baconian Posted January 24, 2005 www.centroditerapiastrategica.org/journal%20english%201/Articoli_Inglese/broecker.pdf in messing around with my own games development stuff, i came up with this word 'systemicist' that i thought must have been used before. of course it has. science is about separation of stuff, systemicism is about how stuff works together. seeing games as interactive systems seem to me to be at odds with the linear, scripted story model of adventure games, but ive been wondering (for about 3 years now) how you could go about telling a story by setting up a set of rules for a system. it's like the difference between, say, katamari damacy and super monkey ball, i guess. anyhow, dragons existed. Share this post Link to post Share on other sites
Erkki Posted January 24, 2005 Exactly! What? There's no tree. Share this post Link to post Share on other sites