Box

July 23, 2018 In a rare live and in-person episode, Rob joins Dr. Bruce Geryk in his mountain lair to talk about GMT Games' Cataclysm: A Second World War. Cataclysm is a board game that offers a deep political system along with standard military fare, succeeding at the former and passably presenting the latter. Players have to adapt to the dynamic early 1930s political landscape and steer their nations to success in an atypical pre-WWII world.

Cataclysm: A Second World War, Triumph and Tragedy

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