Phaedrus' Street Crew
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Posts posted by Drath

  1. My girlfriend and me finally did manage to beat this. The hardest parts for us was world/area 4 - the one where they introduce trial and error mine cart levels. Everybody knows the waggle for the rolling was a terrible idea, it's just not accurate enough. Thankfully it's not that "necessary", you still have to use it in spots, but rarely enough that it's not terrible. You also get better at it over time as well. The game was really polished and loved a lot about it. If I had to to pick the only faults in this near perfect re-imaging of DKC - it would be the waggle and some co-op issues (some of which was described by Nappi).

    Having said that, I'm not a masochist, so I will not be 100%'ing this game.

  2. I recently picked this up in the starting week sale where you get Monday Night Combat items in TF2 and TF2 items in Monday Night Combat. Boy, I am not getting sick of Valve cross-overs at all :hmph:

    Anyways, this game, which is very much like third-person TF2 in a lot of ways, but plays more like DOTA whereby two teams face off with path-finding AI bots that constantly bombard the other team. There's towers, upgrades, money, bonuses, everything you would expect in DOTA gameplay.

    I'm not quite sure how I feel about it as a whole, but for right now I am having a lot of fun.


  3. Sorry, I really had to bump this.

    As part of the Humble Indie Bundle part deux, I picked this up. It was incredibly enjoyable all the way through until I hit F3C3... the last level so to speak. The one where you have to suck up 4 attractors. It's by far the longest lasting level. The issue that I have with it is... it's impossible. I played through the entire game in 4 hours, until this level, which I am now well into the 10 hour mark just on the level (so 6-ish hours trying over and over and over). People say the difficulty spike is too steep, well I want to say, there's no difficulty spike, there's just this level, then the rest of the game... there's no spike, they are just separate games. :(

    I know, maybe I am being a bit dramatic. But the reason for this is I am looking for advice. There's no FAQ for this game and I am looking for pointers.

  4. I'm sure there's tons I can't think of from my childhood; however, one that stands out was Goldeneye 007. I probably did know about "James Bond" existing, but I remember not even knowing Goldeneye 007 was part of it until much later; however (again) I did not care at all, and would of never watched all the bond films otherwise - which me and my friends proceeded to do marathoning through the game and movies many weekends to come.

  5. Shadowrun (SNES) has a hacking mini-game "Matrix" that is kind of like Minesweeper.

    (look at around 0:40)

    Dystopia, Half-Life 2 modification has a hacking mechanic (it's more integral to the game in certain game types) that is a 3D virtual-world physics-based puzzles.

    (look at around 1:20)

    I'm sure there is tons of other examples in the Cyberpunk genre as well.


    Alien Swarm has a linear-style Pipe Dream hacking system. I can't find a video of it though.

  6. Hey! I just finished an old Amiga game that I liked back when it came out, but for some silly reason I left. It's been bugging me for years that I never got around to finishing it, but now I finally did!

    Wow, this is something very obscure from my childhood gaming that I forgot about until I seen it here. Definitely want to give this a go, the MS-DOS version of course.

  7. Yoshi's Island DS - I had high hopes for this game when I first started it, several months later after chipping away, I have beat it; however, there's no way I would ever complete this. This game is much harder and much more chaotic then the SNES counter-part. There's really just too much there to get 100%. I also don't like the switching of babies. It was cool for a bit of variance, but when they make you need to play a level 100 times to get 100% because of baby-specific puzzles or secrets/coins/mini-games it's really hard.

    Donkey Kong Country Returns - This game pains me so much. The visuals, the level design, and art is just so beautiful and rivals anything on any other platform in terms of beauty/dynamics. BUT! Why did Retro have to map the stupidest controls. Why do I have to waggle to do such a context and action-focused movement such as the roll? There's huge issues with it, but I eventually got used to randomly dying sometimes by waggling the wrong way, or it not triggering properly. It's also hard as shit (starts around World 4), which I can forgive as well since it genuinely made me better at the game eventually.

    Tetris Attack (SNES) - My favourite Tetris game of all time, even though I'm not that great at it. It's been seeing a lot of play around my house lately with my friends competing in versus. I beat the single-player versus mode on medium, and working my way through the stage select mode (which is insanely hard).

    Lazy Brain Games - Basically played/beat everything from Lazy Brain Games (http://lazybraingames.wordpress.com/) including getting #1 for Cyborg Virus leaderboard! These are fun 1-level retro style proof of concept games that are enjoyable for about a half hour each.

  8. I know the Super Mario All-stars + SMW were fairly rare in their NA release, so I assume the PAL versions were even more so rare. This was mainly due to it being released so late in the SNES lifespan. But it is real:


    Tanukitsune, I also care about non-Nintendo collections; however, I just seem to have a lot of Nintendo stuff in my collections because that is what I grew up with. More importantly, I have a lot of PC stuff (biggest that I've seen), which is basically worthless to most collectors.

  9. I played the Humble Bundle version of the game so I did not get any "awards". At this point I was almost expecting some type of achievement system in the game but was pleasantly surprised with the absence. I cannot speak to that part of it, but I can speak to the part where it being a genuinely good game.

    I think it bridges that gap for me, the gap between adventure games and puzzle games. I'm terrible at adventure games, but maybe a little better at puzzle games, so I was able to complete it without any hints/FAQs. I can't say the same for ANY adventure games I have tried so far. Admittedly, I am getting in the genre a little late in my life.

  10. I don't play new games, only baby and bullshit games :(

    Guess that means Starcraft 2 is my one and only default GOTY 2010. I guess I did play Donkey Kong Country Returns as well, but I'm not done... and it definitely isn't a GOTY.cx, but rather, just a plain goatse.cx

  11. I think ThunderPeel2001 said it best. I personally write on this forum exactly in the same bullshit, tongue-in-cheek, jokingly, non-sense (meme) driven, sarcastic tone, that the Podcast maintained because I absolutely love it... which is why I am on the forums to begin with.

    I think probably a lot of people do the same which is why nobody can ever forget the Mega Man thing. It's just so easy. If somebody made fun on me on this forum I probably wouldn't think anything of it for that same reason... although everybody just ignores me because I am new on the forums anyways :getmecoat. I think it's quite hilarious actually, I don't think anybody is pushing your buttons, I think they are creating a meme out of you, a Mega-Meme as it were (I am too funny).

  12. Because you should never have idle thumbs... you should be using them to play VIDEO GAAAAAMES.

    On a related note... not sure about the graphics on this. It's a re-make, but it looks more like a de-make with graphics and texture aesthetic taken straight from half-D platformers from 1995-8 (I'm thinking of Creatures 2). So yes, I am not applying! I need not apply!

  13. Probably actually want to make a list of games that AREN'T safe, that's way more relevant and would have far fewer entries. :tup:

    That would make less sense since there still could be games that aren't listed on the site yet that you could play erroneously. Saying which games are 100% safe would have no room for that error. But I digress...

    I will most likely be getting this game on PC pretty soon.

  14. What a pleasant surprise when I woke up this morning.

    You know that The Humble Indie Bundle you bought back in May? Well, they just sent out codes for you to activate all the games via Steam. I haven't had a chance to try it yet, but does this also mean Steam achievements? If so, that's pretty neat. But the main nice thing is not having to save the .zips or .exe's on my drive anymore.

    P.S. There was no original thread on the The Humble Indie Bundle?