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[WIP] Strategy Gniarf

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I'm the developer of Strategy Gniarf which is a turned based strategy game on Android using libgdx. The mechanism turn around eating weaker Gniarfs without making yours starving to death.

The goal of each level is to get all the tiles of the map. You start with some tiles (territories) that generate apples, with apples you buy Gniarfs. Fighting ? Gniarfs have strenght, you can eat weaker Gniarf. All of that turned based versus some IA (multiplayer may come if there is enough player but it's not my focus right now). Naturally I have some weapon to avoid monotony like adding units/rules/level design, you won't have like 70 levels where you'll do the exact same things to win.

Not a full family photography :

-Simple mechanics
-Nothing here to grab whales
-Nothing here to frustrate you
-Just play the levels and enjoy

The Code
I have coded everything alone since early November 2017. I know that going into indie and complicated and there is a high risk that after this project I go back to work in a company, so much so use a techno that sounds a little in the ears of my potential future employers : Java.


I am alone, I am not a graphic designer, I have used free/modified assets and make some images with inkscape. I find the correct result, we did not spit on it either or praise it.


Musical Ambiance
At the sound level I have a loop that I bought to a freelance, I see for the rest but I have no talent in it either ^^.


Currently I have a tutorial that took me a long time to tweak and that will probably have some change and a few dozen levels. The game system is fully operational, outside my scary menu parameter, I have almost everything ready and I can finally tackle to add more content!

I'll finish on a small montage of where the game is now:


All honest feedback are welcomed. Just so you know, at the moment I'll focus on adding more levels and having a better background for the first world, less colorful ^^. But usually I get some feedback and I improve my game with it instead of just adding contents :lol: ! So, I'm pretty sure my next post will be about changing something to improve it instead of flat content, maybe I should force myself to add each time one level, I would have much more already ^^.

Thanks for reading. If you have any question I'm here :).


Disclamer : My game is not fully realeased yet, there is a lot of work to do, but well, the main mecanics are there and it's inspired of an old game I played when I was a child.

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Hello !

Some updates !

I received very constructive feedback on some changes to make to improve the understanding of the game, I still have some improvements to make (in terms of color, the less colored background and more equal colors between gniarfs)

Ghosts !
No more trees that prevent the recovery of apples. Because, eh, in fact, the apples are on trees, so the logic behind it was  :roll: . While there ghosts that pop from graves, it seems more plausible!


Visual indications!
These indications will be deactivated case by case later in the parameters, for the moment it's just in help/not help mode that it appears/does not appear.
We now have:
-Visualization at the top right of the Gniarf selected in the menu with what it will impact on our visible resources directly (I also changed the effect when we are not in "help" mode)
-Visualization of the defense radius of the Gniarfs (small dots)
-Also a small bonus :  shadows for the boxes to better differentiate them.

With obviously some corrections here and there that are not worth the shot to be noted here. Thanks for reading me !

Level Select



Thanks for reading me !

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Hello IdleThumb  !


I did a minor update of my app (0.052a), I add some crashs happening that are normally resolved.

I added a small feature, you can double tap in the menu to select the next unit unmoved. That way when you have one big territory it's way easier to move all your gniarfs instead of clicking on them one by one.

I made some more levels when I didn't add them, I'll wait to have more and so I can adjust the difficulty/make some bonus levels, be patient !

Thanks for reading me !


(Small video to show the double tap :

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I like the style and the bright color choices you've made. Interested to try it out when it's done!

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Thanks Travis, i saw your message earlier and I had nothing else to say than "oh ! oh ! Thanks ! A lot !" and in the excitment I forgot to actually post haha !


I'd like to show you something, I wanted a better vizualisation of Gniarf moving, I did that :

Gniarfs flying to the tiles they are taking, any feedbacks ?


Thanks for reading me !

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