TurboPubx-16

Phaedrus' Street Crew
  • Content count

    243
  • Joined

  • Last visited

Everything posted by TurboPubx-16

  1. Roguelikes

    This game is terribly punishing when you make a mistake. The early game is so slow I get lulled into sleep. Fire.... wait for it... fire... wait... and then suddenly there are giant bugs killing your pilot and destroying your bridge and for some reason your medic bay and only your medic bay has no oxygen so those dudes are dead and missiles are hitting your hull and causing fires that you can't see because your sensors were ion'd and just like that in about five second it's game over man game over.
  2. Thank you for revealing the Daisy secrets! They were pretty great. I am so hyped for the X-com live stream! I've actually been playing the game like crazy for the last week.
  3. Quitter's Club: Don't be ashamed to quit the game.

    Were there any special ways to avoid them, like for example, uttering a special phrase that would cause them to self-destruct? They should have done something like that.
  4. Quitter's Club: Don't be ashamed to quit the game.

    I had to play Deus Ex Human Revolution as a ghost because I thought the narrative was good enough that I should hold up my end of the bargain. In other words, the idea of this guy wasting hundreds of guards employed by the richest and most scientifically advanced groups in the world made a lot less sense than a cyborg sneaking man. Especially since you could kill twelve men in a room and blow up their gigantic robot, and people on the other side of the door would be oblivious to it.
  5. Baldur's Gate Enhanced Edition

    Overhaul Games, the team behind the Enhanced Edition, is made up of ex-Bioware guys who worked on the original release. The new characters are a monk (cool), a wild mage (awesome) and a blackguard (ffffffuuuuuuuuuckk yes). The new quest has you create a custom party of six characters and fight in an arena, so there's no way it can affect your experience in the main game. In my experience, if you go into a situation like this already against the new content it will never win you over. The company currently calling itself Black Isle has zero say in a new Baldur's Gate game unless it can convince Atari to hire them to make it. Otherwise they would have to raise the money to purchase the license from the DnD people when their deal with Atari runs out. The people who are most likely to make a Baldur's Gate 3 would be Overhaul. So to counter your "God this is stupid" I would say, "God how could this be any better!"
  6. Baldur's Gate Enhanced Edition

    The main story in Baldur's Gate is nowhere near as good as Planescape: Torment or something like that. What is does have going for it are many well written side quests that are connected by a small set of themes, such as family and madness. If you enjoy games that reward you for paying attention and reading all of the text (and also punish you for not doing those things) I think you'll enjoy Baldur's Gate. Give the original a shot. I think if you have the right expectations there's a good chance you will enjoy it a lot. If Baldur's Gate 2 is The Lord of the Rings then the original is The Savage Sword of Conan; smaller in grandeur and scale, but also grittier and more down-to-earth in tone. It took me a while to get used to the sequel because it is so bombastic and loud in everything it does. I'll admit that the combat starts off slow, but there's just something about getting a long sword +1, or learning raise, or casting fireball for the first time and feeling like your power just increased ten-fold. You can't get that in a game that starts you off with +3 equipment, maxed-out stealth and lock picking, and tons of healing options. In terms of physical places to go Baldur's Gate 1 is definitely the less linear of the two since you can travel all over the map a la an Elder Scrolls game. Keep in mind that all the classes from BG2 are in the enhanced edition so you won't miss out on your favorite kit.
  7. Baldur's Gate Enhanced Edition

    My favorite game of all time, enhanced! This is the first game I've pre-ordered in probably three years (not including Kickstarter awards). As far as I know none of the original assets have been improved; the interface has been rebuilt and there are changes to the code to make it run smoothly on modern systems. And of course, widescreen support. Beyond that, there are three new characters with their own quests and a separate arena-style game mode. The frustrating thing is all the screen shots show the game in interface-less mode so we have no idea how the new system works. They are hinting at a new, isometric Baldur's Gate 3 if they can demonstrate a biggest enough interest in the series. In other words, if they sell enough copies of BGEE and BG2EE they will make a new one. That means everyone has to buy this game! I'd really like to play the game with no reloads, except in the case where my main character dies (instant game over), but I'm not sure if I can trust myself to not cheat. I was entertaining the thought of doing a video let's play for the game but then I remembered that 90% of the text is unvoiced. Since my day is spent talking and singing I couldn't stand reading all the text for the viewer and also commentate on the game, and I don't think it would be very entertaining for the viewer to have to read all the text themselves. Maybe I'll just stream it on Twitch.
  8. The Walking Dead

    I would love it if Jake or Sean could jump in here and justify the puzzles, but I'll give it a shot: basically, the puzzles are totally necessary to The Walking Dead's pacing and are inserted in a very deliberate way to keep the game from going stale. If the game was just dialogue, exploration and action sequences I think the game would really suffer for it. You never do one thing in The Walking Dead for longer than fifteen minutes and I think that's one of the reasons why the game is so great. It's certainly the reason why I play each chapter in a single sitting whereas with most games the longest I can play is forty-five minutes before I'm not interested anymore. I had a bit of a revelation during episode three: when I was trying to find out who was , or how to , half of my brain was trying to solve those puzzles, but the other half was thinking about the group dynamics and what my next move was there. There needs to be time to figure out what you're going to do when your plans are ruined by something totally unforeseeable, as is prone to happen in this game. Also, writing dialogue and voicing it is hard and expensive enough, respectively, especially since we have all these lines that in some case apparently only 20% of players will see. Finally, what about die-hard Telltale fans who demand puzzles? They can't afford to ignore that part of their audience.
  9. Quitter's Club: Don't be ashamed to quit the game.

    That's another game I played for hours-upon-hours but I don't think I actually saw the ending. It was a weird one, a sequel to a very hardcore game made not for fans of the original, but for a newer, younger audience. I think to reach the ending you had to find certain rare drops, but you could only hold so many of these items in your inventory, so you would have to randomly choose things to discard without any idea if you needed it later. God, that makes it sound like an MMO or a secret in Diablo or something. If we could extend the topic to entire genres that we have stopped playing, JRPGs definitely fit that bill for me, for the same reason you give: by and large those games just got embarrassing as I got older. The last one I played was Persona 3 which I had to quit because of a horrible pacing problem built into the game: all the characters talk about how the adventure was winding down and after defeating this enemy it will all be over... but the game doesn't end there because there is a secret enemy who was controlling it all along! Once we defeat him it will be over! ...And yet the game kept going after that too.
  10. Kerbal Space Program

    I could consistently get into space but I could never reach the moon. I looked up a walkthrough on Youtube and the solution involved working knowledge of real-life physical concepts and equations. Meanwhile, I was trying to reach the moon by flying my ship straight at it because I was too dense to realize that the moon is a moving object! Also, once I got completely out of Kerbal's atmosphere, my ship would go absolutely nuts and start rotating like crazy in terms of both pitch and roll. Imagine a constantly barrel-rolling ship that was also flipping over from tail to nose at an insane rate. Thankfully the ships always got pulled back into Kerbal's atmosphere and I remembered to include a parachute for my guys at least a third of the time.
  11. Quitter's Club: Don't be ashamed to quit the game.

    I quit at the final area because the designers decided to kick things off with yet another hallway flooded three inches high in electrified water. I don't think I ever figured out the "correct" way to solve those rooms; what I did was get two crates, stand on one and throw the other in front of me, jump on to it, then grab the one I was previously standing on and throw that in front of me, etc. This hallway was so long I would have had to repeat this process more times than I was willing. How did you guys get through those areas? This is something Bioware has always known about, even before they had precise numbers in the form of achievements and their social network, and yet I feel like the games are getting worse in this regard despite their efforts. I think they said less than a third of players finished Dragon Age. My absolute favourite game of all time is the original Baldur's Gate, and I hope that I will love the upcoming "Enhanced Edition" enough to play through the game ten more times. I totally understand why people can't get through it, the games are too open and big to give the player much drive to reach the end. I adore the Elder Scrolls III, IV and V but I've never even come close to beating their main stories. That doesn't mean I haven't spent at least two dozen hours in each one! I'll add some here that I never finished all for the same reason: XCOM: Enemy Unknown, Mount and Blade (any of the three) and Final Fantasy Tactics. I've probably started each of these games in access of twenty times each because I absolutely love how all of them start; recruiting, leveling and equipping a large team of specialized troops never gets old. Their mid-games are pretty OK, but their end games are full of the worst things respective to each title.
  12. Quitter's Club: Don't be ashamed to quit the game.

    Oh my god I totally forgot that the Jackal was !
  13. The Walking Dead

    Guys, is there anyway we can change the title of the thread to something like "UNMARKED SPOILERS ABOUND" so we don't have a page of just black lines? To anyone reading this that hasn't decided on getting the game or not: take it from me, a guy who pretty much despises adventure games: this is one of the greatest games ever made. I'd just like to take this opportunity to sing this game's praises again. This game deals with children in a much more daring and realistic way than any game before it. I talk to Clementine as early and as often as possible. When I am playing the game I am constantly thinking about not only her physical survival but her mental health as well. Just the fact that whenever Lee is in the same room as Clem, he is able to go to her and just ask her how she is doing makes The Walking Dead the greatest parenting simulator gaming has ever had.
  14. Quitter's Club: Don't be ashamed to quit the game.

    Guys, here is what you might have missed at the end of Far Cry 2: . So in conclusion, you didn't miss much! It basically had nothing to do with Far Cry 2, the game where you can find this sort of thing just randomly in the environment: http://steamcommunit...ls/?id=14926343 *Please tell me you played until you got to the second world! If you didn't, go back and do that! It rocks so much compared to the first area.
  15. New website!

    Wow! Well worth the wait. I guess this is what happens when talented people make a website that doesn't need to have any ads on it.
  16. The Walking Dead

    Episode three spoilers, also some vague talk about the comic:
  17. The Walking Dead

    The store you made... your own child Jacob!
  18. Skyrim Hearthfire: Nick Brekon's This Old House

    I actually enjoy the opposite of this in my RPGs. I really like the sense that you are a person without a home or any real base of operations, like in games such as Baldur's Gate, Arcanum, Planescape and Fallout 1&2. I feel like there's a big difference between having a home that you leave to do adventures and come back to (Dragon Age and Mass Effect), and being on an adventure every minute that you play the game because you have been kicked out of your home or you are stranded in strange land. One thing I don't like about modern Bioware games is this segmentation between missions and social time because it makes both parts much more predictable. I don't want to feel like one of the NPCs who goes through mundane tasks every day; I want to feel like a dangerous vagrant who has no responsibilities but also no safety net to fall on. It feels like every character in Skyrim is an adventurer or works in the adventuring industry or the military so I had to play specifically as a "neutral evil" thief, the type that gets chased out of every town he visits, to get enjoyment out of that game. Let me tell you, having to sneak into and remain stealthy in a town makes Skyrim a very different game. I also try to resist the urge to horde items and pick up everything to sell for pennies later (Have you ever finished an RPG and not had tens-of-thousands of coins at the end?). I really like the idea of a Conan the Barbarian type, who goes into a dungeon with just a sword and a rope and leaves with just one piece of awesome treasure. That can be tough in Skyrim because of all those items that are related to quests that don't automatically disappear when you're done with them. I ended up buying a rundown shack just to throw a bunch of items into it that I was 99% sure were useless, but didn't want to loose forever just in case I needed them for something. So I guess I won't be picking up this DLC then. Unless you can build a gigantic wizard tower that lets you build armies of skeletons and park a mountable dragon on the roof. Can you do that? Or do you just kill rats in your basement and have nice family dinners?
  19. Why so curious?

    I had a whole rant to type up but I thought I'd just say this instead: remember Project Milo? In the video above Molyneux justifies monetizing the game because if someone pays money it proves that Molyneux created something meaningful. I think the stick of deodorant I have here could spot the logical fallacy in that.
  20. Why so curious?

    Wait, is the trailer in the original post from the real Peter Molyneux? It was linked by Molydeux and due to its irreverent nature and the comments I assumed it was from the parody. Does this mean all this cube nonsense is an actual game? I don't know how people could possibly keep it straight. I mean, 22 Pans? Excuse my french, but what the fuck is that shit?
  21. The Binding of Isaac

    Thank you for posting this, I really enjoyed it. I really wish there were more designer/artists like McMillen in gaming. His games have an excellent alternative style but they are first-and-foremost damn fun games.
  22. Chris Crawford kickstarts a new game

    I learned of Chris Crawford's existence just a month ago. This video did little to convince me that he isn't the original Peter Molydeux. If you do a Google image search for him you'll find a picture of a dude wearing a gigantic blue hat and the most stoned expression of all time.
  23. Thirty Flights of Loving

    The story (spoilers for Thirty Flights of Loving and Gravity Bone): As to the symbolic aspects of the story, well.. I was just hoping to get the ball rolling so maybe someone smarter than me could offer some insight into the game! Also, please don't assume I'm just some dork who desperately wants this to be a conventional story. On the contrary, I laud Brendan for the flawless execution of this unique style he has created and don't want it to be anything else.
  24. The Walking Dead

    Spoilers for episode 2: Guys, I love this game! I have just one criticism. When Lilly is confronting someone, she goes into this hysterical, hunched shoulders, I am pointing my finger at you! flourish that really takes me out of the moment.
  25. Thank you very much Jake, this made me very happy. The best moment was when you moved to sit between the guys. It was like you casted a spell and summoned the spirit of the podcast! However, I think the subversive editing was really unnecessary, for example how you made it look like Nick just threw the cup of water at you for no reason at all. Nick you talked a lot and were pretty animated. That was kinda surprising! Chris do you do parties. Seriously I want to hire you for a formal function to stand in a dark corner and sing songs about games. This is kinda getting weird so I'm gonna stop. Thank you again!