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  1. The game is finally finished! Download on! Original Post: Welcome to "Veggie" Panino's deli! You're the new kitchen hand and it's your first day on the job. But don't worry! Veggie's here to give you pointers and explain how to assemble the perfect "paninis". And if things get a weird, well, try not to worry about it too much. Just keep making "paninis"! This title triggered an idea for a game almost immediately, and I thought it would be too dumb to flesh out into a full game until I thought about it some more, and got really excited about it. Basically it's a 3D block puzzle, where you must fit a selection of vegetables together on a panini base without gaps, and as you progress things will get weirder and weirder. I have hard time communicating exactly how it will play, but hopefully it will make sense once I've got a basic prototype running. I'm going to break from my tradition of spending the first week of the jam entirely on modelling and rigging, and start with the game systems. The biggest problems I'm going to have to solve are: Figuring out where to place things; you'll click on the vegetable you want to place, and then when you move the mouse over the panini a ghost image will show you where the vegetable will end up. I'm going to need to do screen-space raycasts to find the spot on the panini that is currently underneath the mouse, and then work out where on a grid that maps to. I imagine this will be straighforward enough when it's just the panini base, but it gets more complicated when there are vegetables on there. Making a system for triggering various weird effects, and causing these to trigger at specific points in the levels. I think this should be easy enough, and I've got ideas for how to solve it already.