Phaedrus' Street Crew
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Posts posted by Drath

  1. I've been furiously following the ARG since the inception of valvearg.info. This thing keeps getting crazier and crazier. I have a hard time believing that this was all planned - I'm pretty sure they are just going with the flow at this point and coming up with crazier and more obtuse things.

    The lego thing is definitely crazy, but the glyph and cypher thing is beyond crazy (which was only solved recently, but was the first part of the ARG really):




  2. I just took a look through that wiki ARG site... dear God. Valve is really going all out for this one. They are even dragging the indie devs into this now. There's just so much... stuff.

  3. How does the 3DS friend code work for user that adds another user? Can you see or list what games others own?

    From what I can see, you can see if the user is online/offline, what they are doing, what their favourite game is, and a beyond meaningless 18-character status message. Let's wait until May (next update) and hope for some more.

  4. When listening to Canon Fodder from PAX East... to my surprise, I heard a familar voice in the audience commentary portion of the talk.


    Unfortunately the video glitches out for like 3 minutes, and all we hear is that familiar voice I would actually take out... I would actually take out... I would actually take out... I would actually take out... I would actually take out... I would actually take out... I would actually take out... I would actually take out...

    It's kind of crazy and surreal. I think he picked Deus Ex though, not sure what he would take out.

  5. This seems like the weirdest thing ever.

    Hey, guys! Remember that mediocre shooter we did awhile ago... you know the one that took like 10 years too long to come out? Surprise! We are making a sequel for some reason? I mean, there's so much story to build off of from the first game. Native Americans in space! Ya, but how are we going to market it? Live action handy-cam footage!


  6. RPGs that have co-op? That's kind of neat, I might check that out as we both love RPGs, or at least have a background in them as kids.

    We recently beat Scott Pilgrim vs. the World: The Game on medium difficulty. It was great, in fact, it's probably a favourite game now. I just love the old-school vibe, with all the new-school improvements. It's really fluid. It gets a bit harder later on, but with a bit of light-grinding, you will soon be epic enough to destroy anything.

  7. Anything that I don't need immersion in. Controversially enough, I can't listen to music or podcasts during Minecraft. I feel the music adds to much to the game, the random quietness, and abrupt ambient music fading in... it ads too much atmosphere for me to drown it out.

    Starcraft 2 has really good music in it, but again, it's one of those things that lose its purpose after awhile, especially playing multi-player... it's just not needed. So, Starcraft for me is definitely podcast territory, but only non-competitive ranked games. I focus so much on those I wouldn't even remember the podcast.

    So I guess what I am saying is MMOs are the only ones that I could listen to podcasts successfully in. This is only based on looking back and thinking about which games I have played music or podcasts with, games like: Ultima Online, Silkroad Online, Gunbound, Wonderking, Mabinogi.

  8. I don't think it will be too much of an issue, provided the host has a good enough resources. We have seen 32-64 player co-op before in games like Half-Life (Sven Co-op) and Half-Life 2 (Garry's Mod, Synergy, Obsidian Conflict, etc.) and those aren't even first-party, working with pre-existing netcode with no native co-op support.

    There will be frame-rate issues, but no more than rendering 100 Beheaded Rocketeers and other massive hordes this game will send your way. Also for the fact that this game looks insanely graphically intense.

  9. I wanted to make a witty post title. Welp, that's out of my system. Checky:


    These screenshots look amazingly beautiful. Seeing these classic enemies re-imagined in the "cutting edge" without the polygon-ness looks weird, but cool. So far we know it's a prequel, has lots of the Egyptian stuff that made the original game unique, and has 16-player co-op (that is going to be god-like).

  10. Finally a game that can rape me through a ghost hole.

    I think this will sadly be successful, just from all the people buying it for parody purposes and videos to upload for hilarity on YouTube.

  11. Wow... it's been forever since I added to this. Got a whole truck-load of games to dump here.

    Penumbra: Overture (PC) - I'll be honest, I cheated, but in my opinion it wasn't a full out cheat, I just needed a hint. There's a puzzle that involves

    Morse code. You get a sheet with Morse code blips and bleeps and I figured out you have to interpret a sound coming from the radio to open a door. Nothing was working, and I was sure I was right. In fact, I was, I just was doing it backwards :(

    Other than that, I really enjoyed the whole thing. There was a couple scares as you would expect, but nothing crazy. I really enjoy this style of puzzle game where it becomes more of a FPS with physics. 8 hour completion for this one.

    Tetris Attack (SNES) - Have been playing this a ton at my house lately. This game is great for versus and friends. I managed to beat versus single-player, but I'm still at 5-2 in the stage clear mode.

    Super Meat Boy (PC) - A fast, frantic and fun experience (IGN?). But it also has it's way with you on the last levels. It gets pretty insane... but I think it was at the point where it was the perfect amount of challenging yet, with a hint of controller throwing frustration. You need to play this with a gamepad... there's no other way. 42% complete (I don't think I hate my life enough to complete it fully). 1900 deaths.

    The Secret of Monkey Island: Special Edition (PC) - I think my opinion deserves a whole thread about my thoughts on this one, which is why I won't go too deep into it. Also, for the fact, I never beat the original (SACRILEGE!) I had to use a lot of hints on this one. I would give a puzzle like a half an hour, and out of frustration, use a hint and feel guilty. I don't think a game should do that, heh. Maybe the comedy and dialog was throwing me off a bit - I was trying to solve things too literally, looking back. I will also add that the comedy and writing on this game was brilliant, but I am sure most of you know that. I think LucasArts did a great job on the voices and graphics. I loved how you could still see some pixels underneath their "coat of paint". I found myself pressing that retro key a lot.

    Halo: Reach (XBOX360) - More Halo. There was some aliens and you killed them, with new guns sometimes. There was also some new aliens sometimes. Sarcasm aside, I think this is the pinnacle of Halo polish to date. This is a great package they have created to move people over from Halo 3. Everything seems to be an improvement - no reason at all to go back to Halo 3. Beat on co-op campaign with GF.

    Toy Story 3 - The title and subject matter is very deceptive. This was a great game that I played through with my GF. It wasn't challenging really, but it was still fun. Even funner, was the sandbox mode which had us hooked for hours and hours. It's just so frantic and rewarding, in any given minute you could unlock like 3 missions, complete a mission, get gold star notifications, get 2 achievements - it was a blast.

    Monday Night Combat (PC) - I have some mixed feelings on this one. I don't think it could ever keep my interest long enough. I beat all the single-player challenges (well the ones that weren't never-ending that is). It's still a fun game that I will continue to pick-up from week to week. I love the level 3 Sniper grapple kick - more so, I love how it makes people fly off the map.

    Osmos (PC) - Yes, I did finally manage to beat it - after spending 6+ hours on the last stage, only for the game to throw out bonus stages after beating the game. Overall it was enjoyable and soothing. If you take out that level that killed me, it would of been a great game, I just don't understand the challenge ramp.

    Mortal Kombat: Deception (Xbox) - Recently beat the arcade mode. I poped this in because I had good memories of the Puzzle Kombat mode that I used to play with friends. It's still pretty fun. Not sure if I want to complete this, it sure is fun unlocking all the grave stones though.

    Power Rangers: Ninja Storm (GBA) - I really shouldn't even post this. It was a mediocre side-scrolling beat em' up that actually had potential, then it was ruined. Meh, beat within 2 hours on a road trip.

    Bust-A-Move '99 (PS) - This is a GREAT version of Bust-A-Move with tons of gameplay modes and the like. Again, this is getting popular in my house for versus. I played through the single-player game with ease. Looking to try out more modes.

  12. I've been hearing about this for awhile and so I finally downloaded it the other night. I didn't play around too much with it, but it's very Steam-y so that's good, I guess? It seemed to download and launch Dear Esther nicely, so that's good as well. Good. But overall, it just makes me wish this was somehow IN Steam.