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  1. I just burned through Supergiant's latest, and I'm still really impressed by whatever they're putting out. It has all the aesthetics merits of Bastion or Transistor, plus some excellent, surprisingly-deep quasi-basketball gameplay. I was particularly impressed by how it seemed like the AI actually knew how to exploit the rules the way a player might. For example: players have auras that, if you run into an opposing player, that player gets taken out of the game for a few seconds. The character holding the ball, however, doesn't have an aura, which encourages you to sometimes toss the ball at an opposing player and immediately bum-rush them, banishing them. It's a simple but somewhat-unintuitive consequence of the rules (the game introduces tossing the ball as a way to score goals, passing to your teammates is another button), and I was floored when the AI pulled it on me before I figured the strategy out for myself. Beyond that, the story has some really great hooks, mostly playing out in Banner Saga-style interactions as your team travels from match to match. The second-act turn when you discover The story even accounts for you losing matches, to the point that I'm pretty sure you could lose literally every match in the game and still finish. So, uh, anybody else playing it?