Atlantic

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Posts posted by Atlantic


  1. I stopped listening to the Bombcast quite a while ago. Listening to Dan causes me physical pain, Brad is a bit dull, and Jeff is a big manbaby. Drew seems cool, but he's caught in a bad crowd.

     

    I like everyone on the Beastcast though! It's so much better than the San Francisco office. I don't think it's an amazing podcast (I listen to a lot of different kinds of podcasts, some of which are actually ~amazing~), but there's more thoughtful discussion about games and my taste in games is a bit closer to the hosts.


  2. That is a damn fine trailer. I'm excited to see if this means we're finally getting a technically competent Bethesda game. It should at least work better on consoles, I imagine, though I'll be playing on PC. Exciting to see Fallout back in action, it's been a while. 

     

    AHAHAHAHAHAHAHAH!! That's not the Bethesda way. If it wasn't wobbly and stiff in weird, equal measures it would be unrecognisable as one of their games.


  3. Frictional released a short gameplay demo:

     

     

    Also, their Youtube channel is a bizarre mix of ARGy type live action videos for Soma (sorry, SOMA), glitched out versions of gameplay segments and tests of their graphics engine from 2006.

     

    EDIT: looks like it's coming for PC and PS4 this year. Maybe in the Autumn?


  4. Those are both accurate rebuttals but I think it is a fair point still. I wasn't even totally convinced that the referendum would pass despite the fact that this is such a non-debatable topic. Not too long ago, there was a referendum about allowing divorce and it literally passed by 0.28%. Allowing a majority share to make a decision for the whole is a risky business even though it is entirely the foundation of democracy and there are places where a popular vote like this would be a landslide against. Not to mention the fact that other rights issues could easily have trouble in our very country, like recognising trans* rights or allowing abortions.

     

    Though it went well this time this result is not without pause for concern and warning.

     

    The divorce referendum was in 1995. I agree with your points, but I wanted to clarify.

     

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    Ireland has been undoing the shackles of conservatism for a long time.

     

    1983: Declan Flynn was beaten to death in Fairview Park in north Dublin for being a gay man 

    1993: Homosexuality was decriminalised (!!!)

    2015: Ireland is the first country to introduce SSM by popular vote.

     

    I think my generation (born late '80s/early '90s) will be the ones to hopefully rip religion out of our government at long last. The New Gay Republic of Ireland is already fantastic. LGBT couples aren't afraid to hold hands and kiss in public! Hooray.


  5. While we're still on MGS2 chat: there is an extensive analytical essay about the game by James Howell, titled Driving Off the Map. He tried to get at what MSG2 is "about," why the switch from Snake to Raiden is interesting, and the arc that Raiden takes from a playable character that imitates Snake into something much more, and much more important. (He also did a

    that clarifies some his points in the essay).

     

    The main problem with trying to figure this out, and why it took so long, is that MGS2 was kind of unfinished. There are a lot of codec calls that were supposed to be full cutscenes, but instead its voice+text+near-static faces. I really like it though, probably because it never occurred to me to be infatuated with Snake after MGS1.


  6. I quit Ni No Kuni.

     

    It's a very pretty world, and the music is majestic. Where it loses me is the combat, which is dull, and the voice acting, which is a bit too anime for me. There were a few points where it seemed like the game was going to have trans-dimensional puzzle solving, but instead the characters tell you exactly what to do. There's no mystery to the world.

     

    It'll probably be the last JRPG I try. I burned out on Persona 3:FES after sixty hours. The combat was a lot more involved and the world felt much more dangerous and interesting, but I still had some problems with it. There was too much random chance in some of the encounters, and I didn't like any of the main characters.


  7. A single constituency voted no, which has to be the most awkward thing ever. Like, "oh, I guess we'll never get tourists in this one part of the country again."

     

    It was the Roscommon-South Leitrim constituency, and they voted 51.4% No. It's a very narrow margin, but enough to make every one cringe a bit.

     

     

    It's gonna be a hot destination spot for the American Christian right.

     

    I'm sure a significant number of their ancestor's emigrated from that area over the last couple of hundred years. It's all coming full circle.


  8. Hot damn. Results are still coming in about the election but I haven't heard any constituency voting No. I don't know what other people's sense of Ireland is, but I was worried that No could win or that Yes would just scrape a win out of sheer complacency. But we really fucking did this. I'm so glad that we're not only going to pass this, our country has just shouted a clear message about this that makes me hopeful for future changes. I'm glad I got to be part of making this happen too.

     

    'Nother Irish Thumb here. I was apprehensive during the week. I was worried that the No campaign had managed to spread enough misinformation about the issue at hand that it would sway things much further towards an overall No. Delighted that shower of absolute dogfuckers did not poison the well and make an embarrassment out of us all.

     

    It's the first time I've ever felt proud to be Irish and to live in Ireland.


  9. Thank you for posting that link, just because it contains an image that captures, all at once, the reason that Dark Souls is so treasured by me, not just as a game, but as a story.

     

    Lordran_large.png

     

    I know the artist cheats a little bit with the precise geography of Lordran, but it just shows so much how Dark Souls was its own self-contained world, the Gormenghast of games.

     

    I love that every player of Dark Souls has the same (very strong) mental map of the world. There are very few games that do that on the first play through.

     

    What's also cool is that people extracted the 3d models of the world and built a 3d model viewer to be able to see how the world connects, and if it is possible (it is, with a couple of minor points that clash).

     

    dsmap-1024x519.jpg