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Game devs plan to save Japan

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Wired News talked with three japanese very big names at E3 about their futures, and how these guys hope their new games will become the next generation big hits.

These three were Eiji Aonuma (producer of Zelda series), former Square hitmaker Hironobu Sakaguchi (creator of Final Fantasy, Blue Dragon and Lost Odyssey) and former Nintendo designer Masahiro Sakurai (designer of Kirby games, Super Smash Bros Melee and creator of Meteos).

"When I was little," he said, "what I loved about games was the absurdity; their complete separation from the real world. Here, when I hold a pencil, it drops to the table when I let it go. But in the games I played when I was young, the pencil would just float. That's the kind of thing I used to love.

"But these days, everyone is pursuing realism. When a soldier jumps, he only jumps the height that a normal human could. Not several feet in the air. I enjoy games that are not realistic in that way. So when you punch somebody in Smash Bros., he goes flying."

Much like his former boss Shigeru Miyamoto, Sakurai hopes to bring in a new audience of non-gamers. "I intend to create games that can be played by both core gamers and light users," he said.

"'Something unprecedented' is what I always want to be making."

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