[Dev Log] Crazy Crane's Athlon

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I was told not to be shy. I have never made a game. I will not be shy -- I don't know how to make a game.


I opened the link to the Random-Episode selector. It opened to Crazy Crane Deceit. It's an episode about Lobsters and DOTA and The Binding of Buzz Aldrin. I think i can make this. I would like to make this game:


I want to make a crane game titled Crazy Crane's Athlon for Wizard Jam X.


I read the other Dev Logs; someone mentioned they were using Love. So i grabbed the love ppa. Not sure how to open it or what to do with it. I will look up some videos.


For prizes, i have ~10 tabletop rpgs i wrote.


I want player to be able to:

  1. grab treasure chests (prizes)
    • prize animation
      • scroll pops out of treasure chest
  2. print prizes
    • Like a "You Won!" certificate
      • except its a pen+paper rpg


I want crane to be able to:

  1. become inflamed
    • destroy all it touches
      • next 4 secs
  2. spawn miniatures (astronauts)
    • hang from crane's links/chain/cable
      • deflect projectiles/ disable enemy" forces
  3. become magnetized
    • pull in prizes
      • also pulls in tanks


I want setting to have:

  1. Tanks
    • "shoots" (shakes) crane
  2. Lobsters
    • "cuts" crane length
      • crane can only reach 1st 1/2
        • 4 secs
  3. Mimics (fake treasure chests
    • Opens to fire Shrink Ray
      • Shrinks crane head
  4. Background


I want UI to have:

  1. Track ball
    • Move mouse to roll track ball
    • Click depress track ball
      • closes clamp
  2. Up/Down toggle
    • 8 seconds to reach bottom/top
  3. Indicator lights
    • Enemies (vertical) & Power-ups (horizontal) currently spawned
      • Like Check Engine/Oil Lights
  4. Prize hole
  5. Countdown timer
    • ~30-45 seconds




Crane game w/print 'n' play prizes

As you move through the crane game, the background shifts to match your changing coordinates

Each item in the crane game is a handmade RPG to print&play with your friends (if/whenever)

Turn off defenses to make picking/holding items easier/more wonderful possible

Music is strum patterns matching your actions (if all inputs constant: 360 notes per minute -- 6 sounds per second)

Turn on offenses to blast other items out of the way or to clear obstacles (like shelves).

Crumpl-y/skeuomorphic paper/crease shadows effects



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Nice! I've never heard of Love 2D, it looks really cool. Also, may I say, I like your handwriting.

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