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Posts posted by Atlantic
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Wolfenstein: The New Order was great. Doom (ahem DOOM) is also great.
Will there be a new Quake that competes? I'd be curious as to how it might be modernised like Wolf and Doom.
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This will make you feel... something:
Half-Life 2: Episode 3 was announced ten years ago.
http://www.polygon.com/2016/5/21/11728748/half-life-2-episode-3-gabe-newell-video-no-comment
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Every time a new episode is about to be released I have gone back and replayed the previous episodes, making choices based on how much I have changed and how much better I understand the world of KRZ. That's what I'm going to do again soon. I include those interstitial episodes that they released for free in that too.
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https://twitter.com/cardboardcompy/status/708741712353558528
https://twitter.com/cardboardcompy/status/731961705153085440
https://twitter.com/cardboardcompy/status/731962305840304132
Looks like Episode 4 might be soon (or as soon as KRZ usually is).
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There's a thread on NeoGaf that stats regarding Pornhub search terms and the Overwatch Open Beta.
Tracer is the most searched for term that also contains the word "Overwatch" so it seems as though Blizzard's character designs did what they were intended as titillation.
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I've played hundreds of hours of Dark Souls 1, and have played everything from Demon's Souls to Bloodborne, and I have a question for the rest of you.
How are you finding the difficulty of DSIII? I thought it was easier than the others and I beat probably 2/3rds of the bosses on my first try, but obviously I know how to play these games pretty well so my opinion is completely skewed.
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I played Sapienza through just once so far, but the very first interior I found and entered was the "bohemian" with the joint, so 10/10 would Hitman again
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When it got knocked over I felt bad, but when it got back up I was terrified.
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I just finished it.
I think I would have preferred this as a novel than a video game. Although it's very beautiful, I didn't feel like I was going to discover anything that I wouldn't eventually be pointed towards anyway. I also felt that I didn't really have much effect on the relationship between Henry and Delilah. I think the dialogue tree is supposed to be expressive rather than actually changing the story, but I never felt those little deviations amounted to anything. Delilah would change tone between snippets of conversation no matter what I chose to do or say.
It was probably exacerbated by some of the performance issues on PS4, but it felt like a poor use of my time in wandering about and traversing from A to B when the game is supposed to be about these two characters.
These aren't considered opinions, more of an initial reaction. Right now though, I can say I enjoyed it. However, I think Gone Home did some aspects better, I think Last of Us did some aspects better, I think the Walking Dead S1 did some aspects better.
EDIT: I had a look at Tom Chick's review and I apparently agree with it.
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I'm currently at 259 +10. A while ago I found something weird that I'll spoiler tag an explanation.
FMV from a 1970s (?) BBC documentary! I don't want to say where or how I found it, but it's definitely in there, and it seems like there might be more.
WTF is this game! -
Reggie Watts asks Jeff Goldblum a question and Goldblum Goldblums all over. Gold.
EDIT: Solid thread, btw.
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This is a silly little thing, but it'd be nice to post it here.
Here in Ireland, the current government posted its annual budget today that lays out various changes in welfare and tax and so on. The department of finance used a same sex couple to illustrate the point:
https://twitter.com/IRLDeptFinance/status/653932131702448128Considering the historic vote earlier this year to make same sex marriage legal in Ireland, it's nice to see it actually taking effect in other capacities.
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Two questions:
1. What will the towers be in this game?
2. What flavour of racist overtones will be in this game?
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Oh! I didn't mean your phrasing. I think those points are made in the Stanley Parable and remade and countered in the new game, and I was just expounding on what is implied-but-unsaid in the Beginner's Guide.
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I recently completed GTAV. It's incredible that a game that big can have nothing to say that isn't crass or vulgar or chauvinistic or plain old fashioned misogyny, and nothing else. I thought it was funny that in this open world crime simulator, a good portion of the game is doing regular everyday tasks, like mopping floors or doing some work at the docks or driving around in a car. Incidentally, you spend 90% of the game driving, but it isn't very fun to do so. It's just busy work to inflate the play time of the game. I couldn't help but think "This Is Why We Video Gaming" by Leigh Alexander after almost every mission, and every few minutes during the in between bits too. What a heap of rubbish.
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Bye Danielle. I liked your perspective on the 'cast, and your taste in games was probably closer to mine than other Thumbs. I will listen to the new 'cast.
Also: Here is the Nick Bostrom essay about life on Mars and why it could be a terrible thing for humanity.
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I played it last night.
I think I identified with Coda more than the narrator. I've been making music for years, and usually when a switch in my brain flips that reads "complete," I stop doing what I had been doing. I then go on and begin again with a different idea. I've had people with elements of the Davey character, but never a full Davey.
I think I disagree that art does not have a deeper meaning. Searching for a deeper meaning in a piece of art can be incredibly rewarding, but (let's put on our Roland Barthes hats) pestering the author is rarely the best way to go about it. The Stanley Parable and The Beginner's Guide can both have deeper meanings than what the narrators or real life Davey Wreden can tell us they have, and that's good. The film Room 237 about wild, tinfoil hat interpretations of Stanley Kubrick's The Shining is a good example of this, in that there are a lot of possible ways to read the film that have nothing to do with the "story." The truth is that it is about all of these things, and none of them. There can be deeper meanings to all art, but I never assume the author has all of the answers.
This is only kind of the stance of Coda. He asks Davey not to read into anything he has made. However, Coda also asks Davey to stop adding lampposts to his levels. If there is no deeper meaning, does adding or removing elements change anything? Or is it an emotional response from Coda, in that he wants Davey to leave him alone? I'm inclined towards the latter, but I'm not completely sure.
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Horse armour, blokes get MGS3 stuff and a tux, women get [bAPS OUT]. Whether Kojima is involved or not doesn't matter, because Metal Gear is still Metal Gear.
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FULTON PUNCH
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Initially, the expansion was only given the US price of $20. Usually, this means that the price here will be €20.
Instead, it's been reported that it will be £11.99/€14.99.
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RE: Nick and MGSV
Some structural spoilers:Nick said he played 22 hours and completed the game. He actually completed Chapter 1, and Chapter 2 begins after doing some nebulous things like doing side ops and returning to mother base and so on.
Basically, Nick is not at the end of MGSV, but is instead about 50-60% through the story missions.
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The DLC for Dark Souls reused some stuff from the base game, but it gave it some interesting lore implications. It also had one of the best boss fights in the entire game. The Dark Souls II DLC is generally considered the best parts of that game.
It's quite a high bar they have set themselves, but I am a bit suspicious of the price tag.
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Part of me is like "oh, the shakiness and the recoil mean that thing will be impossible, I don't feel that scared" and then the other part is like "a team of engineers could solve most of those problems in a matter of weeks." I suppose that's rather the theme of this thread!
It only needs one shot to kill you.
DOOM
in Video Gaming
Posted
I played around a bit with Snapmap (snapmap!) last night. It seems okay, but it is a bit limited. You can only use the preset rooms, which means that if your layout needs say a large room with three exits arranged in a certain way there's nothing you can do except rearrange everything you've made up until that point. It's only a few minutes work, granted, but it's frustrating that you know what you want to put in place but can't. I suppose I feel this way because I have some experience making maps for TF2, which uses a proper full feature level editor.
I'm just hoping that Snapmap (snapmap!) doesn't stop id from releasing a proper set of mod tools including a level editor and the ability to add custom content. Part of the legacy of Doom is in user created maps and mods, and I feel that would give the game a lot more legs than the multiplayer.