Recommended Posts



I've been working on a turn based puzzle game that I'm tentatively calling 'Blocks'.





It started off when one of my friends created the models for the road tiles for a low-poly animation. I threw together a quick test where you could drop blocks on to a board, and it kind of went from there. We made a paper prototype to test out rules, and I've just recently gotten to the point where I have what you might call a vertical slice. Plans are to release on mobile (and maybe PC).


I've got more screenshots on my website

Share this post

Link to post
Share on other sites

Very nice interface, I think you should place the block queue ABOVE the map. They do drop down from the sky, after all.

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now