Phaedrus' Street Crew
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Posts posted by Drath

  1. I stopped playing this game for awhile. I got into Counter-Strike: Global Offensive on a competitive level and am loving that experience. It makes me wish Natural Selection 2 had a similar matchmaking/team making play with rankings and the like.


    I know it's PC tradition to just jump into a game, dick around, then leave if you're bored, but having a true competitive match-up against similar skilled opponents, lots of teamwork/communication and non-abandoning team mates elevates the experience for me.


    These two new posts make me excited though:


  2. Did another mass-add from the last time I posted here. I have added:


    Squid Division


    Mine again is: 3093-7071-6188


    As a side note, I wish you could keep the names you input for the people you add. This is hard to keep track of.

  3. Would I be terrible if I mentioned my own game? It's not as big as all the others mentioned (yet!) as it's still in early beta (and FREE!), but it's seen quite a few players and was featured on PCGamer.com and inside the print mag (does that mean anything anymore?).




    So the RetroN4 is now the RetroN5. Besides the awkwardness, I'm pretty excited about this. I guess it will in fact play original GB/GBC games as well, so this is more like the RetroN 9 with PAL/NTSC.

  5. Just realized this topic got stirred up again. I did in fact get the console way back when. It is generally good, it plays all the special carts that I have tried. The ONLY issue that I have with it was the controllers it came with and the sound. S-Video/Composite is a really nice touch.


    Basically, throw the controllers out, and get original NES/SNES/GEN controllers - which is why I love this console in the first place, the ability to use the original controllers. The ones it comes with are laggy (RF) and cheap feeling.


    On the second note, about sound. It does NES perfect; however, SNES sound seems a bit too overblown/loud, and GEN sounds less "bassy" then their real counterparts. Which is really strange, it seems like this would be an easy fix just to tweak after they throw the chip in.


    The real reason I am replying though is, the RetroN 4 was announced featuring:

    • HDMI output
    • Game Boy Advance support (but not original Game Boy or Color? Weird...)
    • Bluetooth wireless controllers (YES!)
    • PAL and NTSC compatible

    Given those points, and how cheap these things are, I most likely will pick one up. RetroN 4 is unveiled tomorrow.

  6. Been playing it off and on since the early betas when I pre-ordered it. I think it has most of the "magic" of the original, but I'm really questioning some gameplay differences between the two right now. Mostly to due with alien abilities. That being said, the early versions of the original seen many changes in alien abilities anyways until they finally settled.

    It's not running really good on my computer at the moment though. I get 70+fps in every situation... except when I don't. The game will stutter for like 5 seconds, like a full 5 seconds it will just sit there, then go normally again, it does this constantly almost sometimes unplayable. I've tried every setting/config too. It really sucks, but somehow I can still enjoy it... a good sign.

  7. I've put some serious effort in to this game so far, but recently had to lower the difficulty to lowest just to see if I could actually beat it. Unfortunately I failed the other night, having made it to the last boss. I was doing the best I ever did, so I have no idea how I will ever manage to pull it off. That aside, it's an amazing game with tons of depth and surprises (there's non-canon Doom stuff contained within this game).

    The best part about the game is the feeling of certain weapons, like the shotgun. The sound alone makes it feel so good to play, even with the low-fidelity graphics. BOOM!

    Believe it or not, I got this game all mapped out to a gamepad using JoyToKey and it plays really great. Playing a roguelike with a gamepad? BLASPHEMY!

    There is some graphical glitches here and there (wall tiling), but nothing too major.

  8. Wow, a lot of negativity at the beginning of this post. I played through it, then played through it again in NG+, as well as getting all achievements. I basically sucked out everything from this game I could.

    I love the implied mythos, the unique storybook-esque world and environments, the gameplay, the sense of pacing... well pretty much everything. GOTY.

    It is a bit limiting for gamers expecting a more varied, open ended game and story... this game is not it. It's very deliberately paced and controlled, which I am fine with because I fell in love with the story and gameplay. There's weapons for every type of play style. Through upgrades, you can tweak and refine the weapons to suit your play style even more.

    Unlike a lot of people here, I knew I would love this game right from the get to.

    Oh ya, the soundtrack/OST... pure awesomeness there.

  9. I'm playing through this co-op currently via Xbox Live Arcade (it's a better platform for couch-style co-op'ness). I haven't read through any of the comments yet so far in this thread so I wouldn't spoil anything (even though there probably isn't that much to spoil), but a couple thoughts so far:

    The wizard controls aren't very wizard. I understand the whole novelty of drawing your spells, but it's not really working on the console controls. There's something really off about it.

    It's more Trine, but better looking, so that's cool, I guess. Or is it? :shifty:

    It's a pretty slow burn for me at the moment... not really itching to play it, especially with those portal-esque puzzles... it kind of seems forced into there.

  10. I'm very skeptical of the Stereo thing at the moment considering I've never once had an issue with quality or clarity. For that reason, "why fix what isn't broken?". Granted, having said that, using subtle MANUAL voice channel panning will trick our brains into thinking there is multiple people in a virtual space, which actually can work great as well, but it has to be subtle, and... well, is it necessary?

  11. I've been playing it like non-stop for a week. There's still tons to do on the Marine side (as referenced by all the greyed out options when commanding), but it's really starting to be a "game". A good game, a game that is fun to play :tup:

  12. This looks super slick for a HTML thing! Did you build the whole thing yourself?

    Aye, well, I had some help with the music (as credited).

    Looks really fun! I tried carving a path into a cave but before the rock vanished I ran out of stamina. Oh no!

    Mushrooms! Eat em'

  13. Hello there everybody,

    In my spare time, I've been working on an HTML5 roguelike/rpg game called Wayward. Today I released Wayward Alpha 1.1. It's still very early in development and lots of things are seemingly missing, but it's turning into more of a game with each release.

    It's kind of like a mash-up of Dwarf Fortress, Minecraft, and Ultima Online. Except, don't expect anything that good, yet, haha.

    Try it out here:


    See controls and more information here:


  14. I've been pretty much luke warm with this one until I seen the gameplay trailer a couple days ago. I played the original very briefly, but after seeing the openess, speed and timed shooting, i'm really surprised this really hasn't been how first person shooters eventually went. I guess it's similar to Halo in terms of landscape, but gameplay wise, most shooters you are a static grunt on the ground. This takes me back to the Quake 3 and Half-Life Deathmatch days of speed and precision and I love it. I'm in!

    Video in question: